Project Normandy: Alpha - Bug Reports
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Re: Project Normandy: Alpha - Bug Reports
There is a bug on bloody gulch
At the bridge flag you can see inside the bunker from above
I don't have a screen but it is a big bunker with the US rallypoint spawn in it
When you are on this bunker you get prone and you can see and fire inside the bunker
At the bridge flag you can see inside the bunker from above
I don't have a screen but it is a big bunker with the US rallypoint spawn in it
When you are on this bunker you get prone and you can see and fire inside the bunker
Com Sink Pack Ram Set M-O-S 92 H-Tack Offspeck Pattywhack
![Image](http://i.imgur.com/iwFdWw2.png)
[/CENTER]
[CENTER]![Image](http://i123.photobucket.com/albums/o298/paul_onesix/PDI_SimpleJack3_zpszwhwef2q.png)
![Image](http://i123.photobucket.com/albums/o298/paul_onesix/PDI_SimpleJack3_zpszwhwef2q.png)
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Re: Project Normandy: Alpha - Bug Reports
I launch it and all but Bloody Gulch crashes.
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Re: Project Normandy: Alpha - Bug Reports
Few PN maps crashed during first loading, but loaded second time. I am currently testing it windowed mode and will post you error message.
You still don't fix German support truck so I fixed it for you.
ger_trk_support_ww2.tweak - Speedy Share - upload your files here
AD: Thank you! I've committed this change to the repo. Should be fixed in the next/final version.
Another portion of bugs:
1.This US tank have wrong icon for guner.
View image: bf2 20120611 123636
AD: We can't create new HUDs, it's because of the way Normandy is set up. We can only change the texture of the crosshair. But, all tanks (right now) use the same, so "one texture to rule them all". Also can't fixed the text on the HUD, we're stuck with that. Other HUDs may have better text, but then you'll also have thermals, which is really not what we want
.
2.Road dissapeard. Map Road to St. Lo.
View image: bf2 20120611 122339
AD: Thank you, will fix it.
3.This tank can't use MG
View image: bf2 20120611 123506
AD: This tank doesn't have an MG, at all.
You still don't fix German support truck so I fixed it for you.
ger_trk_support_ww2.tweak - Speedy Share - upload your files here
AD: Thank you! I've committed this change to the repo. Should be fixed in the next/final version.
Another portion of bugs:
1.This US tank have wrong icon for guner.
View image: bf2 20120611 123636
AD: We can't create new HUDs, it's because of the way Normandy is set up. We can only change the texture of the crosshair. But, all tanks (right now) use the same, so "one texture to rule them all". Also can't fixed the text on the HUD, we're stuck with that. Other HUDs may have better text, but then you'll also have thermals, which is really not what we want
![Wink ;)](./images/smilies/icon_e_wink.gif)
2.Road dissapeard. Map Road to St. Lo.
View image: bf2 20120611 122339
AD: Thank you, will fix it.
3.This tank can't use MG
View image: bf2 20120611 123506
AD: This tank doesn't have an MG, at all.
Last edited by AfterDune on 2012-06-11 14:52, edited 2 times in total.
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Re: Project Normandy: Alpha - Bug Reports
Thanks for the report mozeus, but we didn't had the time to fix one thing yet, so it's normal that the truck was still fucked up on the icons.
![Image](http://i.imgur.com/532dh9O.jpg)
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: Project Normandy: Alpha - Bug Reports
If you can, please run Normandy in windowed mode. That should give you an errormessage. Let us know. Thanks.RazoR41 wrote:I launch it and all but Bloody Gulch crashes.
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy: Alpha - Bug Reports
Here is a bug i found.
You can see the fire of a burning sherman tru the ground.
![Image](http://screenshot.xfire.com/s/123916753-3.jpg)
(look just unther LHeureux)
![Image](http://screenshot.xfire.com/s/123916757-3.jpg)
(look right above my sight)
You can see the fire of a burning sherman tru the ground.
![Image](http://screenshot.xfire.com/s/123916753-3.jpg)
(look just unther LHeureux)
![Image](http://screenshot.xfire.com/s/123916757-3.jpg)
(look right above my sight)
Last edited by A.Bertorelli on 2012-06-11 15:13, edited 1 time in total.
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Re: Project Normandy: Alpha - Bug Reports
I think that's a BF2 bug. I've seen in in FH2 as well, for example. Unsure if that can be fixed.
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy: Alpha - Bug Reports
About last report i meant this icon in left down corner of screen, when you see who where is sitting. According to this picture gunner is siting at before driver instead in turret. If you want I can fix it for you.
Next bugs:
1.Bouncing Betty don't have ammo count both in US Rifleman AP and Sniper kits.
2.Entrance to one bunker is a bit too small, so you must crouch in order to get inside.
http://postimage.org/image/cysj0pwm9/
http://postimage.org/image/69lzkpba9/
Location:
http://postimage.org/image/hzzx2342p/
Next bugs:
1.Bouncing Betty don't have ammo count both in US Rifleman AP and Sniper kits.
2.Entrance to one bunker is a bit too small, so you must crouch in order to get inside.
http://postimage.org/image/cysj0pwm9/
http://postimage.org/image/69lzkpba9/
Location:
http://postimage.org/image/hzzx2342p/
Last edited by Moszeusz6Pl on 2012-06-11 16:16, edited 1 time in total.
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Re: Project Normandy: Alpha - Bug Reports
Can't make the entrance bigger sadly, I kind of like the crouch entry anyway.
I thought AD fixed the ammo count on the betty lol![Razz :razz:](./images/smilies/icon_razz.gif)
I thought AD fixed the ammo count on the betty lol
![Razz :razz:](./images/smilies/icon_razz.gif)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: Project Normandy: Alpha - Bug Reports
I just created a Local Server for 10 minutes to test a few things.
I'm surprised no one has mentioned this but 90% of the times I throw a nade to the ground it kind of makes these bumping sounds, a bit like footsteps, before blowing up. It creeped me out at the first time, I thought I wasn't alone in my bedroom, lol. : D
I doubt you overlooked this. Anything to do with Local?
I'm surprised no one has mentioned this but 90% of the times I throw a nade to the ground it kind of makes these bumping sounds, a bit like footsteps, before blowing up. It creeped me out at the first time, I thought I wasn't alone in my bedroom, lol. : D
I doubt you overlooked this. Anything to do with Local?
![Image](https://dl.dropboxusercontent.com/u/3917951/Stuff%20for%20PRWW2/mysig.png)
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Re: Project Normandy: Alpha - Bug Reports
It's a BF2 thing. Most if not all projectiles that land on the ground before exploding do this (unless they're sticky).
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy: Alpha - Bug Reports
Another day of testing and new bugs:
1. "C-47" don't fall down after being destroyed, just fly as if nothing had happened.
2. West border of Operation Overlord is still bugged.
3. S-mine don't show ammo count, same as bouncing betty.
4. US RallyPoint don't work on Bloody Gulch
1. "C-47" don't fall down after being destroyed, just fly as if nothing had happened.
2. West border of Operation Overlord is still bugged.
3. S-mine don't show ammo count, same as bouncing betty.
4. US RallyPoint don't work on Bloody Gulch
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Re: Project Normandy: Alpha - Bug Reports
1. I couldn't make that happen. It's a miracle I got the darn things to fly like they do now ![Razz :P](./images/smilies/icon_razz.gif)
2. What do you mean?
3. That was already noted. It should be fixed (in a future build, that is)
4. Already noted.
.
![Razz :P](./images/smilies/icon_razz.gif)
2. What do you mean?
3. That was already noted. It should be fixed (in a future build, that is)
4. Already noted.
Sure, saves us some workMoszeusz6Pl wrote:About last report i meant this icon in left down corner of screen, when you see who where is sitting. According to this picture gunner is siting at before driver instead in turret. If you want I can fix it for you.
![Smile :)](./images/smilies/icon_e_smile.gif)
Can't fix that without modifying the model. I'm fine with how it is.Moszeusz6Pl wrote:2.Entrance to one bunker is a bit too small, so you must crouch in order to get inside.
http://postimage.org/image/cysj0pwm9/
http://postimage.org/image/69lzkpba9/
Location:
http://postimage.org/image/hzzx2342p/
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy: Alpha - Bug Reports
The west border of Overlord is that you can fall through the ground to your death.
![Image](http://i.imgur.com/532dh9O.jpg)
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: Project Normandy: Alpha - Bug Reports
Perhaps smooth the terrain, should narrow (or better: close) the gaps.
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy: Alpha - Bug Reports
If you've got the pre-exported model I can fix it.[R-DEV]AfterDune wrote: Can't fix that without modifying the model. I'm fine with how it is.
Dulce et decorum est pro patria mori
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Re: Project Normandy: Alpha - Bug Reports
Nope. One would have to import it with the POE-tools (or whatever they're called), then fix the model, then export it again.
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Re: Project Normandy: Alpha - Bug Reports
•BAR magazines are linked but not the ammo count. shoot without reloading until click then switch to the other fire mode and it will have full mag. maybe that is impossible to fix as they have 2 fire modes? if yes, i would like to see one fire mode and deployed/undeployed instead. (tested on local overlord day)
• i...somehow managed to move the boat..uh i couldn't replicate this. what i did was ram it with the prbot and when i did i also went inside it. i know these ships is the best you have but yeesh...they're pretty bad.(they also don't have the "dust" coming off them when you shoot them, low settings)pic pic
• the mp40 aim-animations is kind of weird..(low settings) but is also feasible. it's better seen without low fps(due to the recording)[xfire]57f4c0[/xfire]
more is coming
• i...somehow managed to move the boat..uh i couldn't replicate this. what i did was ram it with the prbot and when i did i also went inside it. i know these ships is the best you have but yeesh...they're pretty bad.(they also don't have the "dust" coming off them when you shoot them, low settings)pic pic
• the mp40 aim-animations is kind of weird..(low settings) but is also feasible. it's better seen without low fps(due to the recording)[xfire]57f4c0[/xfire]
more is coming
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Re: Project Normandy: Alpha - Bug Reports
Another bugs:
1. MG on lcvp is not zeroed(you fire abowe croshair) View image: screen007
2. Nearly all weapons are zooming too fast(all rifles, AT weapons, sniper rifles.)
3. US troops don't have respawn at spawnable carrier.
Unfortunately I can't fix Pershing, because game crashed without error message at 29% Sound if I move this icon in position other that 44/15 or 55/19
1. MG on lcvp is not zeroed(you fire abowe croshair) View image: screen007
2. Nearly all weapons are zooming too fast(all rifles, AT weapons, sniper rifles.)
3. US troops don't have respawn at spawnable carrier.
Unfortunately I can't fix Pershing, because game crashed without error message at 29% Sound if I move this icon in position other that 44/15 or 55/19
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