Project Normandy: Alpha - Bug Reports

General discussion of the Project Reality WWII modification.
Simple-jack1969
Posts: 69
Joined: 2012-04-15 13:28

Re: Project Normandy: Alpha - Bug Reports

Post by Simple-jack1969 »

There is a bug on bloody gulch
At the bridge flag you can see inside the bunker from above
I don't have a screen but it is a big bunker with the US rallypoint spawn in it
When you are on this bunker you get prone and you can see and fire inside the bunker
Com Sink Pack Ram Set M-O-S 92 H-Tack Offspeck Pattywhack

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RazoR41
Posts: 315
Joined: 2012-04-01 11:41

Re: Project Normandy: Alpha - Bug Reports

Post by RazoR41 »

I launch it and all but Bloody Gulch crashes.
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Project Normandy: Alpha - Bug Reports

Post by Moszeusz6Pl »

Few PN maps crashed during first loading, but loaded second time. I am currently testing it windowed mode and will post you error message.

You still don't fix German support truck so I fixed it for you.
ger_trk_support_ww2.tweak - Speedy Share - upload your files here
AD: Thank you! I've committed this change to the repo. Should be fixed in the next/final version.

Another portion of bugs:
1.This US tank have wrong icon for guner.
View image: bf2 20120611 123636
AD: We can't create new HUDs, it's because of the way Normandy is set up. We can only change the texture of the crosshair. But, all tanks (right now) use the same, so "one texture to rule them all". Also can't fixed the text on the HUD, we're stuck with that. Other HUDs may have better text, but then you'll also have thermals, which is really not what we want ;) .

2.Road dissapeard. Map Road to St. Lo.
View image: bf2 20120611 122339
AD: Thank you, will fix it.

3.This tank can't use MG
View image: bf2 20120611 123506
AD: This tank doesn't have an MG, at all.
Last edited by AfterDune on 2012-06-11 14:52, edited 2 times in total.

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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy: Alpha - Bug Reports

Post by Pvt.LHeureux »

Thanks for the report mozeus, but we didn't had the time to fix one thing yet, so it's normal that the truck was still fucked up on the icons.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy: Alpha - Bug Reports

Post by AfterDune »

RazoR41 wrote:I launch it and all but Bloody Gulch crashes.
If you can, please run Normandy in windowed mode. That should give you an errormessage. Let us know. Thanks.
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A.Bertorelli
Posts: 23
Joined: 2012-03-04 12:09

Re: Project Normandy: Alpha - Bug Reports

Post by A.Bertorelli »

Here is a bug i found.
You can see the fire of a burning sherman tru the ground.
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(look just unther LHeureux)
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(look right above my sight)
Last edited by A.Bertorelli on 2012-06-11 15:13, edited 1 time in total.
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy: Alpha - Bug Reports

Post by AfterDune »

I think that's a BF2 bug. I've seen in in FH2 as well, for example. Unsure if that can be fixed.
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Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Project Normandy: Alpha - Bug Reports

Post by Moszeusz6Pl »

About last report i meant this icon in left down corner of screen, when you see who where is sitting. According to this picture gunner is siting at before driver instead in turret. If you want I can fix it for you.

Next bugs:

1.Bouncing Betty don't have ammo count both in US Rifleman AP and Sniper kits.

2.Entrance to one bunker is a bit too small, so you must crouch in order to get inside.
http://postimage.org/image/cysj0pwm9/
http://postimage.org/image/69lzkpba9/
Location:
http://postimage.org/image/hzzx2342p/
Last edited by Moszeusz6Pl on 2012-06-11 16:16, edited 1 time in total.

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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy: Alpha - Bug Reports

Post by Pvt.LHeureux »

Can't make the entrance bigger sadly, I kind of like the crouch entry anyway.

I thought AD fixed the ammo count on the betty lol :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Project Normandy: Alpha - Bug Reports

Post by Arc_Shielder »

I just created a Local Server for 10 minutes to test a few things.

I'm surprised no one has mentioned this but 90% of the times I throw a nade to the ground it kind of makes these bumping sounds, a bit like footsteps, before blowing up. It creeped me out at the first time, I thought I wasn't alone in my bedroom, lol. : D

I doubt you overlooked this. Anything to do with Local?
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy: Alpha - Bug Reports

Post by AfterDune »

It's a BF2 thing. Most if not all projectiles that land on the ground before exploding do this (unless they're sticky).
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Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Project Normandy: Alpha - Bug Reports

Post by Moszeusz6Pl »

Another day of testing and new bugs:

1. "C-47" don't fall down after being destroyed, just fly as if nothing had happened.
2. West border of Operation Overlord is still bugged.
3. S-mine don't show ammo count, same as bouncing betty.
4. US RallyPoint don't work on Bloody Gulch

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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy: Alpha - Bug Reports

Post by AfterDune »

1. I couldn't make that happen. It's a miracle I got the darn things to fly like they do now :P
2. What do you mean?
3. That was already noted. It should be fixed (in a future build, that is)
4. Already noted.

Moszeusz6Pl wrote:About last report i meant this icon in left down corner of screen, when you see who where is sitting. According to this picture gunner is siting at before driver instead in turret. If you want I can fix it for you.
Sure, saves us some work :) .
Moszeusz6Pl wrote:2.Entrance to one bunker is a bit too small, so you must crouch in order to get inside.
http://postimage.org/image/cysj0pwm9/
http://postimage.org/image/69lzkpba9/
Location:
http://postimage.org/image/hzzx2342p/
Can't fix that without modifying the model. I'm fine with how it is.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy: Alpha - Bug Reports

Post by Pvt.LHeureux »

The west border of Overlord is that you can fall through the ground to your death.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy: Alpha - Bug Reports

Post by AfterDune »

Perhaps smooth the terrain, should narrow (or better: close) the gaps.
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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Project Normandy: Alpha - Bug Reports

Post by CommunistComma »

[R-DEV]AfterDune wrote: Can't fix that without modifying the model. I'm fine with how it is.
If you've got the pre-exported model I can fix it.
Dulce et decorum est pro patria mori
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy: Alpha - Bug Reports

Post by AfterDune »

Nope. One would have to import it with the POE-tools (or whatever they're called), then fix the model, then export it again.
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CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Project Normandy: Alpha - Bug Reports

Post by CommunistComma »

Beyond me.
Dulce et decorum est pro patria mori
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Project Normandy: Alpha - Bug Reports

Post by sweedensniiperr »

•BAR magazines are linked but not the ammo count. shoot without reloading until click then switch to the other fire mode and it will have full mag. maybe that is impossible to fix as they have 2 fire modes? if yes, i would like to see one fire mode and deployed/undeployed instead. (tested on local overlord day)
• i...somehow managed to move the boat..uh i couldn't replicate this. what i did was ram it with the prbot and when i did i also went inside it. i know these ships is the best you have but yeesh...they're pretty bad.(they also don't have the "dust" coming off them when you shoot them, low settings)pic pic
• the mp40 aim-animations is kind of weird..(low settings) but is also feasible. it's better seen without low fps(due to the recording)[xfire]57f4c0[/xfire]

more is coming
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Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Project Normandy: Alpha - Bug Reports

Post by Moszeusz6Pl »

Another bugs:

1. MG on lcvp is not zeroed(you fire abowe croshair) View image: screen007
2. Nearly all weapons are zooming too fast(all rifles, AT weapons, sniper rifles.)
3. US troops don't have respawn at spawnable carrier.

Unfortunately I can't fix Pershing, because game crashed without error message at 29% Sound if I move this icon in position other that 44/15 or 55/19

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