PR:F Goose Green WIP - Alpha Test Event 13/10

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Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Mineral »

God damit wicca.
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Yahel12
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Yahel12 »

Hello everyone.

where can i sign up for this event? and when will there be a download link?

Do i need to download teamspeak or any other software?

And what does 19:00 PRT means?

Thank you all (:
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Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Mineral »

Yahel12 wrote:Hello everyone.

where can i sign up for this event? and when will there be a download link?

Do i need to download teamspeak or any other software?

And what does 19:00 PRT means?

Thank you all (:
PRT=GMT. Please read the original post of this thread. It holds all information you need.

tip: click the team images to go to the sign up threads.
tip2: you will need TS if you want to be part of the pre-briefing(mandatory for squadleaders)
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Nugiman
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Nugiman »

Really looking forward to raid the sky! :D
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Rhino »

Pvt.LHeureux wrote:Guys you know that Falklands isn't a mod, it's a map, like Normandy isn't really a mod and BF:V, those are maps with specific items on them :)
The fact that it adds new factions, vehicles, weapons etc, let alone new gameplay dynamics makes it mod, although it is a mod within a map.

A map on its own is just a map, using existing mod content, possibly adding a few new statics or skins at the most but both PR:F and PR:N are well beyond that.


Anyways looking forward to this, should be fun :)
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Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Mineral »

Now that it's officially announced, I can also say that this test will hold all new updates that the release of the minimod holds.
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Rhino »

GP_MineralWouter wrote:Now that it's officially announced, I can also say that this test will hold all new updates that the release of the minimod holds.
IE, PR:F will be required in order to play this map guys ;)
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Wicca
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Wicca »

fixed the thread title. Adriaan is a ****.
Xact Wicca is The Joker. That is all.
Adriaan
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Adriaan »

[R-CON]Wicca wrote:fixed the thread title. Adriaan is a ****.
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I'll tell the mods on you!
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Stealth Clobber
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Re: PR:F Goose Green WIP - Alpha Test Event 19/10

Post by Stealth Clobber »

[R-DEV]Rhino wrote:The fact that it adds new factions, vehicles, weapons etc, let alone new gameplay dynamics makes it mod, although it is a mod within a map.

A map on its own is just a map, using existing mod content, possibly adding a few new statics or skins at the most but both PR:F and PR:N are well beyond that.
Well it's official, you heard it straight from the horses mouth! Or, Rhino's mouth rather...
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Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Mineral »

files.prteamwork.com/goosegreen0.951.zip

Don't forget to install falklands minimod!

there are still a couple slots left! sign up!
assets available:
GB: 2 logies, 1 support jeep, 1 scout gazelle(after dead spawns after 10min)
ARG: 2 logies, 1 VW van, 1 support truck, 1 a1h skyraider (spawns when Airfield is captured)((after dead spawns after 20min)

Support:
GB: Commander Artillery(half as powerful as normal PR) every 15min, no delay at 1st one.
ARG: 2 randomly spawning mortars(still need to be build) when capturing Airfield flag. So it total you can have 4 mortars.
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sorry, between the harddrive crashes and all I kinda forgot to give you guys the info
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Rhino »

Don't think I'll be able to make this :(
ARG: 2 randomly spawning mortars(still need to be build) when capturing Airfield flag. So it total you can have 4 mortars.
Randomly spawning mortars? How have you done this? I take it you don't have any new python code which is the only way I can think of to do it...
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Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Mineral »

Random meaning 4 dif. locations. random sounds cooler :P ( With random AAS)
the co's know where they can spawn.
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Rhino »

I asked how :p

EDIT: have you done it though random flags, each a clone for the airfield with the only difference between each one being the mortar?
Last edited by Rhino on 2012-10-12 08:12, edited 1 time in total.
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PLODDITHANLEY
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by PLODDITHANLEY »

[R-DEV]Rhino wrote:How have you done this?
Future signature mineral?

Not often Rhino says that.
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by AfterDune »

[R-DEV]Rhino wrote:EDIT: have you done it though random flags, each a clone for the airfield with the only difference between each one being the mortar?
If it's done like that, that didn't work in the past. Assets always spawned, regardless if the flag spawned or not.

Perhaps db fixed it over time, who knows :p .
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Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Mineral »

Worked for me. 4 different flags on exact same place, with same name in localization and random AAS. Each is linked with 2 mortars. I'm on my phone now, I can explain it better later.
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Rhino
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Rhino »

Possibly because the flag starts off neutral (I'm guessing it dose)?
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Stealth Clobber
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Stealth Clobber »

When will the server password be released for this, and where? On Mumble?
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Mineral
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Re: PR:F Goose Green WIP - Alpha Test Event 13/10

Post by Mineral »

Stealth Clobber wrote:When will the server password be released for this, and where? On Mumble?
TS of prta (adress: ts.prta.co).

our server is getting dossed again a lot today. So if the TS goes down I will post it here.
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