PR:Vietnam - Charlie's Point (7 October, 1800PRT)

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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by AfterDune »

Python isn't present in the client files, that's causing the kit issues. Join an online server and it'll work ;) .

Hueys with 4 seats = uh1c
Hueys with 8 seats = uh1d

I believe uh1c are support helis irl, they support other helis. The crew stays on board all the time; dedicated gunners.
Uh1d helis are for transport, where entire crew gets out, including gunners.

Ducking, good idea, will fix that for v1.0 ;) .

Changed some assets after I did the loading image and haven't bothered updating it yet ;) .

Zoom on MG, probably not gonna happen.


Tnx for the feedback!
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mOsInNaGaNt
Posts: 34
Joined: 2012-04-06 20:58

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by mOsInNaGaNt »

AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by AfterDune »

Those Hueys need flyin', now!

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Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by Zyco187 »

woohoo!!! some pr vietnam will be der
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by rodrigoma »

just played the map with 6 people on the server tonight and theres some real tension going on on that first flag and inland, some moments where the enemy was right by me in the bush and I just catch a glimpse of him
cant wait to play it with the server full
Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by Kevokpo »

I loved the map, I just played with about 4 players and found this
http://i1098.photobucket.com/albums/g376/Kevokk/PR%20Bugs/BF22012-09-2618-32-21-24.png
http://i1098.photobucket.com/albums/g376/Kevokk/PR%20Bugs/BF22012-09-2618-32-04-02.png

also in the minimap it shows that there is some kind of narrow river (in the picture is right to the south of the FOB I made) that isn't a river, is just dirt and you get stucked, don't know if it is intentional but is a little confusing

great map, I like the fact that AA guns have those sandbags that don't allow the NVA to use it against the boats
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by 40mmrain »

[R-DEV]AfterDune wrote:Python isn't present in the client files, that's causing the kit issues. Join an online server and it'll work ;) .

Hueys with 4 seats = uh1c
Hueys with 8 seats = uh1d

I believe uh1c are support helis irl, they support other helis. The crew stays on board all the time; dedicated gunners.
Uh1d helis are for transport, where entire crew gets out, including gunners.

Ducking, good idea, will fix that for v1.0 ;) .

Changed some assets after I did the loading image and haven't bothered updating it yet ;) .

Zoom on MG, probably not gonna happen.


Tnx for the feedback!
sounds good, dune. I'll make a detailed post about why I believe there should be a little bit of a zoom on the dual .50s like the land rover has. Basically things get lost in the big sights, and because of PR\s FOV things are inherently zoomed out so it makes the guns less useful than they should be, i'll elaborate on this later... But, regardless, other stuff sounds good!

Heh, first flag's name makes me think of fallout 3.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by tankninja1 »

I love the smell of napalm in the morning... smells like victory.
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by Gosu-Rizzle »

Cool map, looking forward to trying it with more than 5 players.
I noticed the pilot can no longer play music. Has it been complely removed (i know it was bugged) or will it be in the final release?
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by AfterDune »

Removed the music for now, as it sounded terrible :p . I'm still looking for a decent alternative for v1.0.

Sure thing, 40mm :) .


Btw guys, i created a feedback thread here: https://www.realitymod.com/forum/f487-p ... dback.html
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by Jolly »

I am confused, Is this a full pack of PRV? I mean, if i had never installed PRV BETA1 and BETA2, this pack contained BETA1 and BETA2?



BTW, it looks so sweet!! Thank you DEVs!
To be honest, my enthusiasm towards PR never cease!
Jolly, you such a retard.
AfterDune
Retired PR Developer
Posts: 17093
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Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by AfterDune »

Yes. This is an all-in-one installer, this is the only thing you need.
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Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by Nugiman »

I waited so hard for another vietnam event. here it is!
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by milosv123344 »

Omg omg omg this looks SO AWESOME! Thank you afterdune for all the awesome work you put in to this. Well i dont know if it should be called work since when you are doing something you love its kind of not work xD Sorry for my shitty English xD
milosv
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Daniel
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Post by Daniel »

[R-DEV]AfterDune wrote:You can join now already. If enough people do that, you can still have your epic moments ;) .
Seeding NOW, join in! ;) 8)
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EDIT/UPDATE:

Tell me if you are going to join, then I will probably too. -.- :p

3 people online! Join naow! :D
Last edited by Daniel on 2012-09-27 15:00, edited 5 times in total.
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by Tit4Tat »

Good show, will definitely be there for the event (already downloaded) ;)




btw, when reloading the Colt you don't see the bullets in the clip, nothing major.
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[url=selectukradio.com]selectuk.com[/url]
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by psychickactivity »

I play yesterday .....WWoWW!!!!!! Ambiance sound is terrible , the boat US is very realistic , hard to pilot at diff?rent place . GG
[img]psychickactivity[/img]
K4on
Retired PR Developer
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Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by K4on »

I had a good round tonight! Love the Nam feeling which Charlys Point provides.
Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: PR:Vietnam - Charlie's Point (7 October, 1800PRT)

Post by Gozjh »

Charlies Point is awesome, the undergrowth makes it so much more intence.
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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