Yes. There will be a empty space between outer and inner faces.[R-COM]Hulabi wrote:Are those the same faces, but just flipped around?
[Vehicle Proposal] Jurmo 600
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Re: [Vehicle Proposal] Jurmo 600
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Re: [Vehicle Proposal] Jurmo 600
Sounds like a exelent plan. Will do! Thanks.lucky.BOY wrote:If the interior is visible from ouside (which if your doors will open on shore, it will be), you need to make it a part of the main model (the 3p mesh), though in pretty low detail, because it will be seen nly from outside.
Then you make a separate model, with most of the outside mesh removed (if it cant be seen from outside), and all the tris you saved by this then can be put into the inside model, to increase its beauty
For this particular vehicle i would suggest making one 1st person model for the driver and whoever else will be on ther deck (1p LOD0), and one for the guys that will be in the troop compartment (1p LOD1).
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Re: [Vehicle Proposal] Jurmo 600
[ATTACH]7457[/ATTACH]
Just a little test with symmetry modifier. Seems legit so far.
EDIT: some optimation next and finishing the bottom of the boat completely. Then the jet engines and interior of transport shell. Btw, i couldn`t find picture of jets engines so i think that i have to just take those from somewhere else. Any ideas?
Just a little test with symmetry modifier. Seems legit so far.
EDIT: some optimation next and finishing the bottom of the boat completely. Then the jet engines and interior of transport shell. Btw, i couldn`t find picture of jets engines so i think that i have to just take those from somewhere else. Any ideas?
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Last edited by Kovanaama on 2013-03-17 10:58, edited 1 time in total.
Reason: lack of info
Reason: lack of info
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Re: [Vehicle Proposal] Jurmo 600
if you are using a symetry modifier you need to weld the polys to the symetry axis later on, they are wasted polys mostlikely
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Re: [Vehicle Proposal] Jurmo 600
There is option that allows you to weld the mirror side on the original model.[R-DEV]Amok@ndy wrote:if you are using a symetry modifier you need to weld the polys to the symetry axis later on, they are wasted polys mostlikely
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Re: [Vehicle Proposal] Jurmo 600
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Very slow progress. > Picture taken again with the symmetry tool and its not welded coz i just wanted to see "whole boat". As you can see, there is no interior yet. My main problem is the engines right now. Jurmo uses 2x Rolls Royce FF 375 waterjets and i dont have a clue how those things are in there. ??:
[ATTACH]7500[/ATTACH]
[ATTACH]7501[/ATTACH]
Very slow progress. > Picture taken again with the symmetry tool and its not welded coz i just wanted to see "whole boat". As you can see, there is no interior yet. My main problem is the engines right now. Jurmo uses 2x Rolls Royce FF 375 waterjets and i dont have a clue how those things are in there. ??:
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Last edited by Kovanaama on 2013-03-31 00:20, edited 1 time in total.
Reason: pictures didnt work
Reason: pictures didnt work
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Re: [Vehicle Proposal] Jurmo 600
Maybe this will help a bit for some details, even though its used by the Malaysians:
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Re: [Vehicle Proposal] Jurmo 600
Waow, this beast is bigger than I thought. Cant wait to drive it in PR.
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Re: [Vehicle Proposal] Jurmo 600
I was wondering why that didnt work. Thanks.'[R-DEV wrote:Amok@ndy;1880825']fixed, all you need is the video ID in the tags
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Re: [Vehicle Proposal] Jurmo 600
Thanks! This will help me a lot. Yeah we dont have a toilet in jurmo. x)hardon wrote:Maybe this will help a bit for some details, even though its used by the Malaysians:
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Re: [Vehicle Proposal] Jurmo 600
Found these on my harddisk, thought I'd share just for fun.
Embed version
50% version (2,7mb)
The guy standing in the back is over 2 meters tall.
Embed version
50% version (1,9mb)
The other Jurmo was coincidentally being repared so we had to take turns in training the recruits.
Wish I could upload these in 100%, oh well. Good luck with the model.
Embed version
50% version (2,7mb)
The guy standing in the back is over 2 meters tall.
Embed version
50% version (1,9mb)
The other Jurmo was coincidentally being repared so we had to take turns in training the recruits.
Wish I could upload these in 100%, oh well. Good luck with the model.
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Re: [Vehicle Proposal] Jurmo 600
Thanks! This model is on freeze for now. Due my computer crash i lost allmost everything from my hard drive so it was pain to start all over again. The priority of Jurmo is not so high at the moment so im working on another models for FDF.
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Re: [Vehicle Proposal] Jurmo 600
Mene wrote:That is shame Kovanaama, because i was thinking to start work with map, based on Turku islands or Kotka islands.
Most likely to do map based on Kotka islands, because of location (nearer to Russia)
Hoping to see you start work with Jurmo again ASAP
Kotka islands sounds very nice
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Re: [Vehicle Proposal] Jurmo 600
That sounds intresting. I try to get back on it as soon as possible. And if you need some ref pics of Kotka you can PM me.Mene wrote:That is shame Kovanaama, because i was thinking to start work with map, based on Turku islands or Kotka islands.
Most likely to do map based on Kotka islands, because of location (nearer to Russia)
Hoping to see you start work with Jurmo again ASAP
Cheers Kovanaama
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Re: [Vehicle Proposal] Jurmo 600
That's a real shame that happened, but I fully understand there are far more important models to work on than this one. Hopefully someday we will see it included.Kovanaama wrote:Thanks! This model is on freeze for now. Due my computer crash i lost allmost everything from my hard drive so it was pain to start all over again. The priority of Jurmo is not so high at the moment so im working on another models for FDF.
Best of luck with the work on FDF!