PR:BF2 v1.0 Map Gallery

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Finrar
Posts: 174
Joined: 2010-11-24 16:03

Re: PR:BF2 v1.0 Map Gallery

Post by Finrar »

Wasent the arty reload time 30min?

E:ninjad
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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: PR:BF2 v1.0 Map Gallery

Post by Cossack »

Mapper choose, how long is the arty reload/load. Cant be above hour and less than 15 min I guess. That is the boundary.
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a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: PR:BF2 v1.0 Map Gallery

Post by a3dboy1 »

I am kinda confused checking map layouts...

Is the number of neutral flags on the AAS maps correct??? :shock:
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: PR:BF2 v1.0 Map Gallery

Post by titsmcgee852 »

I see Black Gold has co-op for skirmish layer but not the standard layer, how come? Was it too large?

EDIT: Noticed it with quite a few others too.
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.0 Map Gallery

Post by TBoy205 »

I definitely care about the numbers. Thanks for including them
PR0_SNIPE
Posts: 149
Joined: 2013-06-29 13:08

Re: PR:BF2 v1.0 Map Gallery

Post by PR0_SNIPE »

cant wait!!
You're hit and then hear the shot.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: PR:BF2 v1.0 Map Gallery

Post by Chuc »

[R-DEV]AncientMan wrote:Naa, 30 minute recharge, so you can fire your artillery area attack every 30 minutes :)
Boom boom boom boom boom boom
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K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: PR:BF2 v1.0 Map Gallery

Post by K_Rivers »

i bloody care
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Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: PR:BF2 v1.0 Map Gallery

Post by Hunterman0101 »

Only Marlin and Xiangshan with French forces? :(
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR:BF2 v1.0 Map Gallery

Post by DesmoLocke »

Yes! An extra flag in North City on Muttrah for AAS Large! Can't wait to see how that plays out.
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PR player since 0.5 (Feb 2007)

tANNERRRR
Posts: 67
Joined: 2011-02-25 01:32

Re: PR:BF2 v1.0 Map Gallery

Post by tANNERRRR »

Mother of God...Kashan AAS Large... :mrgreen:
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: PR:BF2 v1.0 Map Gallery

Post by =Romagnolo= »

and people still pay 30$ for a map pack with 4 maps :lol:
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.0 Map Gallery

Post by Rudd »

[R-DEV]Chuc wrote:Boom boom boom boom boom boom
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Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: PR:BF2 v1.0 Map Gallery

Post by Hunterman0101 »

tANNERRRR wrote:Mother of God...Kashan AAS Large... :mrgreen:
+ Canadian Forces..

Only Marlin and Xiangshan with French forces? :(
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melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: PR:BF2 v1.0 Map Gallery

Post by melonmuncher »

titsmcgee852 wrote:I see Black Gold has co-op for skirmish layer but not the standard layer, how come? Was it too large?

EDIT: Noticed it with quite a few others too.
Black gold navmesh is base to base, but it has an old static objects, terrain etc from Vapo changing the NE main for Ins. Later though I'll get round to redoing it.

Other maps are just too large and gave me problems, size limits and laziness (Silent Eagle, Yamalia etc). Or not worth making them larger, what with the time it takes bots to get anywhere at all instead going with quality>quantity (Vadso, Bijar).

Definately going to rework/remake a few in the foreseeable future though.
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: PR:BF2 v1.0 Map Gallery

Post by Stemplus »

3 jets for germany on Silent Eagle Lrg, but there is only 2 hangars.. huh? same for kashan
Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

Re: PR:BF2 v1.0 Map Gallery

Post by Kevokpo »

mayba one starts on the runway?

is it me or Xiangshan would look really good in the vietnam mini-mod?

anyways really good pics
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.0 Map Gallery

Post by Rudd »

is it me or Xiangshan would look really good in the vietnam mini-mod?
this was discussed when I started the map before Andy took on the mammoth task of finishing it when I went on a long leave of absence (read, quit, but couldn't stay away). However there had been alot of work done using modern statics etc and either updating it for PRV (which was still in its infancy) or making a second version would have just been uncomfortably hard.
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Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: PR:BF2 v1.0 Map Gallery

Post by Cavazos »

I love the Beirut standard layout. Can't wait to see how this plays. This link will be great for recon of the maps during map vote or to prepare before hand. You can actually see very well what the next map is and assets are.

Man... looking at Operation Marlin standard looks like it's going to be a chess game in strategy!

Xiangshan looks especially interesting with French and PLA fighting in swamps. Almost like a Vietnam battle.
Last edited by Cavazos on 2013-08-01 15:39, edited 3 times in total.
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