Re: [Weapon] Geballte Ladung 3kg [WIP]
Posted: 2013-09-03 15:01
make that hole a cylinder on the hipoly. it will bake its normals onto the cone of the lowpoly. will be good enough, and also as rhino posted, keep in mind the racer.jpg ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
yeah, its really tedious getting rid of bevels... you could delete the corner faces, then manually move the edges together and weld them. or search the web for scripts.M_Striker wrote:Okay cool, regarding the edges, unfortunately I've chamfered them and I can't undo that as far as I know. I could get the original box shape and then add edge loops in by moving every vertex back and aligning them individually but that would be incredibly tedious. Unless there's an easier way to do this that I'm not seeing, is it worth the effort to do it over again with edge loops? Although, that's something I will definitely take into account in the future. I'm not sure why I didn't do it that way in the first place. :/
yeah do that
I know what your talking about regarding the tight edges on the fuse, just forgot about it. Will fix that up.
it will be taken care by the normalmap (the outer ring) but the hole itself is waaay too drastic to trully work, atleast without the option in refractor for paralax...And then about the hole on the low poly, It's not part of the silhouette so I assumed it would be taken care of by the normals?
And then are you saying I should modify the outer ring on the high poly to be more angled in order to exaggerate the edge?