[Weapon] AKM [WIP](SY)

Everything but Static Objects
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: [Weapon] AKM [WIP](SY)

Post by titsmcgee852 »

Is this destined for what I think it is? :D
[FSA]IrRahman
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Re: [Weapon] AKM [WIP](SY)

Post by [FSA]IrRahman »

What about the Type 56-1? It is the most used weapon in Syria by both FSA and shabiha.

FSA:

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Shabiha:

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It is easy to do just replace iron sights, minor changes and different wood texture, and maybe add more scratches on the whole rifle.
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Mineral
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Re: [Weapon] AKM [WIP](SY)

Post by Mineral »

'[FSA wrote:IrRahman;1957414']What about the Type 56-1? It is the most used weapon in Syria by both FSA and shabiha.

It is easy to do just replace iron sights, minor changes and different wood texture, and maybe add more scratches on the whole rifle.
Since you know what defines easy, why don't you do these changes yourself? :D it's not always as easy 'as just a small edit'. And as said 4000x times, we aren't focusing on the rebel faction or any other splinter group of the army when it comes to weapons. We solely are working on the development of the regular army. This thread is about the development of the AKM. And is not a suggestion forum for anything else.

Currently I'm in the progress and trying to get our AK74 from PR to look close to a AKM. I'll soon have pics.
Last edited by Mineral on 2013-10-15 20:00, edited 3 times in total.
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Mineral
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Re: [Weapon] AKM [WIP](SY)

Post by Mineral »

As promised the Placeholder WIP AKM and AKMS :)

What I did was take the AK74 of PR, use the AK47 mag and removed the muzzle flash together with a very small texture edit. For the AKMS I used the AK47S stock.

AKM:
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AKMS:
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Feel free to provide feedback on model and texture. Should be able to do a few more edits without much issue giving it's not too difficult.
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SShadowFox
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Re: [Weapon] AKM [WIP](SY)

Post by SShadowFox »

The AKMS looks quite nice, looking forward to see it in-game.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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[FSA]IrRahman
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Re: [Weapon] AKM [WIP](SY)

Post by [FSA]IrRahman »

By shabiha I meant SAA, that's how the Syrians call them.
Type 56 is used very widely by both FSA, SAA and al-Q. It is for sure most common weapon in Syria.

I also found few wrong things with your AKM/AKMS models:



1. Delete this part from both models:

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It is lock for folding stock for AKS-74.



2. Change wood furniture, because one from AK-74 looks differently than from AKM.

AK-74 wood:

Image

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AKM wood:

Image

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3. Change iron sights from AK-74 to AKM. AK-74 have very different iron sights from previous AKs.



4. Change dust cover from flat into curved.

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5. AKM have shorter length than AK-74 and it in general has different sizes.



In my opinion it is wrong decision to make AKM model by basing on AK-74, because AKM have more in common to AK-47 than to AK-74.
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Hulabi
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Re: [Weapon] AKM [WIP](SY)

Post by Hulabi »

There are probably hundreds or thousands of AKM models floating around the internet. I'm sure if you asked around you would get permission to use some of them.

A quick search in polycount for example: Polycount Forum - Search Results
titsmcgee852
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Re: [Weapon] AKM [WIP](SY)

Post by titsmcgee852 »

There are so many AK models in game and I can barely tell the difference between any of them. Kinda like how FH2 has so many sherman tank models. Not in a bad way of course.
Tim270
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Re: [Weapon] AKM [WIP](SY)

Post by Tim270 »

GAMEBANANA: Soviet AKM(Tula, 1975) (Models > Rifles)

Bull has textures I think. Might just save you a LOT of hassle asking Mr.Rifleman. He let the PR team use his TT33 so I am sure he would allow you to use this.
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Spush
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Re: [Weapon] AKM [WIP](SY)

Post by Spush »

Bullis on the PR2 team, and he's around on these forums.
Kerryburgerking
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Re: [Weapon] AKM [WIP](SY)

Post by Kerryburgerking »

I really hope the AKM will be replacing the AK47 in regular PR.
Elirah
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Re: [Weapon] AKM [WIP](SY)

Post by Elirah »

Hey Guys,

updated the model, hopefully in a good way.

p3d.in - AKM Model

The next thing I want to do is the magazine.
After that I'll go through your feedback again to finish it of as good as possible.

No smoothing until the model is quite good. After that I'll go for smoothing and UV'ing it.
Rabbit
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Re: [Weapon] AKM [WIP](SY)

Post by Rabbit »

Still the charging handle, front and rear sight need work.
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AfSoccer "I just don't see the natural talent."
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Elirah
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Re: [Weapon] AKM [WIP](SY)

Post by Elirah »

Explain a bit more so I may know what you mean. I don't know what you mean. Be more specific please. :)
Rabbit
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Re: [Weapon] AKM [WIP](SY)

Post by Rabbit »

Rabbit wrote:Charging handle on the bolt assembly could use work

http://i1087.photobucket.com/albums/j46 ... 080020.jpg

Selector switch as well.

http://upload.wikimedia.org/wikipedia/c ... _MP5K.JPEG

Read sights need worked, its just a strange block taken out, also the front sight needs adjustment.
http://www.fototime.com/79922E7E70A47F2/standard.jpg
http://www.desertfoxoutfitters.com/comm ... 81099S.jpg

Pretty key to aiming.
From page 1
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AfSoccer "I just don't see the natural talent."
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[FSA]IrRahman
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Re: [Weapon] AKM [WIP](SY)

Post by [FSA]IrRahman »

Good job, but fix gas tube, iron sights and charging handle.
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BuLL5H1T
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Re: [Weapon] AKM [WIP](SY)

Post by BuLL5H1T »

Spush wrote:Bullis on the PR2 team, and he's around on these forums.
Yep.Your welcome to use my work,no problemo...My pleasure.

GAMEBANANA: Mr Rifleman`s AKM (DevHub > WiPs)
titsmcgee852
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Re: [Weapon] AKM [WIP](SY)

Post by titsmcgee852 »

That looks rad. However, why did he get banned? Double account or something?
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Mineral
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Re: [Weapon] AKM [WIP](SY)

Post by Mineral »

Not sure why he was banned. But anyway, we are using Bull's AKM textures already! As they are indeed rad :)

you can see it here:

https://www.realitymod.com/forum/f196-p ... light.html
Last edited by Rabbit on 2014-04-07 13:43, edited 1 time in total.
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Leopard
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Re: [Weapon] AKM [WIP](SY)

Post by Leopard »

Beautiful! Really nice :)
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