[Map] Omaha Beach (2km) [WIP]

Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Omaha Beach (2km) [WIP]

Post by Rabbit »

[R-MOD]Mongolian_dude wrote:Thats very impressive, Rabbit. Very.


...mongol...
Thanks, hopefully what it lacks in re playability can be made up for by events featuring the level.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Omaha Beach (2km) [WIP]

Post by Rabbit »

Updated with ingame screenshots.
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AfSoccer "I just don't see the natural talent."
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Omaha Beach (2km) [WIP]

Post by Arc_Shielder »

Haven't see this yet myself. Looks amazing. Love that trench system.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Omaha Beach (2km) [WIP]

Post by Amok@ndy »

Lightmaps of the walls seem to be too dark
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Omaha Beach (2km) [WIP]

Post by Rabbit »

[R-DEV]Amok@ndy wrote:Lightmaps of the walls seem to be too dark
Yeah, these lightmaps were just thrown together real fast. Mineral offered to lightmap this in 3ds max. A bigger problem are those afghan doors I have on the houses. I keep forgetting to make a new static version of those with appropriate texture as it doesn't use the afghan pallet.
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AfSoccer "I just don't see the natural talent."
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: [Map] Omaha Beach (2km) [WIP]

Post by doggreen »

'[R-CON wrote:Rabbit;1957667']Will release with AAS64 and AAS128 Any CPs with a line through it are AAS128 only

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US start on docks with 2 navel guns,commander arty from the start and obviously landing craft.

first set

Once D-1 is taken, Sherman and 2 supply trucks spawn.

Once Charlie is taken, 1 supply truck and 1 logi.

Once Dog green is taken 1 sherman, 1 logi.

second set

Once WN 73 is taken, 1 support and half track

Once WN 72 is taken, 1 logi

Once WN 71 is taken, 1 support and half track.

This will be all the vehicles in the level, Germans will have none with the exception of emplaced guns.

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[ R- CON ] The Rabbit omaha beach map this increasingly wonderful, outstanding .

How you guys show a lot of efficiency and portray the reality of local battles and would like to show the BIGOT maps .. But what they mean

The BIGOT maps and documents were created in isolated cocoons of secrecy . One was hidden in Selfridges department store in London . BIGOT workers Entered Selfridges and left by the back door , many of Them knowing only que They were delivering scraps of information que somehow contributed to the war effort . Others with BIGOT clearances worked on Allied staffs scattered around London and southern England . So restricted was the BIGOT project que When King George visited a command ship and asked what was beyond a curtained compartment , he was politely turned away because , as a sentinel officer later said , ' Nobody told me he was a Bigot .



When I saw that there are some differences in classifications and names of points and places that you are using this beautiful map , I decided to contribute a bit , I hope you enjoy
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: [Map] Omaha Beach (2km) [WIP]

Post by X-Alt »

Designed to replace OP Overlord completely or was that another beach?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Omaha Beach (2km) [WIP]

Post by Rabbit »

It will replace overlord.
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AfSoccer "I just don't see the natural talent."
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: [Map] Omaha Beach (2km) [WIP]

Post by matty1053 »

My god rabbit.



What maps did you make (including this one)?
DETROIT TIGERS
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Omaha Beach (2km) [WIP]

Post by Rabbit »

matty1053 wrote:My god rabbit.



What maps did you make (including this one)?
For PRww2? None, but I did make a lot of changes to "Road to Saint lo". Sbeneh Outskirts is my only released map.
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AfSoccer "I just don't see the natural talent."
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: [Map] Omaha Beach (2km) [WIP]

Post by doggreen »

'[R-DEV wrote:Rabbit;1957667']Will release with AAS64 and AAS128 Any CPs with a line through it are AAS128 only

Image

US start on docks with 2 navel guns,commander arty from the start and obviously landing craft.

first set

Once D-1 is taken, Sherman and 2 supply trucks spawn.

Once Charlie is taken, 1 supply truck and 1 logi.

Once Dog green is taken 1 sherman, 1 logi.

second set

Once WN 73 is taken, 1 support and half track

Once WN 72 is taken, 1 logi

Once WN 71 is taken, 1 support and half track.

This will be all the vehicles in the level, Germans will have none with the exception of emplaced guns.

[R-DEV]Rabbit

Looking at this map, I would like to congratulate for your map and the positioning of the flags on the beach. :smile:

First, you been concerned with historical details of the D-Day!

Second, you thought also reminded the players, take control where the beach was amazing

Become a much more balanced and also to provide important match and assets to continue the battle for the remaining flags.

I am fully sure that matches in the servers will be always very balanced. Outstanding. :smile:
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
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