[Map] The Battle for Qinling V2

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Rabbit
Posts: 7760
Joined: 2006-12-17 15:14

Re: [Map] The Battle for Qinling V2

Post by Rabbit »

[R-DEV]Rhino wrote:King of the valley?
Sounds cool to me. Pretty much the same set up between the British and American forts where I grew up. (War of 1812)
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AfSoccer "I just don't see the natural talent."
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X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:40, edited 2 times in total.
Kerryburgerking
Posts: 398
Joined: 2011-11-01 10:42

Re: [Map] The Battle for Qinling V2

Post by Kerryburgerking »

[R-DEV]Rhino wrote:King of the valley?
a 4 km Hills of Hyamyong :D
Mean, green and unseen!
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

Alright, its zipped up (the folder, not the map files, I have no clue how to do that)and about to be uploaded. Is there any way I can test the map within PR itself? My PR EDIT wont let me boot\zip up the file.
Last edited by X-Alt on 2014-01-26 23:58, edited 1 time in total.
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

Here she is. You will notice a few things.
My 1337 fencing skills.
Something secret
Sareema firs are invasive species (sorry Oak trees, we still hate you)
https://mega.co.nz/#!KRNmgY7T!rNlfgh5bv ... yDNmJbCUGk
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:40, edited 4 times in total.
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

Production on the "Alpha" version is started, I hope it goes well... Updates/Download link will be posted here.
saXoni
Posts: 4164
Joined: 2010-10-17 21:20

Re: [Map] The Battle for Qinling V2

Post by saXoni »

Could we have some screenshots too please?
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

saXoni wrote:Could we have some screenshots too please?
Yes, tons of trees to overhaul, so it might look a bit "different". Keep in mind this is an early build and still needs lots of revamping.
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

Minimap images coming up soon
Last edited by X-Alt on 2018-04-30 02:40, edited 1 time in total.
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

Alright, its up. Unfortunately this is an early version from the "Pre Alpha build" since I did not apply my changes to the minimap itself and it is not shadow-only like the other trees..
http://imgur.com/TM7kVxe
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:41, edited 1 time in total.
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:41, edited 5 times in total.
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:41, edited 1 time in total.
X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:41, edited 3 times in total.
Rabbit
Posts: 7760
Joined: 2006-12-17 15:14

Re: [Map] The Battle for Qinling V2

Post by Rabbit »

I would post some in game screenshots to spark some interest.
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AfSoccer "I just don't see the natural talent."
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X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:41, edited 1 time in total.
Rabbit
Posts: 7760
Joined: 2006-12-17 15:14

Re: [Map] The Battle for Qinling V2

Post by Rabbit »

How would you like you flags to work? Also, add this to the bottom of your terrain.con

Code: Select all

terrainCuller.setUseStitchedLods 0
You will have to add it again each time you adjust the terrain, or you can just build and place it in a tmp.con
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AfSoccer "I just don't see the natural talent."
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X-Alt
Posts: 1062
Joined: 2013-07-02 22:35

Re: [Map] The Battle for Qinling V2

Post by X-Alt »

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Last edited by X-Alt on 2018-04-30 02:41, edited 2 times in total.
Rabbit
Posts: 7760
Joined: 2006-12-17 15:14

Re: [Map] The Battle for Qinling V2

Post by Rabbit »

Well in supply group ID you will see 2 or 3 numbers like 311. What 311 would mean is (3)3rd flag in the route order (away from team 1 whos main flag should be 1) the next number (1) would be how many of the flags with the same first number are active. So if you have 2 flags with the SGI of 311, it means its random which one will be selected, if you made it a (2) both would be selected all the time. The last number (1) is which route it is. I recommend you only use 1 route, and go back through all the control points and adjust the SGI.
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AfSoccer "I just don't see the natural talent."
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