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re: [Map] Ulungur Dam (4km) [WIP]
Posted: 2015-03-04 20:34
by Zeno
Jedimushroom wrote:Thanks for all your help Rhino. One more thing, I'm looking for the wooden bulwarks that are featured on several maps, for instance they surround the AT guns on Fools Road, but I cannot find them for the life of me! Do you know what they are called?
Staticobjects-PR-Bunkers-Woodenbunker
re: [Map] Ulungur Dam (4km) [WIP]
Posted: 2015-03-04 20:37
by Jedimushroom
Zeno wrote:Staticobjects-PR-Bunkers-Woodenbunker
Thanks, but it looks like trench_5m was what I was looking for after all!
re: [Map] Ulungur Dam (4km) [WIP]
Posted: 2015-03-04 23:02
by Zeno
Jedimushroom wrote:Thanks, but it looks like trench_5m was what I was looking for after all!
ohh yea, that one

re: [Map] Ulungur Dam (4km) [WIP]
Posted: 2015-03-10 16:19
by Jedimushroom
I'm have changed the name to Ulungur Dam, setting it in Northern China. Also major changes have been made to the layout of flags and the river valley is taking shape. Stay tuned!
Re: [Map] Ulungur Dam (4km) [WIP]
Posted: 2015-03-30 19:37
by LITOralis.nMd
Jedi, Less placement of statics on grids and perfect 90 degree intersections of fences, less parallel buildings etc,
otherwise looking good.
Re: [Map] Ulungur Dam (4km) [WIP]
Posted: 2015-03-31 20:06
by Mongolian_dude
I would suggest putting more thought into the areas of human activity, and think about the practicality and functionality of the statics you place and where you place them.
For example:
Q: What is required of a 'main base' or 'staging area'?
A: Living (shit, eat, sleep), Protection (cover & concealment, HESCOs, fighting positions, wire, MG positions, AT positions, AA sites, Radar, lookout towers), Facilitating Warfighting (Vehicles, parking spaces, helipads, shooting range), Logistics and Command & Control (supplies, ammo, communications and antennas, command bunker, CO post, vehicle pool).
Q: What is required of human civilisation?
A: Living spaces (shelter, latrines), food & agriculture (farm, tractor, grain, boats, fisheries), Commerce and Trade (markets, shops, advertising), Industry & Infrastructure (factory, processing plants, carpentry, wells, pipelines, distilleries, roads and trails, bridges) Recreation (sport, public meeting points).
These things are key to making your map live and breath!