PR 1.3 Patch Preview - Official Video

Project Reality announcements and development highlights.
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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Project Reality 1.3 - Official Patch Preview

Post by fatalsushi83 »

I'm foaming at the mouth with excitement.
ComradeHX
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Re: PR 1.3 Patch Preview - Official Video

Post by ComradeHX »

Got RID of its constantly-playing music?

That was the BEST part of the party van...
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR 1.3 Patch Preview - Official Video

Post by SANGUE-RUIM »

ComradeHX wrote:Got RID of its constantly-playing music?

That was the BEST part of the party van...
yeah, that music was super cool :lol:
Spush
Retired PR Developer
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Re: PR 1.3 Patch Preview - Official Video

Post by Spush »

Cool the Griffon is in game :D . Now wheres my other toy :P .
Nightingale
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Joined: 2013-11-19 21:08

Re: PR 1.3 Patch Preview - Official Video

Post by Nightingale »

I know it's only cosmetic, but I'm super excited to play with the AKM!
IGN: 1993 TOYOTA_PREVIA
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: PR 1.3 Patch Preview - Official Video

Post by ComradeHX »

Finally no more glow-in-dark Russian camo!?
Spush wrote:Cool the Griffon is in game :D . Now wheres my other toy :P .
I just hope its materials...etc. are correct so it does not simply shrug off RPG-7.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: PR 1.3 Patch Preview - Official Video

Post by AnimalMother. »

God damn this makes me want to play again! Will have to try my hand at the new helicopter physics.

Can't help but think that IR smoke should have been implemented a little sooner :p

Good work Devs!
ex |TG-31st|
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Navo
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Re: PR 1.3 Patch Preview - Official Video

Post by Navo »

So, what tanks have IR smoke in real life?
M42 Zwilling
Retired PR Developer
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Re: PR 1.3 Patch Preview - Official Video

Post by M42 Zwilling »

Nightingale wrote:I know it's only cosmetic, but I'm super excited to play with the AKM!
But it isn't only cosmetic. The AKM has a better muzzle break that gives it lower recoil. :wink:
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
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Mats391
PR:BF2 Lead Developer
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Re: PR 1.3 Patch Preview - Official Video

Post by Mats391 »

Spush wrote:Cool the Griffon is in game :D . Now wheres my other toy :P .
4:53 ;)
iSmall
Posts: 82
Joined: 2012-02-26 23:23

Re: PR 1.3 Patch Preview - Official Video

Post by iSmall »

Im afraid that INS will start to block entrances to cashes with these roadblocks and it will be inpossible to get there :/
mars-army47
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Joined: 2014-08-02 13:49

Re: PR 1.3 Patch Preview - Official Video

Post by mars-army47 »

fix the russian scope please it sucks and good work btw
Teewurst
Posts: 69
Joined: 2010-10-17 16:11

Re: PR 1.3 Patch Preview - Official Video

Post by Teewurst »

K4on, can you tell me more about the "Updated Helicopter Physics"?
Will it be a completly different kind of flying or just some improves to the current physics?

Imma Trans whore.
And thats what im really intrested in... Trans
camo
PR:BF2 Developer
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Re: PR 1.3 Patch Preview - Official Video

Post by camo »

mars-army47 wrote:fix the russian scope please it sucks and good work btw
It is fixed, look at airsofts devblog.
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K4on
Retired PR Developer
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Re: PR 1.3 Patch Preview - Official Video

Post by K4on »

K4on, can you tell me more about the "Updated Helicopter Physics"?
Will it be a completly different kind of flying or just some improves to the current physics?
As you know the ingame BF2 speed values are not really comparable to real life, and its nearly impossible to get every vehicle behaving super realisitc within the BF2 engine.
But what we can do, is to make the speed rations between the choppers more realisitc.
Thats what we've done for the choppers in PR 1.3.

Example. The UH-1D/N/... (Huey variants) are super fast since 0.8 release, faster than most of the current ingame transport helicopters. But IRL it's a pretty slow chopper, even the updated UH-1N Twin Huey model isn't super fast.

Here an outdated(WIP) graphic I made back then for the team.
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Those + a few more choppers have been updated already, the are still not perfect, but much closer to being realisitc than before.
MikeDude
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Joined: 2007-10-25 12:07

Re: PR 1.3 Patch Preview - Official Video

Post by MikeDude »

Sounds god K4on.
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[3dAC] MikeDude
Loving PR since 0.2.
Roque_THE_GAMER
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Joined: 2012-12-10 18:10

Re: PR 1.3 Patch Preview - Official Video

Post by Roque_THE_GAMER »

'[R-DEV wrote:K4on;2071428']As you know the ingame BF2 speed values are not really comparable to real life, and its nearly impossible to get every vehicle behaving super realisitc within the BF2 engine.
But what we can do, is to make the speed rations between the choppers more realisitc.
Thats what we've done for the choppers in PR 1.3.

Example. The UH-1D/N/... (Huey variants) are super fast since 0.8 release, faster than most of the current ingame transport helicopters. But IRL it's a pretty slow chopper, even the updated UH-1N Twin Huey model isn't super fast.

Here an outdated(WIP) graphic I made back then for the team.
Image
Those + a few more choppers have been updated already, the are still not perfect, but much closer to being realisitc than before.

Hind also get some speed boost? he is faster than the cobra in real life.
[align=center]Sorry i cant into English...
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Teewurst
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Joined: 2010-10-17 16:11

Re: PR 1.3 Patch Preview - Official Video

Post by Teewurst »

I think thats a good change.

It was always weird when you cant catch up to a Huey in an Osprey. Which made the Osprey kinda redundant because a Huey can land faster.
crokojot
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Joined: 2008-01-05 00:10

Re: PR 1.3 Patch Preview - Official Video

Post by crokojot »

Nice....and....it would be nice that we can use enemy kits ...and.....to hear enemy local via mumble....like before....
Rudd
Retired PR Developer
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Re: PR 1.3 Patch Preview - Official Video

Post by Rudd »

crokojot wrote:Nice....and....it would be nice that we can use enemy kits ...and.....to hear enemy local via mumble....like before....
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Discussed many times, not going to happen :)
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