PR:BF2 v1.3.5.0 Changelog
- Mineral
- Retired PR Developer
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Re: PR:BF2 v1.3.5.0 Changelog
It's very tiny don't worry I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.
Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool
Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool
Last edited by Mineral on 2015-10-31 18:28, edited 1 time in total.
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Re: PR:BF2 v1.3.5.0 Changelog
I'm looking forward to try out the new updates, features and watch the jet fueled v1.35 trailer later this weekend.
Last edited by Raklodder on 2015-10-31 19:11, edited 1 time in total.
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Re: PR:BF2 v1.3.5.0 Changelog
This better be a fucking joke.
Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
User infracted for getting a bit too swear-y. - Spec
Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
User infracted for getting a bit too swear-y. - Spec
Last edited by Spec on 2015-11-01 09:51, edited 1 time in total.
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Re: PR:BF2 v1.3.5.0 Changelog
Namers are only left on Bijar now. Also, needs more Borgah.
RIP Namer
RIP Namer
- Mats391
- PR:BF2 Lead Developer
- Posts: 7636
- Joined: 2010-08-06 18:06
Re: PR:BF2 v1.3.5.0 Changelog
It is also on Beirut.X-Alt wrote:Namers are only left on Bijar now. Also, needs more Borgah.
RIP Namer
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 v1.3.5.0 Changelog
Whoops.[R-DEV]Mats391 wrote:It is also on Beirut.
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Re: PR:BF2 v1.3.5.0 Changelog
Updated T-72 driver to have no thermals.
What's the difference?Removed Thermal from T-72 commander.
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Re: PR:BF2 v1.3.5.0 Changelog
Yeah, AKM/AKMS is great!Added AKM and AKMS to more kits in all unconventional forces.
But "to more (INS) kits" means, that AK-47/AKS-47 is saved? What faction will be use saved AK-47/AKS-47 ? Only NVA?
AKS-74 (30 mag) (without optics, yes?) is beautiful realisation!Added AK-74S with 30 round magazine.
Which faction (and kits) will be used this gallant AKS-74 ?
It means, that only RGO is for modern RF Army and only RGD-5 is for "chechnya" (non-optics) RF Army ?Added grenade types: ... RGO Impact (RU), RGD-5 (RU).
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Re: PR:BF2 v1.3.5.0 Changelog
TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.Armchairman_Mao wrote:Because T-72 needs more nerf, right?
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Re: PR:BF2 v1.3.5.0 Changelog
>Updated Mi-35 and Mi-24V gunner to have no zoom or thermals.
What? why?
What? why?
[align=center]Sorry i cant into English...
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Re: PR:BF2 v1.3.5.0 Changelog
I think T-72 should have kept thermals for both driver and gunner.X-Alt wrote:TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.
Since IIRC it's removed from Syrian factions.
How to get a BluFor kicked in one second now?Removed deployable mortars for the attacking team on Insurgency gamemode.
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Re: PR:BF2 v1.3.5.0 Changelog
Well I honestly can't belive that wasn't a joke. Sad to hear[R-DEV]Mineral wrote:It's very tiny don't worry I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.
Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool
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Re: PR:BF2 v1.3.5.0 Changelog
The indicator doesnt change anything. Vets don't need it and won't notice it. Newbs can use it to get more familiar with the deviation. +you get rid of the daily "the ingame deviation sucks, its sooo random wtf" threads. Win Win for everyone.
If you are implying dolphin diving: I am sure devs will take a look into this for next version,3ti65 wrote:This better be a fucking joke.
Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
Last edited by Spook on 2015-10-31 20:37, edited 4 times in total.
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Re: PR:BF2 v1.3.5.0 Changelog
[quote=""'[R-DEV"]Mineral;2102629']
Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. [/quote]
actually it is
...I havnt seen it yet, so i reserve judgement, but my instinct is to say it's a bad idea. Its counter to the project reality philosophy.
[quote="sweedensniiperr""]I think you didn't get the sarcasm in my post[/quote]
you didnt use your [sarcasm][/sarcasm] tags. how we supposed to know? you could be just another dummy for all we know
Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. [/quote]
actually it is
...I havnt seen it yet, so i reserve judgement, but my instinct is to say it's a bad idea. Its counter to the project reality philosophy.
[quote="sweedensniiperr""]I think you didn't get the sarcasm in my post[/quote]
you didnt use your [sarcasm][/sarcasm] tags. how we supposed to know? you could be just another dummy for all we know
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Re: PR:BF2 v1.3.5.0 Changelog
Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.
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Re: PR:BF2 v1.3.5.0 Changelog
thanks so much for the COOP support!
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