PR:BF2 v1.3.5.0 Changelog

The changelogs for recently released Project Reality versions
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Mineral
Retired PR Developer
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Location: Belgium

Re: PR:BF2 v1.3.5.0 Changelog

Post by Mineral »

It's very tiny don't worry :p I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool :D
Last edited by Mineral on 2015-10-31 18:28, edited 1 time in total.
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Raklodder
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Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.5.0 Changelog

Post by Raklodder »

I'm looking forward to try out the new updates, features and watch the jet fueled v1.35 trailer later this weekend.
Last edited by Raklodder on 2015-10-31 19:11, edited 1 time in total.
sann2i
Posts: 3
Joined: 2014-11-21 22:20

Re: PR:BF2 v1.3.5.0 Changelog

Post by sann2i »

1234567
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: PR:BF2 v1.3.5.0 Changelog

Post by 3ti65 »

This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.

User infracted for getting a bit too swear-y. - Spec
Last edited by Spec on 2015-11-01 09:51, edited 1 time in total.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PR:BF2 v1.3.5.0 Changelog

Post by X-Alt »

Namers are only left on Bijar now. Also, needs more Borgah.

RIP Namer
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Mats391
PR:BF2 Lead Developer
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Re: PR:BF2 v1.3.5.0 Changelog

Post by Mats391 »

X-Alt wrote:Namers are only left on Bijar now. Also, needs more Borgah.

RIP Namer
It is also on Beirut.
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Mineral: TIL that Wire-guided missiles actually use wire
X-Alt
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Re: PR:BF2 v1.3.5.0 Changelog

Post by X-Alt »

[R-DEV]Mats391 wrote:It is also on Beirut.
Whoops.
Armchairman_Mao
Posts: 55
Joined: 2015-07-14 03:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by Armchairman_Mao »

Updated T-72 driver to have no thermals.
Removed Thermal from T-72 commander.
What's the difference?
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XAHTEP39
Posts: 40
Joined: 2015-06-05 16:37

Re: PR:BF2 v1.3.5.0 Changelog

Post by XAHTEP39 »

Added AKM and AKMS to more kits in all unconventional forces.
Yeah, AKM/AKMS is great!
But "to more (INS) kits" means, that AK-47/AKS-47 is saved? What faction will be use saved AK-47/AKS-47 ? Only NVA?
Added AK-74S with 30 round magazine.
AKS-74 (30 mag) (without optics, yes?) is beautiful realisation!
Which faction (and kits) will be used this gallant AKS-74 ?
Added grenade types: ... RGO Impact (RU), RGD-5 (RU).
It means, that only RGO is for modern RF Army and only RGD-5 is for "chechnya" (non-optics) RF Army ?
X-Alt
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Joined: 2013-07-02 22:35

Re: PR:BF2 v1.3.5.0 Changelog

Post by X-Alt »

Armchairman_Mao wrote:Because T-72 needs more nerf, right?
TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.3.5.0 Changelog

Post by Roque_THE_GAMER »

>Updated Mi-35 and Mi-24V gunner to have no zoom or thermals.

What? why?
[align=center]Sorry i cant into English...
[/align]
Armchairman_Mao
Posts: 55
Joined: 2015-07-14 03:32

Re: PR:BF2 v1.3.5.0 Changelog

Post by Armchairman_Mao »

X-Alt wrote:TBH they should make more T-72 variants. Fictional MEC modernized T-72 with Thermals, T-72A\AV\M1 for Chechnya and Syria.
I think T-72 should have kept thermals for both driver and gunner.

Since IIRC it's removed from Syrian factions.
Removed deployable mortars for the attacking team on Insurgency gamemode.
How to get a BluFor kicked in one second now?
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matty1053
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Joined: 2013-07-03 00:17

Re: PR:BF2 v1.3.5.0 Changelog

Post by matty1053 »

Hopefully it helps the game!
DETROIT TIGERS
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STompa
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Joined: 2014-12-17 10:54

Re: PR:BF2 v1.3.5.0 Changelog

Post by STompa »

[R-DEV]Mineral wrote:It's very tiny don't worry :p I had some doubts about it as well at the start but I started to love it during the test sessions. It really helps with PR having no proper visual showing of weapon movement. It's also super subtle so those that don't want to pay attention to it can also just ignore it and focus on what they know.

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. So yeah in short, it's pretty cool :D
Well I honestly can't belive that wasn't a joke. Sad to hear :(
Spook
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Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.5.0 Changelog

Post by Spook »

The indicator doesnt change anything. Vets don't need it and won't notice it. Newbs can use it to get more familiar with the deviation. +you get rid of the daily "the ingame deviation sucks, its sooo random wtf" threads. Win Win for everyone.
3ti65 wrote:This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
If you are implying dolphin diving: I am sure devs will take a look into this for next version, ;)
Last edited by Spook on 2015-10-31 20:37, edited 4 times in total.
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sweedensniiperr
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Joined: 2009-09-18 10:27

Re: PR:BF2 v1.3.5.0 Changelog

Post by sweedensniiperr »

I think you didn't get the sarcasm in my post
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Psyko
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Re: PR:BF2 v1.3.5.0 Changelog

Post by Psyko »

[quote=""'[R-DEV"]Mineral;2102629']

Weapon deviation until now was based on just memorizing it. That's not a skill or a challenge. [/quote]

actually it is

...I havnt seen it yet, so i reserve judgement, but my instinct is to say it's a bad idea. Its counter to the project reality philosophy.

[quote="sweedensniiperr""]I think you didn't get the sarcasm in my post[/quote]
you didnt use your [sarcasm][/sarcasm] tags. how we supposed to know? you could be just another dummy for all we know ;)
cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR:BF2 v1.3.5.0 Changelog

Post by cribbaaa »

Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.
Scubbo
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Re: PR:BF2 v1.3.5.0 Changelog

Post by Scubbo »

thanks so much for the COOP support!
PatrickLA_CA
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Joined: 2009-07-14 09:31

Re: PR:BF2 v1.3.5.0 Changelog

Post by PatrickLA_CA »

It's nice to see a lot o small things got fixed!!!
In-game: Cobra-PR
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