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Posted: 2016-04-28 17:25
by Max_
****, all I did is reseach the uses of TOW HMMWVs and LAVs in afghanistan. That one asset that I forgot to check had to be wrong. :(

It's too late to remove it for now, and the crow is nonrespawnable.
I might be able to do something server side about it.

Switched it for a standart uparmored HMMWV for later.

Thanks for the Info. :)

Sent from my XT1032 using Tapatalk

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-28 19:58
by solidfire93
illuminati confirmed
Image

i wish we had some ladders around here:
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over all great and beautiful map, looking forward to it...
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btw one question the only layer that i have is AAS !

i couldn't find INS ALT or STD

any idea max :) ?

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-28 21:02
by Max_
Working fine for my Clan mates and me.

I added a Download "Files download" in the Download section of OP, might want to try that?

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-28 22:05
by theDaarkness
May the truth and the light that is Islam be with you on Saturday. And if you're brit well maybe the queen will save you idk. I myself will be streaming when im on at twitch.tv/theDaarkness7 usually just use twitch to record rounds since shadowplay makes it convenient but this will be a better use of things.

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-29 04:19
by FFG
[R-DEV]Mineral wrote:They indeed would/will have british voices.
What about 0nil's voice workaround....

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-29 11:50
by LiamBai
FFG wrote:What about 0nil's voice workaround....
I just workaround his voice by muting.



:mrgreen:

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-29 12:50
by LiamNL
So how long will the event be running? 1600 PRT is quite early for most of europe

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-29 17:34
by Max_
All day.

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 07:22
by =-=kittykiller
grab ure beers for 16:00prt guna be awesome new map for taliban its guna be good

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 11:50
by crazygamelover
Lets win some hearts and minds...with guns!

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 15:04
by =-=kittykiller
whats the effin password then its 4 0 clock?

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 15:40
by Max_
Download:

Installer:
Dropbox

Files:
Dropbox



Server Informations:

=]H[= HARDCORE GAMING - Events - NA
Rules | Password: mqtest

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 20:22
by LiamNL
Was quite fun for some time, but the teams were quite unbalanced and that hampered the fun quite a bit. Good looking map through.

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 22:05
by Max_
Thank you everyone that showed up during the Event.
We got up to 50 Players at some point which is more than I expected.
Only thing is that we didn't have enough people to try the AAS Layer, later on.

Looking forward the future of this map hold. :)


Image
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 22:47
by Dude_Nukem
Thanks for the event! The map is stunning! Great refreshment for the map pool, I believe.

Since we only played two rounds, which were INS, there's not a lot feedback to give, I guess. But the map is a beauty, really loving the new and different buildings and compounds, and ofcourse the view distance.

Like its been said. It's only a shame that people were leaving, simply because the people were getting bored for playing the insurgency lay-out, I suppose. There was just not enough players for the BluFor to kill to gather some intel.

I believe if you put up some AAS layers next time, the battle will get more focused and action packed, thus people will stay longer. I don't think it has something, to do with the advertising of this event, as mentioned before. Because there were 50+ players in the server (normal AAS seeding). Also, if these players are enjoying the AAS lay-out, they will invite their friends/clanmates. It's a chain reaction. My two cents.

Can't wait to try out the AAS layout with a filled server. :)

Oh yeah.. dafuq?

BEFORE
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DURING
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AFTER
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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 23:04
by Dude_Nukem
Trump Defense Corps footage leaked of an highly classified operation.

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Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 23:08
by Max_
From 1.3.0.0 change log
STATICS:
  • Fixed well static allowing people to get stuck.

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 23:20
by Dude_Nukem
Ohhh, they were stuck? I thought they were having a party..

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-04-30 23:29
by Mineral
I looked it up :D I fixed well_v1, village_well is still in need of fixing :p

Re: Map Test: Musa Qala - =]H[= HARDCORE GAMING - April 30th, 1600PRT

Posted: 2016-05-01 00:34
by Raklodder
Thank you for having us.