PRstats site idea
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Re: PRstats site idea
What's the point of comparing someone who is a gunner in assets and the people playing as insurgents? How do you compare asset drivers, trans pilots or commanders to others? How do you compare medic to AR? How do you compare a clan playing on the objectives and bunch of fucks whoring for kills everywhere but not on said objectives? This is not CS, but a combined arms game where every role is different and without taking these factors into account, the whole thing becames meaningless for the most people with exceptions of those who care and brag about their fat K/Ds, which was annoying as we already had that and guess what, a single person had more kills than any active clan.
Big no no.
Big no no.
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Re: PRstats site idea
Yeah you are completely rightVTRaptor wrote:What's the point of comparing someone who is a gunner in assets and the people playing as insurgents? How do you compare asset drivers, trans pilots or commanders to others? How do you compare medic to AR? How do you compare a clan playing on the objectives and bunch of fucks whoring for kills everywhere but not on said objectives? This is not CS, but a combined arms game where every role is different and without taking these factors into account, the whole thing becames meaningless for the most people with exceptions of those who care and brag about their fat K/Ds, which was annoying as we already had that and guess what, a single person had more kills than any active clan.
Big no no.
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Re: PRstats site idea
An indepth statistics page could be made to show stats that matter, like most use kit, most teamkills, favourite method of killing, favourite vehicle, etc.
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Re: PRstats site idea
we dont need compare cas gunner with insurgent and medik with ar. This is different content and should be process differently. One player can be a gunner and other player can be a gunner too. This is similar content and it can be compared (if you need to compare) - but as for me, I just want to know my stats for different kits, different maps, k/d ratio, accuracy, etc.
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Re: PRstats site idea
If your parsing data from Tracker files you can literally state, this is his K/D when using vehicles, this is his infantry KD.fenriz9000 wrote:we dont need compare cas gunner with insurgent and medik with ar. This is different content and should be process differently. One player can be a gunner and other player can be a gunner too. This is similar content and it can be compared (if you need to compare) - but as for me, I just want to know my stats for different kits, different maps, k/d ratio, accuracy, etc.
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Re: PRstats site idea
parsing json files from pr tracker is useless, because it not gives any details. It provides some summary stats, but it is not enough data to create detailed statistics based on this. From my perspective the only way is to create stats server where bf2 core engine can send statistics like vanilla.FFG wrote:If your parsing data from Tracker files you can literally state, this is his K/D when using vehicles, this is his infantry KD.
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Re: PRstats site idea
You can see what weapon, kit, people get kills with in the PRTracker json file.
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Re: PRstats site idea
What about just having a win ratio being tracked and average on time spent in each match?
Don't track deaths or kills, just track how many times you win a round, it might make it less cancerous?
Don't track deaths or kills, just track how many times you win a round, it might make it less cancerous?
Xact Wicca is The Joker. That is all.
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Re: PRstats site idea
I Think there might be a point to that Wicca, maybe it can encourage people to play on flags aswell
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Re: PRstats site idea
No, json is not store this. You can get it from parsing prdemo file, but as I said before you will not get detailed statistics. You not see overall and detailed accuracy, which is most important thing (as for me).FFG wrote:You can see what weapon, kit, people get kills with in the PRTracker json file.
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Re: PRstats site idea
First of all are we talking about same thing fenriz9000? The prdemo is a binary file, not a json. Second of all, it does hold the information that FFG mentions, it stores it all. Otherwise the PR Tracker replay couldn't show that information neither
Example binary prtracker demo:
https://eu3.prta.co/servers/prbf2/1/tra ... ict.PRdemo
Example of tracker replay:
https://eu3.prta.co/servers/prbf2/track ... ict.PRdemo
I personally pars(ed) the prtracker demo's for map statistics but honestly the biggest hurdle there is proper parsing and storage as said. And I'm also too incompetent and lazy to do it properly. I think for global stats we are better off to store the same information that the pr tracker stores directly into a database for all live servers. The workaround by using prtracker demos for stats seems unnecessary.
I think global stats are really good things to have for a game community/development team. Personal stats would be a 'bonus' for people who like such a thing but most people agree that PR isn't that type of game where stats matter.
Example binary prtracker demo:
https://eu3.prta.co/servers/prbf2/1/tra ... ict.PRdemo
Example of tracker replay:
https://eu3.prta.co/servers/prbf2/track ... ict.PRdemo
I personally pars(ed) the prtracker demo's for map statistics but honestly the biggest hurdle there is proper parsing and storage as said. And I'm also too incompetent and lazy to do it properly. I think for global stats we are better off to store the same information that the pr tracker stores directly into a database for all live servers. The workaround by using prtracker demos for stats seems unnecessary.
I think global stats are really good things to have for a game community/development team. Personal stats would be a 'bonus' for people who like such a thing but most people agree that PR isn't that type of game where stats matter.
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Re: PRstats site idea
Sorry I haven't read this topic in any detail but regarding how stats could be done, BF2 has its own stats tracker system built into it, which even back in the days of PRMM v0.2 to around v0.5/6, used a modified version for its old "GloryHoundz Stats" and while eventually you might with a lot of work be able to get a much better stat system using the BF2 Demos, why not just use the existing system if anyone is keen enough to put the work in to reactivate it? Example of the vBF2 stats, which also does have "K : D for just jets" even, but no exact stats for each weapon/vehicle but might be possible to rework the vBF2 stat system to get that: https://www.bf2hub.com/player/Clubradio
I can't say I remember how it works, iirc the code is mainly built into the python and each weapon/vehicle code so a lot of changes would be needed to be made to the core files which would be a bit of a problem but if someone was truly serious and keen enough about putting in the massive amount of work to do this, we might be able to give them access to the core repo files to make it easier to do this, but would take some convincing to set up that level of access so quite a bit of POC work would need to be done outside of the repo beforehand.
I can't say I remember how it works, iirc the code is mainly built into the python and each weapon/vehicle code so a lot of changes would be needed to be made to the core files which would be a bit of a problem but if someone was truly serious and keen enough about putting in the massive amount of work to do this, we might be able to give them access to the core repo files to make it easier to do this, but would take some convincing to set up that level of access so quite a bit of POC work would need to be done outside of the repo beforehand.
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Re: PRstats site idea
Hello everyone!
Last year in May, during the pandemic lockdown, I quietly re-launched http://www.prstats.tk with a new option to track individual matches. I didn't tell anyone about the re-launch, as I'm building this for myself primarily (to practice SQL queries and to satisfy my need of looking at the stats), but I know some of you guys re-discovered the site on your own (special thanks to Nate for letting me know it wasn't picking up data between 2021-03-01 and 2021-03-03).
Yesterday I finally finished and rolled-out the long due redesign of the site. Along with the new, responsive design, there are a couple of new features added:
A couple of features I'm thinking about implementing:
I looked into parsing demo files, and it's A LOT of work (including a new website which would display parsed data), which wouldn't be such a problem (though it could take months, or even years to develop something useful) if there was a unified way to obtain these demo files from all servers easily and automatically.
I won't get into all the "toxicity the site brings out" discussion too much (though I'll gladly hear any constructive criticism). I mean, look at my stats... I am terrible at this game + I don't really have time to play game and improve my stats (only when I send my kid to his grandparents :cry , but I can't help it, I just love looking at these stats. When I think about it... this is more a tracker site than a statistics site, and I'm only showing K/D as there's pretty much nothing else to show (other than player score and playtime).
Cheers!
Last year in May, during the pandemic lockdown, I quietly re-launched http://www.prstats.tk with a new option to track individual matches. I didn't tell anyone about the re-launch, as I'm building this for myself primarily (to practice SQL queries and to satisfy my need of looking at the stats), but I know some of you guys re-discovered the site on your own (special thanks to Nate for letting me know it wasn't picking up data between 2021-03-01 and 2021-03-03).
Yesterday I finally finished and rolled-out the long due redesign of the site. Along with the new, responsive design, there are a couple of new features added:
- Pagination! You can now access whole match history of each player/server
- Graphs! You can see daily/weekly player/server activity on their pages as well as global trends on the "Home" and "Players" pages
- New, unified player/clan/server search
- New avatars! A random user avatar is generated for each player based on their name
A couple of features I'm thinking about implementing:
- New "Maps" page where all the maps will be listed with their own play history and stats
- "Claim profile" feature where you could claim your player profile and... I don't know, change your avatar?
- Ability to follow people and get notified when they play (I think the previous point must be implemented before doing this)
I looked into parsing demo files, and it's A LOT of work (including a new website which would display parsed data), which wouldn't be such a problem (though it could take months, or even years to develop something useful) if there was a unified way to obtain these demo files from all servers easily and automatically.
I won't get into all the "toxicity the site brings out" discussion too much (though I'll gladly hear any constructive criticism). I mean, look at my stats... I am terrible at this game + I don't really have time to play game and improve my stats (only when I send my kid to his grandparents :cry , but I can't help it, I just love looking at these stats. When I think about it... this is more a tracker site than a statistics site, and I'm only showing K/D as there's pretty much nothing else to show (other than player score and playtime).
Cheers!
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Re: PRstats site idea
The site looks really nice and has gone a long way since last I checked it.
First things I missed when seeing the new clan category: A search for clans and/or a link from a player to his clans. Currently I am struggling to see how bad the R-DEV clan really is
First things I missed when seeing the new clan category: A search for clans and/or a link from a player to his clans. Currently I am struggling to see how bad the R-DEV clan really is
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PRstats site idea
Looking Awesome so far!
Dev's don't playMats391 wrote:Currently I am struggling to see how bad the R-DEV clan really is
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Re: PRstats site idea
Time for secret dev hax!Mats391 wrote:I am struggling to see how bad the R-DEV clan really is
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Re: PRstats site idea
Thanks man!Avram wrote:Hello everyone!
Last year in May, during the pandemic lockdown, I quietly re-launched http://www.prstats.tk with a new option to track individual matches. I didn't tell anyone about the re-launch, as I'm building this for myself primarily (to practice SQL queries and to satisfy my need of looking at the stats), but I know some of you guys re-discovered the site on your own (special thanks to Nate for letting me know it wasn't picking up data between 2021-03-01 and 2021-03-03).
Yesterday I finally finished and rolled-out the long due redesign of the site. Along with the new, responsive design, there are a couple of new features added:
This is not much, but most of my efforts went into the new visual appearance (design) anyway, so I think that's cool. I think the data is more readable now than before.
- Pagination! You can now access whole match history of each player/server
- Graphs! You can see daily/weekly player/server activity on their pages as well as global trends on the "Home" and "Players" pages
- New, unified player/clan/server search
- New avatars! A random user avatar is generated for each player based on their name
A couple of features I'm thinking about implementing:
I know the site is not perfect and the data it collects might not be most accurate, but given how PRSpy works and that I'm getting ALL the data from PRSpy, I think it works decently.
- New "Maps" page where all the maps will be listed with their own play history and stats
- "Claim profile" feature where you could claim your player profile and... I don't know, change your avatar?
- Ability to follow people and get notified when they play (I think the previous point must be implemented before doing this)
I looked into parsing demo files, and it's A LOT of work (including a new website which would display parsed data), which wouldn't be such a problem (though it could take months, or even years to develop something useful) if there was a unified way to obtain these demo files from all servers easily and automatically.
I won't get into all the "toxicity the site brings out" discussion too much (though I'll gladly hear any constructive criticism). I mean, look at my stats... I am terrible at this game + I don't really have time to play game and improve my stats (only when I send my kid to his grandparents :cry , but I can't help it, I just love looking at these stats. When I think about it... this is more a tracker site than a statistics site, and I'm only showing K/D as there's pretty much nothing else to show (other than player score and playtime).
Cheers!
Very gud stuff
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Re: PRstats site idea
Thanks! It was about time!Mats391 wrote:The site looks really nice and has gone a long way since last I checked it.
The top right search returns players, clans and servers (in that order). The icon next to the search result (name) indicates type of the result, and it will match the icons from the main menu on the left.Mats391 wrote:First things I missed when seeing the new clan category: A search for clans and/or a link from a player to his clans. Currently I am struggling to see how bad the R-DEV clan really is
...but devs obviously do not set [R-DEV] as their clan tag, so you'll have to check them one by one
edit: Also, if the player belongs to a clan, it is linked right below their name in their profile.
- Mats391
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Re: PRstats site idea
I see, that explains it. Could there be any way to recognize tags that are not using the bf2 tag system? I think there are quite a lot of clans/communities that dont use the bf2 tag as the their tag is too long for it.
Mineral: TIL that Wire-guided missiles actually use wire