Re: PR:BF2 v1.4.3.0 Changelog
Posted: 2016-12-06 15:11
They hardly provide any smoke cover compared to their thrown or launched (from vehicle countermeasure systems) counterparts.[R-DEV]Arab wrote:What's the issue with them?
The grenedier's smoke has become almost useless to the point where players no longer use it.
This initially came up when all of the smokes were updated but it seems as if the current implementation does not meet the same goal as the other smoke updates.
The smokes for the grenade launcher will pop and have a decent amount of cover for a few seconds, but then fades to a lesser, almost non-existent, separate effect.
The tank rounds are much worse but have a similar issue. They basically don't work. People have been constantly asking what "WP" rounds are because when they shoot them, they don't do anything to resemble a smoke screen as they are intended to. Players have even been stating that they think WP does does not stand for white phosphorus and instead it is some kind of attack munition (not sure what to call it...like an ap or heat round, not defensive such as smoke) such as an incendiary round.
I assumed this issue had been long known. I can make a post with videos/images if it would be helpful.
Thanks for the reply.
EDIT:
After further investigation it seems that the smoke rounds for the Challenger 2 have been fixed and are working properly. The only request for the tank rounds now is for the smoke to last the same time as a handheld smoke.
I will post in the bug section examples of the grenade launcher smoke.