[CONCEPT] Northern Al Barka(2KM)

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CaptMiller
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by CaptMiller »

plot:

Islamists have taken the piece of Philipines. Duterte ask for help foreign countries. China sends a small contingent to stabilize the situation
xD
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

CaptMiller wrote:plot:

Islamists have taken the piece of Philipines. Duterte ask for help foreign countries. China sends a small contingent to stabilize the situation
xD
did you guys think CN is fit for this map vs INS? hmmmmm...
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

guys , i need help with the ambient sounds on how to place them properly because im bad at it :(
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Outlawz7
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by Outlawz7 »

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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

ohh...how clumsy am i , thanks
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

So, guys i finished the map.. I think it is all for now.
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

how can i know that this map passes the PR standards? i would like to know ^_^
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Mineral
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by Mineral »

First start would be to show minimap, screenshots, videos,download link to the map.

Second would be to set your own standard a bit higher. From what I can see from the screenshot no attention was really put towards a realistic and proper map setup. It's just a bunch of items thrown together. Ground textures don't blend or look like they belong. Overgrowth has no under grown bushes.

Again this is all based on very few screenshots posted in this thread so I might be off. But a map needs much more love and attention before it's ready for playtesting.

Not to be mean to you, just trying to give you a realistic answer. What you have made was a great test to get to know the tools of BF2 mapping. And you clearly have gotten to know most of them. But I think as a concept this map isn't useful at all to go further with.
If I have to be totally honest I would go for a refresh of the map. Take a real location and try to stick as close as possible to it as you can. That will always give you a good realistic setup to begin with. And really try to pay attention to detail towards the end.
Last edited by Mineral on 2017-08-09 15:32, edited 1 time in total.
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

[R-DEV]Mineral wrote:First start would be to show minimap, screenshots, videos,download link to the map.

Second would be to set your own standard a bit higher. From what I can see from the screenshot no attention was really put towards a realistic and proper map setup. It's just a bunch of items thrown together. Ground textures don't blend or look like they belong. Overgrowth has no under grown bushes.

Again this is all based on very few screenshots posted in this thread so I might be off. But a map needs much more love and attention before it's ready for playtesting.

Not to be mean to you, just trying to give you a realistic answer. What you have made was a great test to get to know the tools of BF2 mapping. And you clearly have gotten to know most of them. But I think as a concept this map isn't useful at all to go further with.
If I have to be totally honest I would go for a refresh of the map. Take a real location and try to stick as close as possible to it as you can. That will always give you a good realistic setup to begin with. And really try to pay attention to detail towards the end.
Well , i thought of scrapping this map as soon as i finished it's lightmap. I only made this map to get a hold of the bf2 mapping tools , how to use them and how to control them to make a fabulous map. Now i can make a move to make a more realistic map
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Mineral
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by Mineral »

That's good to hear. Good luck! Make sure to make a new thread so we can follow your progress.
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

[R-DEV]Mineral wrote:That's good to hear. Good luck! Make sure to make a new thread so we can follow your progress.
Yes , my pleasure to do so. Are we allowed to map a location that was previously occupied or war torn? but this time it is before the siege occured.
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

Hi guys, i would like to open the topic about this map again. I actually improved the map and finished it.
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Rabbit2010
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by Rabbit2010 »

Is there any screen shots sir? :-o
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

Rabbit2010 wrote:Is there any screen shots sir? :-o
indeed i packed the map and it has no errors or crash , is quite busy because of school tho.
maybe i will do some screens next week
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

Test Download Link added to the main post :)
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Suchar
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by Suchar »

Who made DODs and was that drunk to swap them? (((((:
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

SucharMistrz wrote:Who made DODs and was that drunk to swap them? (((((:
it was me , just a little when i did that.. i'll update that once i get home :lol:

EDIT: server.zip updated , i think it is good to go :)
Last edited by ALADE3N on 2018-01-17 00:17, edited 1 time in total.
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ALADE3N
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by ALADE3N »

Official map link is updated :)
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Acecombatzer0
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by Acecombatzer0 »

LAV-25 is a USMC asset, so you shouldn't have it on the map if you're planning to make it an Army one.

Also, way too many Blufor assets, most insurgent maps have either CAS (Ah-6) or heavy armor, (Bradley) but not both at the same time.
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
mectus11
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Re: [CONCEPT] Northern Al Barka(2KM)

Post by mectus11 »

Would love to see more ingame screenshots :)
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