PR:BF2 v1.4.13.0 Changelog

The changelogs for recently released Project Reality versions
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: PR:BF2 v1.4.13.0 Changelog

Post by Expendable Grunt »

Updated handheld weapon damage system to be the old values from before v1.4.8.0.
Dang it, I liked the new values :/

M.
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shifty454
Posts: 32
Joined: 2015-10-25 15:00

Re: PR:BF2 v1.4.13.0 Changelog

Post by shifty454 »

Back to the stupid squad of mp5 running around killing everything .Why having a g3 when you have a mp5 . Im gonna miss that damages changes.
Last edited by shifty454 on 2017-07-12 20:33, edited 1 time in total.
Bonecrusher76
Posts: 42
Joined: 2016-01-17 19:52

Re: PR:BF2 v1.4.13.0 Changelog

Post by Bonecrusher76 »

shifty454 wrote:Back to the stupid squad of mp5 running around killing everything .Why having a g3 when you have a mp5 . Im gonna miss that damages changes.

From the damage change thread, I believe most everyone agreed that .308 battle rifles should be buffed some from their (now current) value.

This is something that should be explored. Our main criticism was that the (experimental?) damage changes were too much, too fast, and destroyed a balance that took years to achieve.

Now that we are back at that balance, changes to specific weapons (like the g3) should be explored.

I personally think the G3, FAL, and Marksman rifles should be buffed. By how much, I'm not sure.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR:BF2 v1.4.13.0 Changelog

Post by Vista »

shifty454 wrote:Back to the stupid squad of mp5 running around killing everything .Why having a g3 when you have a mp5 . Im gonna miss that damages changes.
Lmfao, trust me, most other people won't.
Allahu Akbar
Posts: 109
Joined: 2017-04-30 15:17

Re: PR:BF2 v1.4.13.0 Changelog

Post by Allahu Akbar »

Bonecrusher76 wrote:From the damage change thread, I believe most everyone agreed that .308 battle rifles should be buffed some from their (now current) value.

This is something that should be explored. Our main criticism was that the (experimental?) damage changes were too much, too fast, and destroyed a balance that took years to achieve.

Now that we are back at that balance, changes to specific weapons (like the g3) should be explored.

I personally think the G3, FAL, and Marksman rifles should be buffed. By how much, I'm not sure.
Could easily nerf 5.56 damage over range by a bit so it drops to 4 shot kill from 100hp at mid to long range against torso, so 7.62x51 weapons have a noticeable lead in long range performance(2 to 3 shots) while still being mediocre at close range.

Also, SMG nerf should have stayed at least partially(5-shot-kill to armor point blank, drop off to 10 to armor at range).
Expendable Grunt wrote:Dang it, I liked the new values :/

M.
I'm happy for you that you get to play MEC/CHINA(people were mostly complaining about 7.62x51 but they forgot that 5.8x48 was buffed to two-shot-kill in close range) on AAS or Blufor on insurgency all the time.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: PR:BF2 v1.4.13.0 Changelog

Post by Frontliner »

Bonecrusher76 wrote: I personally think the G3, FAL, and Marksman rifles should be buffed. By how much, I'm not sure.
The 7.62 Marksman rifles were arguably nerfed last update. While the G3SG1 cannot oneshot in the crotch up close anymore it is now back to dealing 90 damage no matter if you hit body or legs up until 400m.

5.56 Marksmen on the other hand were nerfed harder as the skill damage was gone. On close range and without body armour it wasn't noticeable, but at meaningful ranges the damage drop off was too great to make the weapon system useable.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Aleon
PR:BF2 Contributor
Posts: 98
Joined: 2009-11-14 18:25

Re: PR:BF2 v1.4.13.0 Changelog

Post by Aleon »

Great update, love the utilities and the armor changes. To be honest I kinda gave up on the damage model being reverted, but this made my day yesterday. Feels good that pulling out a pistol or a shotgun is better than knifing people again.
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space1
Posts: 9
Joined: 2017-06-26 10:11

Re: PR:BF2 v1.4.13.0 Changelog

Post by space1 »

I thank you all for bringing back the old damage system, now fun begins again.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Post by AnimalMother. »

Seems like the PR I've known and loved is back. Just need to find some spare time to play now.

Good work devs. That give lead command is a good additional touch!

Agree with the comments of being in rhinos RPG warheads.


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nilz
Posts: 2
Joined: 2016-11-26 15:51

Re: PR:BF2 v1.4.13.0 Changelog

Post by nilz »

<3 devs
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.4.13.0 Changelog

Post by Rabbit »

Shame, I was hoping to see adjustments made rather than a total revert. :(
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Kingy
Posts: 493
Joined: 2009-12-22 14:02

Re: PR:BF2 v1.4.13.0 Changelog

Post by Kingy »

I'm with you to some extent, but hopefully this gives the Devs the time they need to make more palatable changes.

Great update.
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: PR:BF2 v1.4.13.0 Changelog

Post by mectus11 »

Changes were too sudden too quick, they were well intended but they should've eased us into them. I'd love to see a more toned down version of them if they ever plan to pursue this again.
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Allahu Akbar
Posts: 109
Joined: 2017-04-30 15:17

Re: PR:BF2 v1.4.13.0 Changelog

Post by Allahu Akbar »

People who abused G3:
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Last edited by Allahu Akbar on 2017-07-14 08:51, edited 2 times in total.
Fox_J21
Posts: 33
Joined: 2009-11-30 21:49

Re: PR:BF2 v1.4.13.0 Changelog

Post by Fox_J21 »

I suppose it's a good time to hop back on PR after a few years.
Mushrooms
Posts: 7
Joined: 2017-07-02 14:18

Re: PR:BF2 v1.4.13.0 Changelog

Post by Mushrooms »

THANK YOU FOR REVERT! It was a good experiment, and I'm looking forward to smaller tweaks.
Allahu Akbar
Posts: 109
Joined: 2017-04-30 15:17

Re: PR:BF2 v1.4.13.0 Changelog

Post by Allahu Akbar »

Does shotgun have proper deviation now?
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PR:BF2 v1.4.13.0 Changelog

Post by Heavy Death »

Feels weird that I am totally used to 2 shot G3 and the kinetic changes made it feel awkward, but easier. Now I'm right back at home with the "shots needed to kill", even though I support more realistic damage.
sgt.maze2
Posts: 59
Joined: 2017-02-21 14:57

Re: PR:BF2 v1.4.13.0 Changelog

Post by sgt.maze2 »

so is the skill bonus back for snipers ?
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