PR:BF2 v1.4.14.0 Changelog

The changelogs for recently released Project Reality versions
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.4.14.0 Changelog

Post by Raklodder »

I wish it had been easier for you to update Mumble for us, but it's working again and that is what's important.
Captain Fubar
Posts: 67
Joined: 2016-08-09 05:52

Re: PR:BF2 v1.4.14.0 Changelog

Post by Captain Fubar »

'[R-CON wrote:NOMAD/031098-010241;2169954']I'm having this problem updating.

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I'm I missing something? I don't remember tinkering this level.
I think you have to delete that ulanyvosk file for it to install properly
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.4.14.0 Changelog

Post by AlonTavor »

Captain Fubar wrote:I think you have to delete that ulanyvosk file for it to install properly
Update is a diff.
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.4.14.0 Changelog

Post by TBoy205 »

Please add tanks back to shijia . . .
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YAK-R
Posts: 335
Joined: 2012-07-07 15:04

Re: PR:BF2 v1.4.14.0 Changelog

Post by YAK-R »

sweedensniiperr wrote:That muttrah looks like an excellent seeding map. Can the server admins please replace fallujah with that?

Once again devs, I really the smaller more frequent updates that you've started doing.
part of the enjoyment of ins is that there's a lot of things that can occupy your time. from messing around to planting mines, building fobs etc... skirmish offers 1 option, and can be really one sided frustrating getting rekt by an AR over and over.
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