PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

The changelogs for recently released Project Reality versions
F_leon
Posts: 3
Joined: 2017-10-29 16:07

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by F_leon »

Somehow the Merkava's Turret got bugged, theres no collision anymore!!

the shells goes right through and we can walk through it too. maybe the "Weak spot change"
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

F_leon wrote:Somehow the Merkava's Turret got bugged, theres no collision anymore!!

the shells goes right through and we can walk through it too. maybe the "Weak spot change"
Thanks! We are aware of the problems with merkava and asked server owners to avoid any maps with it.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Outlawz7 »

TBoy205 wrote:Pls discontinue changes to coop. There are way too many issues in deployment that need fixing. Better yet just discontinue coop.
Fixing co-op doesn't take away from fixing issues in PvP.
VTRaptor wrote:I might be wrong. I just never seen this layot being played after atgm nerf.
I've seen it in the past year.
VTRaptor wrote: @edit also there's Z-9WA Haitun HJ-8 on large for some reason. https://imgur.com/a/zLux6
Ok now that's a bug.
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Allahu Akbar
Posts: 109
Joined: 2017-04-30 15:17

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Allahu Akbar »

F_leon wrote:Somehow the Merkava's Turret got bugged, theres no collision anymore!!

the shells goes right through and we can walk through it too. maybe the "Weak spot change"
Ancient Da'at Yichud phase-shift technology has been noticed by goyim! Oy Vey!
Updated BMP-2M ATGM tubes to move less up and down.
Is this a visual effect or is actual depression/elevation of the weapon changed?
F_leon
Posts: 3
Joined: 2017-10-29 16:07

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by F_leon »

back again, Lasing is bugged, as you get a insta lock and can even bomb upside down from the jet

and you can't get out of the map in the Jet anymore? because we are getting a 10 sec warning ( tested on Khamisyah)

and the merkava ( test in Bijar )
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by AlonTavor »

Lase locking logic wasn't changed, bombs were always like this, they will have to be adjusted after laser feedback as they were intended to work with static lasers.

Jet out-of-bounds will be fixed.
Last edited by AlonTavor on 2017-10-29 16:48, edited 1 time in total.
F_leon
Posts: 3
Joined: 2017-10-29 16:07

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by F_leon »

[R-DEV]AlonTavor wrote:Lase locking logic wasn't changed, bombs were always like this, they will have to be adjusted after laser feedback as they were made to work with static lasers.

Jet out-of-bounds will be fixed.

thanks again!!

but hey, the new lasing system overall is pretty good and i loved it. no hate from my part
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by AfterDune »

Luiibr wrote:When will ww2 come out? :(
That will be a v1.5.x patch.
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Mostacho
Posts: 54
Joined: 2016-07-18 16:01

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Mostacho »

Only good stuff :shock: :shock: :shock: :shock:

Well done people!
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by DogACTUAL »

Updated all choppers have 60 flares that fire in pairs of 2 alternating to front and side.
Thank you DEVs.
Updated missile trial of ATGM and AA missiles to be slightly longer.
What does that mean, clarification please.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Lugi »

Is anyone else having much bigger ping on all servers after this patch?
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by DogACTUAL »

B2P1 wrote:I noticed an issue with the new lazing system. You can't laze any vehicle that's skylining itself. If the point of aim after the vehicle doesnt cross any terrain, you won't be able to laze.
This is true, i tested it on the mountain ridge on test airfield with a challenger 2, you can't see any lase symbol on it and the LGB won't hit the challenger 2, but like DEV suggested it is only if you lase friendly vehicles, hostile vehicles work perfectly.
Was similar before the update, if you lased a friendly vehicle or anywhere close to it friendly LGBs wouldn't hit it, but hostile LGBs could.
Last edited by DogACTUAL on 2017-10-29 20:05, edited 1 time in total.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by AlonTavor »

There's also an issue where the officer is unable to see the laze he's placing when standing next to terrain or static, The laser will be at the correct position even if you're unable to see it.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by FFG »

TOW HUMVEE HYPE
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by DogACTUAL »

Yeah, noticed that one too, was standing behind some hescos and lased the mountain ridge, but it still works just as advertised.
Kurt117
Posts: 19
Joined: 2014-03-06 16:31

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Kurt117 »

I can't update to this version. The update window just closes in the middle of installing the update. i even reinstalled the whole game but the same thing happened when the launcher was updating the game to 1.4.18.0
what can cause this problem?
ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by ctbear1996 »

TBoy205 wrote:Pls discontinue changes to coop. There are way too many issues in deployment that need fixing. Better yet just discontinue coop.
LOL am I reading something wrong? People are actually making statement like this? Btw great update on coop
Nothing
SWAT-
Posts: 12
Joined: 2015-10-22 08:56

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by SWAT- »

What happened with the map boundaries when flying? I can't seem to go outside map with any jet, there's like a timer and I start bleeding as if I was on foot :(

By the way, good job for keep the game as updated as possible.
Singh408
Posts: 53
Joined: 2016-12-19 12:12

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by Singh408 »

[*]Wanda Shan
  • AAS64: Replaced Z-9 transport with Z-10, replaced Huey with Tiger.

ooooh shit! I suggested that 8-)
thanks and you're welcome all you CAS whores out there.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Post by DogACTUAL »

Invisible vehicle mines after the update. Could be a preexisting thing, but this seems new to me. Was on the server the whole round without interrution from the beginning. Couldn't see a mine on a bridge on Vadso while my driver could, even though he joined the round late. Next bridge was examined carefully while crossing and then we ran over the invisible mine. Could just have something to do with the brdiges on Vadso, maybe the mines sink into the concrete too deep.
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