PR:BF2 v1.5.4.0 Changelog

The changelogs for recently released Project Reality versions
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: PR:BF2 v1.5.4.0 Changelog

Post by mebel »

[R-DEV]Mineral wrote:There are dozens of smaller and less understandable to the average player fixes that never make the changelogs. Mostly cause they are boring or not really important information :) We cherry pick
Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
Last edited by mebel on 2018-04-27 11:38, edited 1 time in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.5.4.0 Changelog

Post by Rabbit »

Removed 128 layers representing longer round copies of 64. Now are used as alternative variation layers similar to 32.
Finally, that copy and paste with double tickets shit was dumb
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AfSoccer "I just don't see the natural talent."
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User_Name
Posts: 14
Joined: 2017-11-12 17:37

Re: PR:BF2 v1.5.4.0 Changelog

Post by User_Name »

this fixed fps drop in 1.5 or made the fps better overall ?
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: PR:BF2 v1.5.4.0 Changelog

Post by mebel »

User_Name wrote:this fixed fps drop in 1.5 or made the fps better overall ?
I guess both.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: PR:BF2 v1.5.4.0 Changelog

Post by DogACTUAL »

mebel wrote:Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
Totally agree, i read through every changelog in detail and always find these little and more complicated things quite interesting. Sometimes i also notice changes ingame that are quite significant for game balance which never were addressed in the changelog at all.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: PR:BF2 v1.5.4.0 Changelog

Post by anantdeathhawk »

Could you please make most vehicles one man like you did with BMP-2M, for COOP on both OPFOR and BLUFOR?
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: PR:BF2 v1.5.4.0 Changelog

Post by crokojot »

Good,good...
carmikaze
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Joined: 2013-01-25 15:36

Re: PR:BF2 v1.5.4.0 Changelog

Post by carmikaze »

Devs delivered as usual. :33_love:
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TheMerchantOfMenace
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Re: PR:BF2 v1.5.4.0 Changelog

Post by TheMerchantOfMenace »

Wonderful!

Thanks as usual, going to make another cash contribution. You guys are the best!
URUNicoM
Posts: 2
Joined: 2015-05-29 17:50

Re: PR:BF2 v1.5.4.0 Changelog

Post by URUNicoM »

The improvement in performance for me has been significant. In maps like Marlin where I used to get a sad and almost unbearable 20fps when looking in the direction of "the action" (=where most players are), now I'm getting a decent 40fps.

In less urban maps (and let's face it, urban maps don't currently look that great, especially compared to woodland maps, mostly due to not-that-great-looking texturing in urban environments) I get a pretty consistent 60fps, so I gotta say: excellent job to you, devs, and thank you! This came as an awesome birthday present for me!
fenriz9000
Posts: 75
Joined: 2009-03-13 02:40

Re: PR:BF2 v1.5.4.0 Changelog

Post by fenriz9000 »

With TEST PERF I got 300 fps on Falluja! Thank you DEVs, thank to unknown someone who made it!
furanka-
Posts: 4
Joined: 2018-04-28 03:02

Re: PR:BF2 v1.5.4.0 Changelog

Post by furanka- »

Is the Map Gallery updated?
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Mineral
Retired PR Developer
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Location: Belgium

Post by Mineral »

furanka- wrote:Is the Map Gallery updated?
No not yet. Some issue we need to fix first.
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chupachup
Posts: 30
Joined: 2017-06-08 17:24

Re: PR:BF2 v1.5.4.0 Changelog

Post by chupachup »

This may be the best update you guys ever done. Turning on PERF BETA gives me 30 to 40 fps gains, it's ridiculous. Went from running ~40fps on most maps with High 2x AA to never dipping below 60fps on ALL maps with High 8x AA. Massive gains, thank you so much.
INVIS
Posts: 78
Joined: 2011-11-27 18:13

Re: PR:BF2 v1.5.4.0 Changelog

Post by INVIS »

Thanks for the hard work guys! I appreciate it a lot!
20kg
Posts: 3
Joined: 2012-06-10 07:44

Re: PR:BF2 v1.5.4.0 Changelog

Post by 20kg »

sweet....thank u devs..
furanka-
Posts: 4
Joined: 2018-04-28 03:02

Re: PR:BF2 v1.5.4.0 Changelog

Post by furanka- »

[R-DEV]Mineral wrote:No not yet. Some issue we need to fix first.
I see.
This game is interesting at any version!
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Mineral
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Re: PR:BF2 v1.5.4.0 Changelog

Post by Mineral »

Another hotfix!

PR:BF2 v1.5.4.2 Changelog (2018/April/29)
-----------------------
GENERAL:
  • Fixed thermal sights sometimes not turning off.
VEHICLES:
  • Fixed AA lock warnings not working.
COOP:
  • Fixed Polish and Falkland SP medic kits.
  • Fixed all One-Manned BMP's vehicle issues.
  • Fixed bots using their horn on a one-manned vehicle which caused them to randomly shoot.
Last edited by Arab on 2018-04-30 13:05, edited 4 times in total.
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dogface49
Posts: 11
Joined: 2008-01-01 08:52

Re: PR:BF2 v1.5.4.0 Changelog

Post by dogface49 »

reloaded pr and preformed updates. went to play game first up and this is what happened.
any ideas how to fix?/

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-05-04T00:34:27

Critical Error: An unhandled exception has occured. Details are as follows:

Access is denied

Further details can be found in the following file:

[url]C:\Program Files\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.ComponentModel.Win32Exception (0x80004005): Access is denied
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at PRLauncher.WPF.ViewModel.UpdateDownloadWindowViewModel.ApplyDownloads(List`1 a, Dispatcher b)
   at PRLauncher.WPF.ViewModel.UpdateDownloadWindowViewModel.c.b()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
AlonTavor
PR:BF2 Developer
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Re: PR:BF2 v1.5.4.0 Changelog

Post by AlonTavor »

run as admin
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