Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.[R-DEV]Mineral wrote:There are dozens of smaller and less understandable to the average player fixes that never make the changelogs. Mostly cause they are boring or not really important informationWe cherry pick
PR:BF2 v1.5.4.0 Changelog
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Re: PR:BF2 v1.5.4.0 Changelog
Last edited by mebel on 2018-04-27 11:38, edited 1 time in total.
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Re: PR:BF2 v1.5.4.0 Changelog
Finally, that copy and paste with double tickets shit was dumbRemoved 128 layers representing longer round copies of 64. Now are used as alternative variation layers similar to 32.
![Image](https://i.imgur.com/iTbFWsw.png)
AfSoccer "I just don't see the natural talent."
![Image](https://i.imgur.com/1M9i2Ew.png)
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Re: PR:BF2 v1.5.4.0 Changelog
this fixed fps drop in 1.5 or made the fps better overall ?
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Re: PR:BF2 v1.5.4.0 Changelog
I guess both.User_Name wrote:this fixed fps drop in 1.5 or made the fps better overall ?
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Re: PR:BF2 v1.5.4.0 Changelog
Totally agree, i read through every changelog in detail and always find these little and more complicated things quite interesting. Sometimes i also notice changes ingame that are quite significant for game balance which never were addressed in the changelog at all.mebel wrote:Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
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Re: PR:BF2 v1.5.4.0 Changelog
Could you please make most vehicles one man like you did with BMP-2M, for COOP on both OPFOR and BLUFOR?
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Re: PR:BF2 v1.5.4.0 Changelog
Devs delivered as usual. ![33 Love :33_love:](./images/smilies/imported_33_love.gif)
![33 Love :33_love:](./images/smilies/imported_33_love.gif)
- TheMerchantOfMenace
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Re: PR:BF2 v1.5.4.0 Changelog
Wonderful!
Thanks as usual, going to make another cash contribution. You guys are the best!
Thanks as usual, going to make another cash contribution. You guys are the best!
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Re: PR:BF2 v1.5.4.0 Changelog
The improvement in performance for me has been significant. In maps like Marlin where I used to get a sad and almost unbearable 20fps when looking in the direction of "the action" (=where most players are), now I'm getting a decent 40fps.
In less urban maps (and let's face it, urban maps don't currently look that great, especially compared to woodland maps, mostly due to not-that-great-looking texturing in urban environments) I get a pretty consistent 60fps, so I gotta say: excellent job to you, devs, and thank you! This came as an awesome birthday present for me!
In less urban maps (and let's face it, urban maps don't currently look that great, especially compared to woodland maps, mostly due to not-that-great-looking texturing in urban environments) I get a pretty consistent 60fps, so I gotta say: excellent job to you, devs, and thank you! This came as an awesome birthday present for me!
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Re: PR:BF2 v1.5.4.0 Changelog
With TEST PERF I got 300 fps on Falluja! Thank you DEVs, thank to unknown someone who made it!
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Re: PR:BF2 v1.5.4.0 Changelog
Is the Map Gallery updated?
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Re: PR:BF2 v1.5.4.0 Changelog
This may be the best update you guys ever done. Turning on PERF BETA gives me 30 to 40 fps gains, it's ridiculous. Went from running ~40fps on most maps with High 2x AA to never dipping below 60fps on ALL maps with High 8x AA. Massive gains, thank you so much.
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Re: PR:BF2 v1.5.4.0 Changelog
Thanks for the hard work guys! I appreciate it a lot!
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Re: PR:BF2 v1.5.4.0 Changelog
I see.[R-DEV]Mineral wrote:No not yet. Some issue we need to fix first.
This game is interesting at any version!
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Re: PR:BF2 v1.5.4.0 Changelog
Another hotfix!
PR:BF2 v1.5.4.2 Changelog (2018/April/29)
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GENERAL:
PR:BF2 v1.5.4.2 Changelog (2018/April/29)
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GENERAL:
- Fixed thermal sights sometimes not turning off.
- Fixed AA lock warnings not working.
- Fixed Polish and Falkland SP medic kits.
- Fixed all One-Manned BMP's vehicle issues.
- Fixed bots using their horn on a one-manned vehicle which caused them to randomly shoot.
Last edited by Arab on 2018-04-30 13:05, edited 4 times in total.
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Re: PR:BF2 v1.5.4.0 Changelog
reloaded pr and preformed updates. went to play game first up and this is what happened.
any ideas how to fix?/
any ideas how to fix?/
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2018-05-04T00:34:27
Critical Error: An unhandled exception has occured. Details are as follows:
Access is denied
Further details can be found in the following file:
[url]C:\Program Files\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ComponentModel.Win32Exception (0x80004005): Access is denied
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at PRLauncher.WPF.ViewModel.UpdateDownloadWindowViewModel.ApplyDownloads(List`1 a, Dispatcher b)
at PRLauncher.WPF.ViewModel.UpdateDownloadWindowViewModel.c.b()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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Re: PR:BF2 v1.5.4.0 Changelog
run as admin