PR:WW2 Status Update June 2018

Project Reality announcements and development highlights.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: PR:WW2 Status Update June 2018

Post by Frontliner »

VTRaptor wrote:IMO US paratrooper should get thompson or grease gun as ALT AR similiar to Fallschirmjager AR that has FG42/MP40.
I'm fairly certain I've discussed it with AD to have it set up like that but he probably forgot it among all other changes.
LimitJK wrote:kind of miss the mp40 for german breacher, gewehr 43 seems to be overrepresented. i know that the devs wanted to lower the amount of automatic weapons per squad, but i think one of the main problems of the beta was to give grenadier alt automatic weapons. so might be be a little too much in the other direction now?
We certainly have to see how it plays out balance-wise, but imho it wouldn't hurt if people were forced to utilize the Kar98k more. The BETA setup had Germany better equipped than the ME Insurgents, the kicker of course being that WW2 US doesn't have the gear or asset advantage over Ger that the modern US Army has.

On the same note, what's the point of going back in time if you allow for up to 3 out 4 players or 4 out of 6 players to field automatic weapons anyways? Everybody who doesn't have an automatic weapon is a pushover comparatively speaking, and the only way to address the imbalance between them is to reduce the amount of automatic weaponry, to make sure that you can have some Kar98k v Garand/Carbine battles still.

The G43 is perhaps overrepresented but sometimes we figure a faction may need a buff to compensate for a lack in other areas.
also why was the trench gun removed?
Wasn't used in Normandy IIRC.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Riadh98
Posts: 38
Joined: 2017-11-14 17:58

Re: PR:WW2 Status Update June 2018

Post by Riadh98 »

What about making new caracters i mean new models with new clothes and all this stuff
:wink: :wink:
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:WW2 Status Update June 2018

Post by AfterDune »

Creating new player models is quite a hard task to do, we don't have anyone in the team with these skills. That's why most factions in PR use the same soldier models, but retextured. Combined with custom kit geometries, it gives a faction quite a unique feel.
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Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: PR:WW2 Status Update June 2018

Post by Anthony817 »

Yeah, new character models, and having new tank tracks animated are the 2 most difficult and time consuming things to have made from scratch. Most BF2 mods that come out now are having to make due with borrowed player models from other mods such as what PR does. I am trying to get British Soldiers exported that could be used for a proper British faction in my 1944 mod, but we are having to use recycled IDF mod soldiers which in turn are edited EOD2 models just like the US player models are. They just have longer pant legs really that go down to the shoes. Still have no proper British kit geometry for the models.

For North Africa it is going to be more obvious we are using placeholder player models for the British...
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR:WW2 Status Update June 2018

Post by PatrickLA_CA »

Anthony817; wrote:having new tank tracks animated
Now that you mention it, I'm looking for any tips at doing so but using either Blender or Maya 2018 so I can finish my Panther tank. If anyone has anything, send it in please! I've seen the official tutorial on the forums but as I said, I can use either Blender or Maya 2018.
In-game: Cobra-PR
Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: PR:WW2 Status Update June 2018

Post by Anthony817 »

Well, right now my vehicle exporter who did the M10 TD you see in this news post has a special technique to reuse tracks from similar tanks so like the tracks on the M10 can be used on similar Sherman based vehicles. I am not sure exactly what he does because he himself doesn't personally know how to animate tracks from scratch, but he can delete all the geometry of a previous tank so you are left with just the tracks and texture. He can then add a new hull to it and create proper collision geometry to make it work well.

But you would get something like this from what he showed me, then add these tracks to the new hull geometry. But you have to have a suitable donor vehicle first.

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We happen to have an already exported Panther that needs a little work, but as it comes from a retail game it isn't suited for PR. The tracks themselves are fully custom made though, so those could maybe be adapted.

If you want to ask him personally you can contact General_Bradly over at IDF mod on MODDB or through his profile here.
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MOSES!
Posts: 21
Joined: 2017-01-29 18:06

Re: PR:WW2 Status Update June 2018

Post by MOSES! »

will the us sniper have the m1903 or will it be the smle
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR:WW2 Status Update June 2018

Post by PatrickLA_CA »

Anthony817 wrote:Well, right now my vehicle exporter who did the M10 TD you see in this news post has a special technique to reuse tracks from similar tanks so like the tracks on the M10 can be used on similar Sherman based vehicles. I am not sure exactly what he does because he himself doesn't personally know how to animate tracks from scratch, but he can delete all the geometry of a previous tank so you are left with just the tracks and texture. He can then add a new hull to it and create proper collision geometry to make it work well.

But you would get something like this from what he showed me, then add these tracks to the new hull geometry. But you have to have a suitable donor vehicle first.

Image

We happen to have an already exported Panther that needs a little work, but as it comes from a retail game it isn't suited for PR. The tracks themselves are fully custom made though, so those could maybe be adapted.

If you want to ask him personally you can contact General_Bradly over at IDF mod on MODDB or through his profile here.
Thanks for the contact info, I'll see what we can do
In-game: Cobra-PR
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: PR:WW2 Status Update June 2018

Post by FlyingR »

Yeah, can't wait for the Panther.

Maybe I missed it but in which maps will there be US Airborne where they will paradrop?
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:WW2 Status Update June 2018

Post by AfterDune »

We're still working on actual paradrops. Carentan will feature the para factions, without paradrops however.
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:WW2 Status Update June 2018

Post by AfterDune »

Psyko wrote:what is the difference between "task" and "feature"?
It's a little unclear, haha. A feature is usually something new we're introducing (and not because of a bug). A new weapon, replacement of a vehicle, etc. A task is not a new feature, it's not a bug, it's just something that needs to be done. Like "generate spawn menu kits" or things like that.
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robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: PR:WW2 Status Update June 2018

Post by robert357 »

Damn, even my signature cannot describe how excited I'm right now.

Sad that Trench Gun is removed, RIP, but glad to see STG44 in AR. What is the difference between STD and ALT except weapon? MG34 have bigger firepower than STG44, same with FG42 and MP40.
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: PR:WW2 Status Update June 2018

Post by Frontliner »

robert357 wrote:Sad that Trench Gun is removed, RIP, but glad to see STG44 in AR. What is the difference between STD and ALT except weapon? MG34 have bigger firepower than STG44, same with FG42 and MP40.
The MG34 has a sidearm but no shovel. The StG comes with shovel and two grenades.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: PR:WW2 Status Update June 2018

Post by FlyingR »

AfterDune wrote:We're still working on actual paradrops. Carentan will feature the para factions, without paradrops however.
All right, but can you guys tell us in which maps we will be able to paradrop?

Also I wish there was a paradrop night map (inb4 crybabies about high gamma). I remember St. Mere Eglise in Resistance and Liberation at night, that shit was scary as fuck.
yes
Posts: 15
Joined: 2018-04-19 16:34

Re: PR:WW2 Status Update June 2018

Post by yes »

robert357 wrote:Damn, even my signature cannot describe how excited I'm right now.

Sad that Trench Gun is removed, RIP, but glad to see STG44 in AR. What is the difference between STD and ALT except weapon? MG34 have bigger firepower than STG44, same with FG42 and MP40.
For the simple fact of maintaining some historical accuracy, turns out that the trench gun was not really used on the western front, well it was, but in very, very small numbers.
XAHTEP39
Posts: 40
Joined: 2015-06-05 16:37

Re: PR:WW2 Status Update June 2018

Post by XAHTEP39 »

Amaizing! Grand work!
Will the "Tiger I" be repainted? To dunkelgelb or any camouflage-paint, not the early grey paint...
Will the "Trench gun" and "M3 Greese gun" be used by some special kits?
Do you have any news about M1903 (as sniper kit) and M1941 Johnson (for Airborne of course) ?
Will the AT-mines to dig in like as PR now?
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: PR:WW2 Status Update June 2018

Post by agus92 »

AfterDune wrote:You mean the grey icon, right? We can't change that, it picks from the std kit and sticks with that
I see, minor stuff anyway.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:WW2 Status Update June 2018

Post by Raklodder »

Looks great as always! I can't wait to defend my hay bales! The Germans will not have 'em!
Undermun
Posts: 17
Joined: 2016-01-21 02:24

Re: PR:WW2 Status Update June 2018

Post by Undermun »

There was a night map on france with parachuters, i can't remember the name. Will it be back? Was one of greatest maps, i can't forget all the flak tracers going up to sky while i was going to ground with my parachute!
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:WW2 Status Update June 2018

Post by AfterDune »

That was the old 'Project Normandy' map. We retired that map, it got replaced by Omaha Beach pretty much.

We will have paradrops, but we're still fiddling around with the mechanics. This might not make the initial release, but obviously I hope it will! :)

When we know more about it, you can expect a highlight or dev blog about it ;) .
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