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Posted: 2007-02-21 07:18
by Dylan
I am scraping this project. If someone can help me fix the problem, I might resume work on it.
Until that time, I will begin work on a smaller scale map just for fun.
Posted: 2007-02-21 07:31
by Desertfox
Did you by any chance move the heightfield from the map to say another copy of the map and then used that copy?
Posted: 2007-02-21 07:39
by Dylan
What? In English please?
Posted: 2007-02-21 07:48
by Desertfox
'[R-MOD wrote:Dylan']What? In English please?
Yeah I know its hard to make it not confusing.
Since some stuff doesnt work in the PR build I had to use the BF2 one and like extract objects into BF2 and stuff and its confusing but ya. So what I did was I made the terrain in PR then copyed the map level into BF2, loaded BF2 up in the editor added flags and loaded it up in vanilla to look at it. So the next time I edited the terrain, I either had to move the heightfieldprimary.raw over or re-add move it all over. I moved the heightfield over and I was able to get UNDER the terrain and some of it didnt show up.
In short, did you take the heightmap from your level and add it to another "backup" level its hard to explain lol
Posted: 2007-02-21 08:03
by Dylan
Sorry I am still confused. I read it twice, but you got me stumped.
Posted: 2007-02-21 08:12
by Desertfox
'[R-MOD wrote:Dylan']Sorry I am still confused. I read it twice, but you got me stumped.
Did you move your heightfield to another map and then load that map.
Posted: 2007-02-21 10:04
by Dylan
I dont have a heightfeild... Looked in all my folders.
Posted: 2007-02-21 10:16
by Desertfox
'[R-MOD wrote:Dylan']I dont have a heightfeild... Looked in all my folders.
I think thats your problem LMAO! It should be called "HeightFieldPrimary" in your map folder.
EA GAMES > BF2 > Mods > PR/BF2 (Wherever your map is) > Levels > Your map name. So in the main folder
Posted: 2007-02-21 11:58
by V3N0N_br
It's heightmapprimary.raw
Sorry for not answering before Dylan, hadn't seen that post after my last.
the files inside editor folder you might delete and then re-open editor are (back'em up first)
GroundProperties.con and folders Detailmaps, Lowdetailmaps and Colormaps.
After you do that, get in the editor and paint something. Anything. Then I think you'll have to re-tpaint it cause you deleted the editor files, but it's worth a shot to see if the map works.
But yeah, if you don't have the heightmap primary on your map folder, like desertfox said, it won't work. Maybe you misdeleted it (or the editor did)
Posted: 2007-02-21 17:41
by Dylan
Oh, okay, that makes like 100% more sense to me.
I will test that when i get home from school.
Posted: 2007-02-21 17:44
by SGT.Collado
how about some horses in that map?
Posted: 2007-02-21 17:44
by Rhino
ye, what venon said.
Posted: 2007-02-27 06:42
by Dylan
FIXED!!! Will resume work after my current project (a bit of a test) is completed. !!!
All I had to do was move the map to the original PR folders levels... But I tried every single possible thing, and then some to get this to work. Folks, patience might have just payed off!