1.6 - WW2 Weapon Feature

Project Reality announcements and development highlights.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: 1.6 - WW2 Weapon Feature

Post by InfantryGamer42 »

Toby_the_Jarhead wrote:hey guys! is it possible to correct the muzzle break for the MG42?
the one which is used right now is the muzzle from the modern MG3

This would be the correct one

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Nice, now V1.6 will be delayed for full month.
Toby_the_Jarhead wrote:and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)?
BF2 engine supports specific rates of fire. So, if BF can support 1.500 rpm and 1.200 rpm we will have it. But general, MG42 will have higher rpm for sure, compared to MG34.
Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: 1.6 - WW2 Weapon Feature

Post by Arab »

Toby_the_Jarhead wrote:hey guys! is it possible to correct the muzzle break for the MG42?
the one which is used right now is the muzzle from the modern MG3

This would be the correct one

Image

and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)?

Greetings!
As others have mentioned, we can only do what's divisible by 1800:
https://researchmaniacs.com/Math/Divisi ... le-by.html

For the muzzle break issue, it would most likely be fixed after v1.6 release in a patch.

So for MG42 irl it's selectable between 600 - 1200 RPM, MG-3 is between 1,000 RPM to 1,300 RPM but both MG42 and MG3 in-game is 900 RPM. 900 RPM is the closest it can be.
Last edited by Arab on 2020-04-21 02:10, edited 2 times in total.
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Toby_the_Jarhead
Posts: 30
Joined: 2009-08-14 23:43

Re: 1.6 - WW2 Weapon Feature

Post by Toby_the_Jarhead »

Arab wrote:As others have mentioned, we can only do what's divisible by 1800:
https://researchmaniacs.com/Math/Divisi ... le-by.html

For the muzzle break issue, it would most likely be fixed after v1.6 release in a patch.
Thx for the update about the engine/server limitations :) didnt know that.

Nice to hear, that there will possibly be an update on the muzzle break :D

And as you guys can see: 1.6 has not been delayed by me :P
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qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: 1.6 - WW2 Weapon Feature

Post by qs-racer »

I have a question, on the german LAT, is the difference only the range sight, or it have different explosive power ?
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: 1.6 - WW2 Weapon Feature

Post by Mats391 »

qs-racer wrote:I have a question, on the german LAT, is the difference only the range sight, or it have different explosive power ?
Only the range. The 100m has bigger propellant: https://en.wikipedia.org/wiki/Panzerfau ... _of_models
In game the Pzf60 kit now also features a geballte Ladung hand grenade.
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Mineral: TIL that Wire-guided missiles actually use wire
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