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Re: Quality of Life suggestions
Posted: 2025-04-11 04:39
by Grump/Gump.45
When placing assets of any kind, make it so we don't get crushed, like foxholes especially since they are wide.
Also make the "Try again in a moment" stop. Also the new players are kind of dumb, like I have to justify bringing in more crates to them. The build distances on the crates, 150 meters please so I can make my 300 meter wide super FOB easily.
They just pile the crates in one spot even when I say to spread them out, even as they are bringing it in, even with the FOB assets marked on the map showing where its needed.
Re: Quality of Life suggestions
Posted: 2025-04-11 16:04
by Grump/Gump.45
Seats on the back of tanks for transport when assets are carrying the team in security and firepower. Like when you guys broke the hard coded seat limit. Whatever the amount you have in pictures from WW2 or insurgents in Iraq riding a tank should be the seat count.
Re: Quality of Life suggestions
Posted: 2025-04-12 23:10
by Grump/Gump.45
Crate drag, light supply 1 man. Heavy supply 2 man for same rate as light supply, but very slow inching along with 1 man. Stamina loss of course.
Then every man drag, just put the medic drag function into the dropped kit so everyone can drag if they drop their kit.
Drag enemy, sometimes you need to pile them up, line up your kills as insurgents and double grenade them.
So the medic doesn't need to be risked everytime.
The more people who can drag the more cinematic, the more fun the game is.
Chaotic and at times emotional from the heroics "COVER HIM WHILE HE GET THE NOOB !!!".
1) knife drag with right click. Just incase you ever break bayonet code to fire.
2) drag in the dropped kit.
How quick could drag be applied under these methods?
Re: Quality of Life suggestions
Posted: 2025-04-25 16:09
by Grump/Gump.45
I just noticed there is no WW2 version of 50 vs 50 all planes vehicle warfare like how Falklands has one.
Could we throw some layout together really quick please? Need to make epic videos to promote the game showing its traumatic chest tightening dogfighting chaos. Include the Stuka.
New Vehicle Warfare layout, all planes like falklands.
On any of the 4x4 KM WW2 maps, even 2x2 KM would work because its slower planes.
We have Soviet, American and German, so should do a Russian and German one, then USA and German.
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Also if we could figure out the difference between a WW1 British soldier and WW2 British soldier, get the models done, could quickly throw together an infantry vs infantry layout opening a new faction in WW2 and a new era in WW1, do the vehicles later.
Just need to fill the niche EVERY OTHER VIDEO GAME takes up.
We don't really get to see the effects of 50 vs 50 having all bolt actions leading to hand to hand combat more frequently
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Future ideas to keep it interesting.
Then say if that got done in complete with every asset, working the mod starting from BF2 modern combat era going backwards in history further than WW1.
Could April fools us one year with muskets, rifled muzzle or breach loader single shots with Bayonet. Have us forming lines, doing charges. Lots of smoke from the guns. Different reload speeds in standing, crouched and prone.
Have it start as a joke then implement a one off map.
I am still going to be firing into bushes, charges through open terrain, forest, jungle terrain, day and night layouts. I have some night combat stories from veterans of many wars.
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Say if that got implemented, then you April fool us by going back to the hand gonne sticks, then even further back the Chinese fire lance spears.
Making us wonder "is this seriously going to be in the game?" It would just take up space and shorten combat ranges to utterly ridiculous levels, but a good joke.
Modeling and development gets even easier cause its just a damn single shot stick shotgun, quick and easy April fools with a knife heavy vibe, going to have people running like they being chased by a crowd of Michael Myers.
Good thing is it would end quickly with how long melee combat lasts if it turns into a steam roll.
Modern combat era started with gunpowder.
This could help market the game.