Sangin update

Insights into the development of Project Reality.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

Dr Rank;bt11072 wrote:field swapping
Swapping over to poppies or something? Going to miss the grass even though its not super realistic.
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AfSoccer "I just don't see the natural talent."
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Rabbit;bt11093 wrote:Swapping over to poppies or something? Going to miss the grass even though its not super realistic.
I'll see if anyone can help me in terms of modelling, potentially going to get the fields welded together. In terms of different crops, I'm not sure with regards to the main fields atm. Ideally I'd like to get some green wheat fields made as a replacement for most fields, although that would mean someone texturing/making these:

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

Awesome, I have grown quite fond of the green in the map.
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AfSoccer "I just don't see the natural talent."
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

boy that break from 4 to 3 left was a long one :D
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AfSoccer "I just don't see the natural talent."
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Rabbit;bt11111 wrote:boy that break from 4 to 3 left was a long one :D
Haha, yeah, my son (now 10 months old) has kinda dominated my time! He's finally sleeping properly so I can get back into it.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

Will be interesting to see how the new wires are different from bf2's.
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AfSoccer "I just don't see the natural talent."
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Rabbit;bt11113 wrote:Will be interesting to see how the new wires are different from bf2's.
They're a LOT better. For a start they render further, secondly Rhino has made them triangular and most of them are in groups of 3. Better optimisation, reduced draw calls, it's all good :)
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

Oh I was expecting shitty put together ones and random low hanging wires.

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AfSoccer "I just don't see the natural talent."
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Nice refs, not seen many of the poles/cables tbh. Might play around with them again, if there’s time.

I guess it might depend of where you are, region etc.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Post by Rabbit »

Dr Rank;bt11116 wrote: I guess it might depend of where you are, region etc.
Less that more village to village.
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AfSoccer "I just don't see the natural talent."
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Cool, well my aim now is just to get it into testing ASAP. I’ll update as we go, I’m about to put up a task list in the team forums.
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