Because it's the best thing the insurgents have going, provided you can stay alive long enough to use it. HEAT shell is one shot kill on aircraft and it is as fast as a bullet so very little lead is needed.Expendable Grunt wrote:What makes the T-62 special in the AA role?
T-62, The real Anti-Air
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Tanks never last long if I'm commanding. At least as long as I have decent pilots at my disposal. Like StyrmanKarlson (or something to that effect) and xSSx larme113. Both pilots very good at following my airstrike commands. They listen to what kind of ordinance to use, as what direction to approach from.
Tanks don't stand a chance. Then again neither do spawn cars, APCs, clusters of bad guys, or snipers.
Now if only more cobra pilot/gunners would form up their own squad and follow my god damned orders.
Tanks don't stand a chance. Then again neither do spawn cars, APCs, clusters of bad guys, or snipers.
Now if only more cobra pilot/gunners would form up their own squad and follow my god damned orders.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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As much as I'd like to believe you, and I do appreciate playing with you, but it's WAY too easy for a tank to destroy an A10. Due to the limited draw view, they have to fly low and slow (very, very unrealistically slow) to attack, making them viable targets for T-62s, and even RPGS, which, to put it bluntly is stupid. Yeah, RPGS taking down A10s... realistic.JP*wasteland.soldier wrote:Tanks never last long if I'm commanding. At least as long as I have decent pilots at my disposal. Like StyrmanKarlson (or something to that effect) and xSSx larme113. Both pilots very good at following my airstrike commands. They listen to what kind of ordinance to use, as what direction to approach from.
Tanks don't stand a chance. Then again neither do spawn cars, APCs, clusters of bad guys, or snipers.
Now if only more cobra pilot/gunners would form up their own squad and follow my god damned orders.
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If they have an attack command directly on the tank, draw distance isn't an issue.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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I would advise making your post constructive. We cannot make view distance unlimited, as right now you guys complain that maps like Al Basrah have too much lag as it is. If you want to criticize the work of this mod due to engine limitations we cannot change, I would advise you to go to your local game store and buy a different game. I would also like to add that your post is a form of trolling, which I do not approve, as I am sure the other mods will agree.Smitty4212 wrote:As much as I'd like to believe you, and I do appreciate playing with you, but it's WAY too easy for a tank to destroy an A10. Due to the limited draw view, they have to fly low and slow (very, very unrealistically slow) to attack, making them viable targets for T-62s, and even RPGS, which, to put it bluntly is stupid. Yeah, RPGS taking down A10s... realistic.
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Nothing wrong with draw distance if you know where to aim.
This is the good thing about having pilot squads, the commander or squad leader designates the target using the map, then the pilot has a nice little line and icon taking him directly to the target.. if it doesn't move. Great for taking out spawn cars, APCs and the odd tank who stops
This is the good thing about having pilot squads, the commander or squad leader designates the target using the map, then the pilot has a nice little line and icon taking him directly to the target.. if it doesn't move. Great for taking out spawn cars, APCs and the odd tank who stops

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To be honest, thats the fault of the a-10's. The t-62's on level ground can only aim to a certain point in the sky, and i think ive had maybe 2-3 smart pilots who take advantage of that and strafe me alot higher than i can aim, killing me real quickly.Smitty4212 wrote:As much as I'd like to believe you, and I do appreciate playing with you, but it's WAY too easy for a tank to destroy an A10. Due to the limited draw view, they have to fly low and slow (very, very unrealistically slow) to attack, making them viable targets for T-62s, and even RPGS, which, to put it bluntly is stupid. Yeah, RPGS taking down A10s... realistic.
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Is heat faster than AP? Ive been using AP all this time. I like to conserve my heat for when the USMC infantry get too close.TII wrote:Because it's the best thing the insurgents have going, provided you can stay alive long enough to use it. HEAT shell is one shot kill on aircraft and it is as fast as a bullet so very little lead is needed.
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ahhh do it the other way! the way i view it is i can alwasy use my gun against infantry, but if i run out of sabots im fucked when an abrams or APC comes alongxgayox wrote:Is heat faster than AP? Ive been using AP all this time. I like to conserve my heat for when the USMC infantry get too close.
I kinda think HEAT shells are a waste on armor, and id much rather have double the SABOTs and maybe a bit more ammo for the gunners mg
now the apc on the other hand, its the other way around
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Strange, when i see heavy armor, i usually shoot it with my pistol. I see a lot of people doing it, so it must work!causticbeat wrote:ahhh do it the other way! the way i view it is i can alwasy use my gun against infantry, but if i run out of sabots im fucked when an abrams or APC comes along
I kinda think HEAT shells are a waste on armor, and id much rather have double the SABOTs and maybe a bit more ammo for the gunners mg
now the apc on the other hand, its the other way around
I guess that might work out better, but in my bread and butter spot on basrah, its really tight with little space, so heat saves my life when i can shoot the wall and still kill the inf. I cant do that with sabot. With my sabot experiences, youve pretty much gotta bullseye the inf to kill him, and you wont kill more than one guy unless they are practically on top of each other.
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yeah sabot on inf is a waste, but on basrah I find that in a T62 you dont really need to worry about infantry that much. I keep them low priority, thats why i dont mind just spraying at them with the gun. Maybe a Light AT here or there. but its rare to see a heavy at. ITs not like when your in an abrams on basrah and youll jsut get hoards of suicide bombers running at you.
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Yeah, i guess its not too bad, but since i camp when im the t62 to avoid airpower, after killing a few inf, they all come back spec ops, light at.causticbeat wrote:yeah sabot on inf is a waste, but on basrah I find that in a T62 you dont really need to worry about infantry that much. I keep them low priority, thats why i dont mind just spraying at them with the gun. Maybe a Light AT here or there. but its rare to see a heavy at. ITs not like when your in an abrams on basrah and youll jsut get hoards of suicide bombers running at you.
And that last sentence is completely untrue. The basrah bikers of doom would beg to differ

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haha that is true, but camp is all you really can do in a t62 on basrah. Its kinda best to hide and snipe at airplanes until someone spots some armor, then take the appropriate measures. Tanking as an insurgent on basrah is tough, and pretty much goes against all of the rules of smart tanking. having to pretty much get up and hide in buildings makes you pretty god damned vunerable to any infantry soldiers, but youll survive alot longer than if you sit in the desert, where youll just a10 pwned
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Oh yes! It is!All died by the hands of a heat round from the T-62 Man this thing is just awesome!

I once destroyed a usmc f-35 with one shot out of this tank in bf2-VANILLA (was on wake)! The pilot flew straight towards my tank's cannon. hehe boutz! I love those moments!
float like a butterfly - sting like a bee 

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ugh, far too often do i see t62s just milling down the main road to NVCP.causticbeat wrote:haha that is true, but camp is all you really can do in a t62 on basrah. Its kinda best to hide and snipe at airplanes until someone spots some armor, then take the appropriate measures
But yeah, it gets pretty hairy when the inf discovers my position. It probably doesnt help that i never have a driver either though. Not many who just want to sit there as i get all the fun, shooting down a-10s.
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