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Posted: 2007-07-13 11:03
by LtSoucy
Bingo was his nameO!

Posted: 2007-07-13 11:10
by Outlawz7
Snake_doctor wrote:save save save
I did, nothing important got lost :)

Posted: 2007-07-13 11:11
by Rhino
TY2D2 wrote:So we CAN use statics in the mod that haven't been "officially" released? Because it was your guys' fault for leaving them? Right?
you can, but we would prefer you not too :p

and its more eggmans fault :p

Posted: 2007-07-13 11:14
by Outlawz7
'[R-DEV wrote:Rhino']
and its more eggmans fault :p
Like Proving Grounds and installer entitled 'Project Realtity'? :p :p :p

Posted: 2007-07-13 12:01
by IronTaxi
Outlawz wrote:Like Proving Grounds and installer entitled 'Project Realtity'? :p :p :p
would guess the real titty was not a mistake knowing eggman

Posted: 2007-07-13 18:30
by TY2D2
ok, thank god, cause I used that big missile dealio and yea... It's a BIG part of this map I am making.

updated screens

Posted: 2007-07-17 00:38
by Snake_doctor
Image
Image
Image

Posted: 2007-07-17 00:41
by Spush
Nice, I like it so far :)

Posted: 2007-07-17 01:30
by Deer
Looking good :) and nicely done bushes there, i guess those are just some cleverly used undergrowt?

As a detail suggestion (which i would like to get always for my maps) Maybe a cement wall to the border of grass/bush and the concrete ground on other side of the park would be good idea, (the concrete ground where the tower is on other side of park in last screenshot) with some plants. Small detailed stuff is always big work to do but makes it much more realistic and better looking :) (Just minor idea without big point :P )

Also there is better techniques to make a streets for city map, take a look on other city maps, textures can make it look better instead of using roads. And if you want those white lines middle of street, i think there was road which only put those on the ground, no asphalt at all. Using textures instead of roads for streets makes possible to make different types of streets when it comes to model of street but still all streets looks like same, and also easier to paint texture than putting roads everywhere.

Posted: 2007-07-17 17:31
by Tumppu4321
It looks kinda flat, but otherwise, a nice looking map.

Posted: 2007-07-17 18:39
by MichSt-Spartan
'[R-DEV wrote:IronTaxi']hehe...but you didnt actually make a point...cheers...
(funny thing is i haven used them in a similar position in a recent map..hehe)

TBH honest to all you mappers out there we are considering not releasing alot fo our statics until after they are used in an official PR map...nothing secret but people tend to use stuff before we even get to use them....we spend upwards of 6months developing some of these maps.. so despite the fact the new statics are available...we havent "officially" released them yet..

nothing against community mappers...we just have to be a little more careful with our resources...you guys should go nuts with whatever you find in the release..
I completely understand. I just gotta say though, those EOD statics are nasty... much too cartoony to even be used in this mod.

Posted: 2007-07-17 18:45
by blud
What happened with the Iranian sun map? Is it already out? I missed that if it is :|

Posted: 2007-07-17 20:41
by [DVB] TRIggS
This is Under the Iranian Sun.

Posted: 2007-07-17 23:19
by him_j
its bagdad

Posted: 2007-07-18 01:38
by blud
'[DVB wrote: TRIggS']This is Under the Iranian Sun.
Oh...

Posted: 2007-08-13 23:40
by Snake_doctor
DOWNLOAD NOW READY http://files-upload.com/files/432955/baghdad.rar
14 August 2007 update

Posted: 2007-08-14 01:05
by El_Vikingo
him_j wrote:its bagdad
its Baghdad

Posted: 2007-08-14 01:48
by Snake_doctor
El_Vikingo wrote:its Baghdad
no just havent changed name yet but some off map was baghdad i ant picked a name for it yet thats all

Posted: 2007-08-14 03:12
by Ironcomatose
Will anyone actually play this map? If so what servers will they be on because i dont feel like downloading it if no one plays.

BTW nice map!!! I loved it when you first released an early beta and i love it now!

Posted: 2007-08-14 04:13
by 77SiCaRiO77
does it contains the new statics from rhino's map ? :mrgreen: