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Posted: 2007-12-11 20:27
by Sabre_tooth_tigger
It will have to be sensibly placed then.
Outlawz wrote:Yeah, if zero ticket cost, then they should not generate more.
I would like for bunkers to still generate tickets as it makes actually the number of flags relevant to the teams sucess rather then just bleed & KDR.
I dont like seing the team that has lost most of their flags win the game, its just plain wrong to me. If they have destroyed the enemys bunkers then fair enough

Posted: 2007-12-11 21:04
by Wolfe
[R-DEV]Rhino wrote:The command post is not a spawn point when i last checked...
That's not what I meant. Although his quote talks about the command post, it references vehicle spawns at bunkers. I should have been more clear. Regardless, vehicles spawns at infantry bunkers leads to unnecessary deaths. Can this be altered?

Posted: 2007-12-11 21:09
by dbzao
Ticket revenue is staying as one more thing to promote their use and reward the team that has them.

Posted: 2007-12-11 21:34
by Swe_Olsson
This is a great feature, would love to see this in a big battle to see how things works out

Posted: 2007-12-11 21:44
by Delta*RandyShugart*
Its great to be apart of this community, i might have missed something while reading over the posts, but will the commander be able to deploy more than one support truck like in the current version or if one is destroyed will it keep spawning at the CP?

Posted: 2007-12-11 21:54
by fuzzhead
the problem wolfe with spawnpoints of vehicle is that, you can be reasonably sure that where the entrane of the bunker is, its not next to building etc....

if vehicle spawnpoint was moved, then vehicles are much more likely to be spawned INSIDE a static, which is very glitchy and exploitable

the vehicle depot idea is cool and obviously we have thought about it... but it would add alot more devlopment and testing time to the build so we prolly not think about it for this release but maybe next one

Posted: 2007-12-11 22:56
by Antonious_Bloc
What are the limits on building AA and sandbags, ect?

I can see a squad going crazy and using up all the available assets. Or will there only be a set number allowed around each bunker?

Just curious.

Posted: 2007-12-11 23:12
by blud
I think it would be awesome if vehicle spawn points had an outline of the vehicle on them - just on the ground. Not a hard dark shadow that the vehicle would actually make, but just like a hint of the vehicle footprint, so you would know that a vehicle spawns there. It could be red and flashing, or, to make it not pull you far out of the realism, you could just make it like a faint shadow.

That way I wouldn't build a command post where a jeep spawns, and then when the jeep spawns my command post explodes! lol. And people would know not to stand there so they don't get killed.

This would be something that only your team would see - the enemy would not see it.

Posted: 2007-12-11 23:22
by Tweaky
One suggestion I might have is that you change the way vehicles spawn at bunkers.
It would be nice if the vehicles spawned at the FLAG and not the Bunker itself.

I say this because usually a commander will want to hide the bunker from view, but then a car will spawn and give it away. Firebases I guess are OK, because you'd need a car if it is placed far away from an area (though, spawning cars give the firebases away even MORE). But in some cases, can't you just put the spawning cars at the flag the bunker is nearest to?

I like the ideas you've posted in here, but also glad the commander can still deploy himself to keep squads focused on an attacking/defending mode instead of building mode.

The only thing I am worried about is the support trucks spawning at the command post. Support trucks are what often win a game for a team, because they are forward spawnpoints and the commander could deploy them at leisure, which was nice. Now you kind of put the trucks in the hands of other squads, which has always been a problem because they will think they are available to freely use... when the commander keeps shouting at whoever is driving it to STOP driving it. Typically messes up the commander's build strategy... and even attack strategy.

No matter what, I will still take the role of being a construction worker whenever I command, because that will be the only way to win. Having squads deploy the assets themselves won't help much because the focus on the fighting/defending is lessened... though in rare occasions that the commander is not present at a CP & truck, I suppose it will be helpful. It still would be nice to zoom in even closer on the minimap to accurately place a marker where a squad should build an asset (to prevent from oddly placed and unsafe locations they might try to build).

@Bludshot... the vehicle always spawns where you are standing at the moment of deployment roughly (a little behind). Basically the direction you are pointing at will be where people spawn... plus it will be the FRONT of the bunker/firebase where the car also spawns.

Posted: 2007-12-12 00:28
by dbzao
@Antonious: there are limits for the other assets, of course. You can only place one AA for each bunker/firebase and only 5 sandbags/razorwire around a bunker/firebase.

@Tweaky: trucks wont have spawn points anymore, and will be in abundance. Not a big deal to have more transport that is slower and unarmed.

About making it more precise where to build something, the commander only gives an order and the SL has the freedom to place in a 100m area of that marker. So yeah, we are trusting the SLs judgment on that matter. You as a commander should do the same and learn who are the good SLs that have some knowledge on how to do it right.

The jeep spawn was moved a little more away from the bunker/firebase to avoid the issue of spawning inside the jeep. About getting squished, it doesn't happen that often and if it does, well, we are going to have to live with that.

Posted: 2007-12-12 00:33
by Wolfe
Tweaky wrote:The only thing I am worried about is the support trucks spawning at the command post. Support trucks are what often win a game for a team, because they are forward spawnpoints
It's been stated that clown car spawning will no longer exist for exactly that reason.

Posted: 2007-12-12 03:14
by Tweaky
@dbzao & wolfe: Interesting to know that now then :)

Good good.

Once this version is released, I might make a Commander/Officer guide, so people understand exactly what needs to be done to make effective asset placements. Otherwise we'll have really uneducated officers placing things in vulnerable locations. Also the fact that the bunkers and firebases act strange when near cramped areas... thus they stand really high. So I could clear that up on effective placements that don't have that issue.

I at least now like that they don't take away tickets... because before, placing things near trees wouldn't make the asset deploy. Should almost have an 'error' message for such locations saying "Cannot place in this area, need more space" sort of thing.

Posted: 2007-12-12 08:38
by MadTommy
[R-MOD]Masaq wrote:Whooo! My phrase is catching on!

Can we get "Commander" renamed to "Cat Herder" please? :D .
:roll: now come on mate.. i've been using this for ages.. you must of coppied me, hehe :mrgreen:

Posted: 2007-12-12 19:27
by Outlawz7
Antonious_Bloc wrote:What are the limits on building AA and sandbags, ect?

I can see a squad going crazy and using up all the available assets. Or will there only be a set number allowed around each bunker?

Just curious.
One firebase and one bunker per two CPs on a map, given that a lot of maps don't really have a lot of CPs, 8 seems to be the standard in PR (Qwai, Mestia, Kashan). Also, they can be easily destroyed with tanks or Heavy/Light AT.

Also, there already is a rule of one AA gun per bunker/firebase, the razor/sandbags don't really get spammed, but you can have a lot of them, as you need to protect a larger area with them.

Posted: 2007-12-12 21:56
by Waaah_Wah
No commander placed TOW? *cry*

Posted: 2007-12-13 04:10
by NYgurkha
no commander placed MG? bha, who cares! .7 gonna be awsome!!! WOOO!!! Keep up the amazing work devs!

Posted: 2007-12-13 12:14
by nicoX
How do trucks spawn at the CP. Do you get a truck after you have deployed a CP, and how much trucks and how often. Isn't there a chance that the trucks will fall in the wrong hands if not the commander deploys it and gets it right away?

Posted: 2007-12-13 18:14
by joselucca
Excellent ideas. someone, earlier, made a comment about a CO with out a mic....what the hell? it should be a prerequisite that you have voice in order to command or be a squad leader.

Posted: 2007-12-13 18:20
by Raniak
People always put the command post on the carrier in Jabal, so the truck will spawn on the carrier and we will not be able to build stuff on the land ?

Posted: 2007-12-13 18:25
by Rhino
Raniak wrote:People always put the command post on the carrier in Jabal, so the truck will spawn on the carrier and we will not be able to build stuff on the land ?
been twaked, and on jabal commander trucks will spawn at the beach flags aswell ;)