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Posted: 2007-12-24 09:29
by Maxfragg
good that we could help you, and i see you managed to copy FH2's system for the officer kits ?
Posted: 2007-12-24 09:35
by markonymous
whoever thought of the LZ symbol and making it visible for all squads is a genius. but what i would like is to make it possible for everyone to place a "move" marker while in a helicopter to direct the pilot. the marker goes away when you jump out of the chopper.
Posted: 2007-12-24 09:43
by LekyIRL
Those map loading screens are great!I love the 3d feel to them.
Great work Acientman and Devs!
Posted: 2007-12-24 09:47
by KP
Good things!
Couple of questions, though:
I suppose the "letters over Vs" are the LZs? Why can't the SLs place them as well? Would be good for inter-squad communication.
How will the Officer kit work now that it's selectable from the main loadouts? Do you just have to be a squad leader or Commander to get it?
Posted: 2007-12-24 11:01
by Outlawz7
RTFM
If you are a SL/commander, you can spawn with Officer instead of spawning with another kit and requesting it. It can still be requested again, after you spawned, though.
Also, can we get some black border around the compass letters/numbers, because white text is really hard to see on bright background?
Posted: 2007-12-24 11:44
by Gunwing
Outlawz wrote:RTFM
If you are a SL/commander, you can spawn with Officer instead of spawning with another kit and requesting it. It can still be requested again, after you spawned, though.
Also, can we get some black border around the compass letters/numbers, because white text is really hard to see on bright background?
Yeah this is al great stuff! BTW I agree with the above post^^. We need them to stand out more so everybody can see them even in a brightly colored map.
Also: Dose this mean all those skins for the PLA vehicles are going to come into play next patch? the ones from BF2 sure were cool to say the least, but they were in no way correct from what we have seen the PLA use on their vehicles. Changeing only one would make it stand out like a soar thumb.
BTW alot of trucks in the Middle East are white because the people can't afford anything else for replacement paint. Still kudos for giveing the Insurgents something new other than a kit revamp yet agian to confuse the noobies all over agian.
Any chance you will have the commander say something like:
Relocate to this extraction point over........
and squad leaders say in kind when they accsept:
Roger that moveing to your location!
This could be vary helpfull for both Commanders and squad leaders to make sure squads that use the BlackHawks, WZ-9s (When we get them), and that MEC chopper to know where to go to pickup troops.
Posted: 2007-12-24 11:50
by Sadist_Cain
Just tried out playing with the renderer.drawhud 0 thing... Cool
![Razz :P](./images/smilies/icon_razz.gif)
can we have it like that rhino?
![Razz :P](./images/smilies/icon_razz.gif)
with just a lil real life looking compass in place of the map?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
*crosses fingers*
Those new skins look awesome
![Razz :P](./images/smilies/icon_razz.gif)
I almost expect the Technical to have some huge rims
![Cool 8)](./images/smilies/imported_icon_cool.gif)
Posted: 2007-12-24 11:55
by Deadfast
Woooot !
Everything looks so awesome !
Posted: 2007-12-24 11:56
by NYgurkha
PR is getting classier and classier.
Posted: 2007-12-24 11:58
by bosco_
Outlawz wrote:
Also, can we get some black border around the compass letters/numbers, because white text is really hard to see on bright background?
It's not hard ingame, trust me.
![Razz :P](./images/smilies/icon_razz.gif)
Posted: 2007-12-24 12:05
by Outlawz7
Well, when you're facing the horizon, it is.
Posted: 2007-12-24 12:48
by callumh
omg i cant wait
Posted: 2007-12-24 14:26
by hx.bjoffe
Here the commander can show the entire Team where the secret christmas-party will take place.
"Towards the christmas-tree, men!"
Cool dev-update. Staying tuned.
Posted: 2007-12-24 14:29
by Brummy
The new class system is great
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
No more scoped-rifle Rambo
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Posted: 2007-12-24 14:36
by Outlawz7
brummy.uk wrote:The new class system is great
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
No more scoped-rifle Rambo
What are you talking about, the scoped rifleman is still here, just no more red-dot 5P3c 0pz, which has a sight not scope.
Posted: 2007-12-24 14:37
by jOHNNYdOUBE
PR instead of highway tampa. NICE.
Posted: 2007-12-24 14:46
by Oldirti
Do the SL's Green smokes do anything new? for the landing zone stuff
Posted: 2007-12-24 14:54
by Brummy
Outlawz wrote:What are you talking about, the scoped rifleman is still here, just no more red-dot 5P3c 0pz, which has a sight not scope.
My idea of a scoped rifleman Rambo:
Scoped Rifle
Ammo Bag
Now it is:
Scoped Rifle
No Ammo Bag
So, no more Scoped Rifle Rambo
![Wink ;)](./images/smilies/icon_e_wink.gif)
Plus, the Sp3ci4l 0p5 is still there, only it is limited.