no this isnt c++, they dont use the metric system so this is going to take some while to find the exact value. Just dont think that you can say "add.template Bulletdrop -0.098"
thats the problem, there is no conversion table. The only way to make it accurate is to make a map with a big wall in it placed exactly at 100 of the spawn point, and then just test every single value till you find the right values of bullet drops.