Bullet Drop

General discussion of the Project Reality: BF2 modification.
ArchEnemy
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Post by ArchEnemy »

no this isnt c++, they dont use the metric system so this is going to take some while to find the exact value. Just dont think that you can say "add.template Bulletdrop -0.098"
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DrZero
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Post by DrZero »

okay, well, if you get me some kind of conversion table i can do everything for the system
ArchEnemy
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Post by ArchEnemy »

thats the problem, there is no conversion table. The only way to make it accurate is to make a map with a big wall in it placed exactly at 100 of the spawn point, and then just test every single value till you find the right values of bullet drops.
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DrZero
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Post by DrZero »

can we do that?
Wolfmaster
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Post by Wolfmaster »

[R-DEV wrote:DrZero] conversion
[R-DEV wrote:ArchEnemy] conversation
What's the difference, lol. :lol:
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ArchEnemy
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Posts: 1285
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Post by ArchEnemy »

Only the BF2 devs know this, we just need to ask them.

I didnt write conversation :D (j/k)
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