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Posted: 2004-09-15 19:31
by ArchEnemy
no this isnt c++, they dont use the metric system so this is going to take some while to find the exact value. Just dont think that you can say "add.template Bulletdrop -0.098"
Posted: 2004-09-15 22:22
by DrZero
okay, well, if you get me some kind of conversion table i can do everything for the system
Posted: 2004-09-16 16:18
by ArchEnemy
thats the problem, there is no conversion table. The only way to make it accurate is to make a map with a big wall in it placed exactly at 100 of the spawn point, and then just test every single value till you find the right values of bullet drops.
Posted: 2004-09-16 23:25
by DrZero
can we do that?
Posted: 2004-09-17 14:48
by Wolfmaster
[R-DEV wrote:DrZero] conversion
[R-DEV wrote:ArchEnemy] conversation
What's the difference, lol.

Posted: 2004-09-18 10:30
by ArchEnemy
Only the BF2 devs know this, we just need to ask them.
I didnt write conversation

(j/k)