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Posted: 2008-02-11 15:49
by jayceon515
Yesterday I played on Thors Brigade 32 size Basrah server. Had a few awesome rounds but nothing beats the good old times on 0.5 Basrah with all the toys and million of possibilities how to actually have fun playing a video game from going infantry to being a juba sniper or a very dedicated SA7 gunner. All the US assets made the map attractive to everyone. And now we only get one tank, bigass high poly laggy transport chopper, 2 APC's that can't even float and a bunch of land rovers that provide you 0 protection and can't even carry a full squad + a faction with the most peasant accent in the world :roll:
Well I guess I gotta live with it.
RIP 0.5 Basrah I'll never forget ya :(

Posted: 2008-02-11 15:53
by BabaGurGur
.5 Basrah was fun, but, not realistic, ATM, the brits are in basrah, so thats probably one reason it changed, but what would make it more realistic if it was the iraqies vs insurgents because about a 2 months ago, the iraqies took control over basrah :D

Posted: 2008-02-12 13:27
by Outlawz7
Well, 0.7 Basrah can be fun, but when the 6/10 caches are outside the city and they get taken down by a tank, you can't really counter, unless it's a dumbass solo tanker, then it gets awkward. And if you are inside the city, most of the time it gets boring waiting for the Brits, that hang outside with their scopes and snipers.

Posted: 2008-02-12 19:39
by Zoddom
Emnyron wrote:0.5 was fun, 0.6-0.7 is not.
Nothing more to add
project reality isnt there to make fun, its the reality dude. and 0.6-0.7 have made it nearest to reality than all PRs before.

(i loved the silent sniper of 0.2 :) )

Posted: 2008-02-12 20:17
by Leo
Oh man, the current Basrah would be kickass, if the ins got some way to have moveable spawn points, and the brits got more tanks, more APCs, a gunship, more landrovers, more transport choppers.

The whole appeal of basrah for the insurgents was the overwhelming amount of vehicles you could ambush and kill, and the appeal for the USMC side was the armored convoys heli insertions, and gunship fighting you could do. Oh how I miss thee .5 basrah

Posted: 2008-02-12 20:40
by $kelet0r
Emnyron wrote:0.5 was arcade fun, 0.6-0.7 is not arcade.
Nothing more to add
Fixed for you 8)

Remember extraction on Mashtuur and Karkand in 0.2? I remember thinking 'they think this military realism???'. Hooray for progress

Posted: 2008-02-13 09:49
by para_hjs
I want the 0.5 bashra back, AND still keeping the present. Maprotation..THAT server will be occupied..

Posted: 2008-02-13 12:33
by Sabre_tooth_tigger
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Posted: 2008-02-13 17:21
by horror
Indeed..
0.5 bashra is was the best map ever in PR..
My best PR memories are from that map..
All the new 0.x have just not deliverd what 0.5 bashra did..
The open 0.6 beta was sort of good.. The insurgents had to DEFEND! instead of "Jalla hu bakkar" all over the dessert..
But NOOEZ...
i totally agree with all ur statements.
basrah 0.5 was epic
here is my al basrah vid from that beautyfull days in 0.5

http://www.youtube.com/watch?v=LxguYS79ZX4[/youtube]

Posted: 2008-02-14 04:36
by Sabre_tooth_tigger
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Posted: 2008-02-14 16:03
by Outlawz7
Can't go past woolybackjack's videos, I love them.

http://uk.youtube.com/watch?v=gs7qRCSWT ... re=related[/youtube]

http://uk.youtube.com/watch?v=5QX7l0TXP ... re=related[/youtube]

Posted: 2008-02-15 15:06
by Sabre_tooth_tigger
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Project Reality Mini-Mod Released - Aug 12, 2005 @ 10:49 PM
After a long awaited period of time. It is finally here, the Project Reality Mini-Mod. Read on to see what the team had to say and where to download.

With the release of Project Reality Mini-Mod (PRMM) 0.1, you as a gamer are surely curious as to what gameplay aspects of Battlefield 2 have been changed to make up this modification. Without a doubt we, Project Reality have added many items which redefine the default gameplay of Battlefield 2. Below you will find a list of changes (not complete) and further down a selection of changes (with accompanying images) that we thought would interest you.

General Changes:

Removed the Kill Indicator - Reduced Jumpheight & Distance - Removed Parachutes - Changed handheld weapon Muzzleflashes / ROF / Recoil / Velocities / Damages - Added 2 new materials to differentiate between 5.56, 7.62, and 9mm. calibres - Removed Sidearm - Tweaked Vehicle Physics - Gave grenades/explosives more power/radius! - Altered Sniper Rifles Damage / Zoom - Removed all 3rd Person views - Destroyed vehicle model visible time increased - Increased the shake sensitivity of the camera 2x - Supplies from Commander no longer repair damaged battlefield assets, such as vehicles and structures - Increased the sound radius of weapon discharges - etc. etc

AmpedDX Downloads

Project Reality Mini-Mod v0.1 Client - 3.38 MB

I can see why pr made their own challenger 2

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Posted: 2008-02-15 19:59
by Leo
I miss Mao Valley as well :(

Posted: 2008-02-17 09:18
by Sabre_tooth_tigger
Led Zep on Al Kufrah heli
[S6]2148834/Al-Kufrah-Oilfield-unedited-footage[/S6]

Posted: 2008-02-23 13:08
by Outlawz7
Found this.
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Re: The nostalgia thread

Posted: 2008-07-11 19:05
by MrD
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