No, your looking for "a chance".black-wolf wrote:-After placing a C4 explosive, you have to wait 5 seconds before you detonate it. Otherwise it won't explode at all.
-You can only enter vehicles at the enter points (hatches and doores for example)
-When you are retreading, always make sure to pop smoke. Otherwise you will be an easy target.
-As a chopper pilot, you won't have to land always when you drop of some troops. A few feet above the ground will do. Otherwise you have change to fall over. (is that the right word?)
PR Loading Screen Tip Suggestion Thread
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[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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Commander tips:
-It's best to place a Command Post in your main base, the last place the enemy should attack, thus being the safest place. Take note of the support trucks that will spawn in front of the stairs of the post. The stairs will face you when you deploy the structure.
-After joining a game, and you're considering the Commander position, wait until you have applied and accepted before spawning. There's a wait time before you can get your essential Officer kit if you spawn as something else. Once you are the Commander, choose the Officer kit and spawn.
-Two supply boxes or one supply truck are needed to construct a firebase/bunker. Supply trucks and transport helicopters carry one supply box, which they can drop with the right click button. These boxes can be reloaded at a Command Post/firebase/bunker and Command Post/helipad respectively.
-Squad Leaders with an Officer kit and a supply truck/2 supply crates can construct a firebase/bunker with your permission. Using the SL comm-rose (T key), they can request construction. In your Commander screen, you can accept or deny the request. If you choose to accept, the SL Officer can construct the rest of the base.
-Bunkers are built at Capture Points. Firebases are built 100m from Capture Points. Both spawn a transport vehicle, resupply and repair, and allow your team to spawn on them. These assets are essential on the battlefield, and proper placement should be practiced if possible. There's nothing worse than a base in the middle of the road, open to attack from armor and infantry.
-A temporary Commander is better for the team than no Commander. Go Commander and build up the basics; a Command Post and firebases and bunkers. These assets will help your team, and they'll surely appreciate these repair and rearm stations.
-When not ordering squads and constructing bases, get to a safe spot over viewing a firebase/bunker. You'll prove to be a sentry with your long range assault rifle against any enemies planning on destroying your team's base.
-Don't smoke your base. This permits the enemy a cloak to move in and destroy your base. Kindly request your team not to do so in the future. We all make mistakes.
-If a firebase or bunker is lost or in a bad place, you can demolish the structure and place another one. Go into your Commander screen, right click near the base and choose Demolish Order. Replace your structure.
-In original Battlefield 2, VoIP may not be essential, but in Project Reality, it helps in the Commander position. You can give your squads precise orders to defend only the southern portion of the city, but cover their area on a rooftop. From there, the squad leader can inform his troops of the plan. A little marker can't tell anyone that much, unless they possess psychic abilities.
If you do possess these powers, you should be playing PR on a high-end system with 7.1 surround sound on a big screen 1080p television, because you know the lottery numbers.
-Commander's shouldn't be out on the battlefield, unless they need to set up bases. But an SL with a truck and some know-how of the game should be able to do that for you. A Commander in the front lines is as good as a lone wolf, only you're occupying the position which can be filled by someone else.
-It's best to place a Command Post in your main base, the last place the enemy should attack, thus being the safest place. Take note of the support trucks that will spawn in front of the stairs of the post. The stairs will face you when you deploy the structure.
-After joining a game, and you're considering the Commander position, wait until you have applied and accepted before spawning. There's a wait time before you can get your essential Officer kit if you spawn as something else. Once you are the Commander, choose the Officer kit and spawn.
-Two supply boxes or one supply truck are needed to construct a firebase/bunker. Supply trucks and transport helicopters carry one supply box, which they can drop with the right click button. These boxes can be reloaded at a Command Post/firebase/bunker and Command Post/helipad respectively.
-Squad Leaders with an Officer kit and a supply truck/2 supply crates can construct a firebase/bunker with your permission. Using the SL comm-rose (T key), they can request construction. In your Commander screen, you can accept or deny the request. If you choose to accept, the SL Officer can construct the rest of the base.
-Bunkers are built at Capture Points. Firebases are built 100m from Capture Points. Both spawn a transport vehicle, resupply and repair, and allow your team to spawn on them. These assets are essential on the battlefield, and proper placement should be practiced if possible. There's nothing worse than a base in the middle of the road, open to attack from armor and infantry.
-A temporary Commander is better for the team than no Commander. Go Commander and build up the basics; a Command Post and firebases and bunkers. These assets will help your team, and they'll surely appreciate these repair and rearm stations.
-When not ordering squads and constructing bases, get to a safe spot over viewing a firebase/bunker. You'll prove to be a sentry with your long range assault rifle against any enemies planning on destroying your team's base.
-Don't smoke your base. This permits the enemy a cloak to move in and destroy your base. Kindly request your team not to do so in the future. We all make mistakes.
-If a firebase or bunker is lost or in a bad place, you can demolish the structure and place another one. Go into your Commander screen, right click near the base and choose Demolish Order. Replace your structure.
-In original Battlefield 2, VoIP may not be essential, but in Project Reality, it helps in the Commander position. You can give your squads precise orders to defend only the southern portion of the city, but cover their area on a rooftop. From there, the squad leader can inform his troops of the plan. A little marker can't tell anyone that much, unless they possess psychic abilities.
If you do possess these powers, you should be playing PR on a high-end system with 7.1 surround sound on a big screen 1080p television, because you know the lottery numbers.
-Commander's shouldn't be out on the battlefield, unless they need to set up bases. But an SL with a truck and some know-how of the game should be able to do that for you. A Commander in the front lines is as good as a lone wolf, only you're occupying the position which can be filled by someone else.
Last edited by Cyrax-Sektor on 2008-04-16 18:30, edited 9 times in total.
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Here is some tips that should be added to the loading screen:
- When you spawn on a Rallypoint, Bunker, Firebase etc, throw ammo on the ground before/if you change kit.. Ammo is very useful especially if you have AT`s and such kits in your squad.
- There should be one person in the squad that has the Rifleman kit so he can give ammo to the rest of the squad when moving around.
- When you revive someone, make sure to heal them. To heal someone you have to hold the Medic-bag in your hands and then press and hold the fire button.
- Stand still one or two seconds before you start firing, or you might be inaccurate.
- If you see a bunker/firebase/sandbag wall etc. that needs to be build, help building it.
- The Engineer kit has a mine, but you might not see it in the mouse-scroll menu. To access the mine, press the "9" key on your keyboard.
- If you are new to Project Reality, you should read the guide before you start playing.
- When you spawn on a Rallypoint, Bunker, Firebase etc, throw ammo on the ground before/if you change kit.. Ammo is very useful especially if you have AT`s and such kits in your squad.
- There should be one person in the squad that has the Rifleman kit so he can give ammo to the rest of the squad when moving around.
- When you revive someone, make sure to heal them. To heal someone you have to hold the Medic-bag in your hands and then press and hold the fire button.
- Stand still one or two seconds before you start firing, or you might be inaccurate.
- If you see a bunker/firebase/sandbag wall etc. that needs to be build, help building it.
- The Engineer kit has a mine, but you might not see it in the mouse-scroll menu. To access the mine, press the "9" key on your keyboard.
- If you are new to Project Reality, you should read the guide before you start playing.
Last edited by Grasli on 2008-04-16 18:34, edited 6 times in total.
- bad_nade
- Support Technician
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- Location: Finland
- Field dressings can be reloaded too. If you have used all your reserves, just head to nearest bunker, fire base or ammo box for resupply.
- Limited kits are limited no matter who carries it. So don't let the enemy grab that sniper/spec-op/anti-tank kit or your whole team will never get it back.
- Always check fallen enemy's kit. It may provide you with much better equipment for your task than you're currently carrying. This is especially important for militia and insurgency teams.
- Limited kits are limited no matter who carries it. So don't let the enemy grab that sniper/spec-op/anti-tank kit or your whole team will never get it back.
- Always check fallen enemy's kit. It may provide you with much better equipment for your task than you're currently carrying. This is especially important for militia and insurgency teams.
Last edited by bad_nade on 2008-04-17 11:23, edited 6 times in total.
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I read every suggestion and I think these are new ones;
-If you'r a driver, don't drive your team in the middle of an ennemy position. Park your vehicle away in a safe place and walk to the position.
-Tank and APC driver, always think about your gunner. Dont stop inclined, when he tell you to stop, stop and stabilize! While zoomed he just cant aim for shit while moving! Front armor is stronger than rear and side armor.
-Play as a team and use voice communication. No lone wolf in Project reality.
-If you'r a driver, don't drive your team in the middle of an ennemy position. Park your vehicle away in a safe place and walk to the position.
-Tank and APC driver, always think about your gunner. Dont stop inclined, when he tell you to stop, stop and stabilize! While zoomed he just cant aim for shit while moving! Front armor is stronger than rear and side armor.
-Play as a team and use voice communication. No lone wolf in Project reality.
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- Always check your firing mode. YOu dont want to accidentaly have semi auto fire at close range or firing in full auto mode at long ranges which is crucial for most weapons.
- After an encounter/battle/firefight always reload your weapon and check your ammo and medical supplies. Its better to be fully equiped.
- If you're an member of a tank squad, you might want to spawn as an Engineer if u dont plan to be a Crewman.
- If a hostile armored vehicle is heavily damaged (but not destroyed) and its crew has abandoned it you should consider not destroying it, otherwise it will respawn at the enemies base.
- In PR wrecks of destroyed vehicles dont fade away quickly. You could use this as an advantage and take cover behind it.
- As an Automatic Riflemen you should keep your enemy suppressed so that your squad can flank them, assault or your squad can retreat
- After an encounter/battle/firefight always reload your weapon and check your ammo and medical supplies. Its better to be fully equiped.
- If you're an member of a tank squad, you might want to spawn as an Engineer if u dont plan to be a Crewman.
- If a hostile armored vehicle is heavily damaged (but not destroyed) and its crew has abandoned it you should consider not destroying it, otherwise it will respawn at the enemies base.
- In PR wrecks of destroyed vehicles dont fade away quickly. You could use this as an advantage and take cover behind it.
- As an Automatic Riflemen you should keep your enemy suppressed so that your squad can flank them, assault or your squad can retreat
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Repairs ? Sure of that?Cyrax-Sektor wrote:Commander tips:
-Bunkers are built at Capture Points. Firebases are built 100m from Capture Points. Both spawn a transport vehicle, resupply and repair, and allow your team to spawn on them. These assets are essential on the battlefield, and proper placement should be practiced if possible. There's nothing worse than a base in the middle of the road, open to attack from armor and infantry.
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It's a bit iffy on the firebases repairing vehicles, but in game I've had vehicles go to a bunker, and they were rearmed and repaired.Darktrooper wrote:Repairs ? Sure of that?
The Wiki states that the Comm Post, Bunker and Firebase resupply and repair vehicles. Granted, it's a tad outdated. Ammo Resupply - Project Reality Wiki
I'll have to check again.
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But then, they can come back, repair it and use it again, if its destroyed, they'll have to wait a very long time before it respawn...CroCop_PR wrote:- Always check your firing mode. YOu dont want to accidentaly have semi auto fire at close range or firing in full auto mode at long ranges which is crucial for most weapons.
- After an encounter/battle/firefight always reload your weapon and check your ammo and medical supplies. Its better to be fully equiped.
- If you're an member of a tank squad, you might want to spawn as an Engineer if u dont plan to be a Crewman.
- If a hostile armored vehicle is heavily damaged (but not destroyed) and its crew has abandoned it you should consider not destroying it, otherwise it will respawn at the enemies base.
- In PR wrecks of destroyed vehicles dont fade away quickly. You could use this as an advantage and take cover behind it.
- As an Automatic Riflemen you should keep your enemy suppressed so that your squad can flank them, assault or your squad can retreat
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I'm sure that command posts repair vehicles. It takes ages though. Can't say how's it with bunkers/firebases.Cyrax-Sektor wrote:It's a bit iffy on the firebases repairing vehicles, but in game I've had vehicles go to a bunker, and they were rearmed and repaired.
The Wiki states that the Comm Post, Bunker and Firebase resupply and repair vehicles. Granted, it's a tad outdated. Ammo Resupply - Project Reality Wiki
I'll have to check again.
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I think they still repair couse today i stand with my tank next to a firebase and two times a H-AT hit me and the tank didnt even smoked so hard.
- Dont stay to close to spawning bunkers/firebases/Comm-Posts they can you kill if you stand under it.
- Lots of vehicles have a Throttle (Default: Shift) this gives your vehicle a slight boost in acceleration, and is used in combination with the Accelerate key. This acts similar to an infantry sprint and will not last forever. This is useful for getting out of tight spots and climbing sharp inclines.
- Dont stay to close to spawning bunkers/firebases/Comm-Posts they can you kill if you stand under it.
- Lots of vehicles have a Throttle (Default: Shift) this gives your vehicle a slight boost in acceleration, and is used in combination with the Accelerate key. This acts similar to an infantry sprint and will not last forever. This is useful for getting out of tight spots and climbing sharp inclines.
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-Make sure u clear the area before reviving someone.
-Never Ever one man any armored vehicle, its just not good.
-Make sure whenever flying a helicopter, make sure to fully warm up the chopper before taking off.
-Dont fly any aircraft if u cant land it, we dont want people crashing.
-Please be carefull where u place your assets, find a good place to put it.
-If your flying an attack chopper make sure your high up in the sky, its best for the gunner
-The landing speed of a jet is around 600-700 anything above that your dead.
-Please stick with your Squad leaders orders, if u dont like them leave the squad, dont go arguing with your SL.
-When landing a chopper try to find the safest and the most leveled place to land.
-Remember it takes 2 guys with shovels to build an Bunker/Firebase
-Remember never angle the back of your tank towards the enemy, its the tanks sweet spot.
-The engineer kit with the shotgun has a mine, u have to press number 9 key
-Never Ever one man any armored vehicle, its just not good.
-Make sure whenever flying a helicopter, make sure to fully warm up the chopper before taking off.
-Dont fly any aircraft if u cant land it, we dont want people crashing.
-Please be carefull where u place your assets, find a good place to put it.
-If your flying an attack chopper make sure your high up in the sky, its best for the gunner
-The landing speed of a jet is around 600-700 anything above that your dead.
-Please stick with your Squad leaders orders, if u dont like them leave the squad, dont go arguing with your SL.
-When landing a chopper try to find the safest and the most leveled place to land.
-Remember it takes 2 guys with shovels to build an Bunker/Firebase
-Remember never angle the back of your tank towards the enemy, its the tanks sweet spot.
-The engineer kit with the shotgun has a mine, u have to press number 9 key
Last edited by Tomato-Rifle on 2008-04-22 22:12, edited 1 time in total.
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Well actually, that depends. Vehicles on most maps operate on a wave timer. Tanks for instance, usually spawn in at every 20 minutes. Say the first 15 minutes of the round pass by, you come across an abandoned tank in the middle of Al Kufrah, destroying it would mean it will spawn back at the opposing team's main base in another 5 minutes. Leaving it there would bring about mixed results as you wouldn't be sure if and when the opposing team will make an attempt at recovering the vehicle (Which could be anywhere from 5 minutes to another 20 minutes). So usually, it's tactically sound to leave the abandoned vehicle there, as it's much more of a hassle for someone to actually come out to get it.Skodz wrote:But then, they can come back, repair it and use it again, if its destroyed, they'll have to wait a very long time before it respawn...
Also, I notice a lot of "tips" are really more or less instructions on how to use something (Like pressing 9 to access a mine). I think if anything, things like that should be acquired through the manual/guide.
- Speed, Stealth, Skill. As a Commander, Squad Leader or Squad Member, you want to combine these elements on the battlefield to maximize your overall efficiency. Move quickly, move silently and strike precisely.
- When establishing defenses, try not to isolate yourselves. Always have an escape/exit route you can safely fall back to.
- Infantry squads should make use of jeeps whenever available. Not only does this increase your squad's mobility, but it increases your squad's firepower and ammunition reserves without expending manpower to requesting special crewman kits. Operate as a motorized unit whenever possible.
- Mounted heavy machine guns typically found on jeeps are best used from a distance, as moving in at close range makes the gunner vulnerable to flanks. They are extremely accurate, highly lethal and frighteningly intimidating.
- When driving, unless the surrounding terrain is generally flat and negotiable, you should stick to the roads. Otherwise, have fun being the guy that flipped the damned truck.
- Find, Fix, Flank & Finish. These are the four Fs that should be observed when under fire, particularly for infantry squads. First Find the targets/hostiles, Fix the targets with suppression or area fire, close in and Flank for a superior firing position, and finally neutralize the opposition with a Finishing blow.
- No... the shovel cannot be used as a weapon.
- Get into the habit of running from cover to cover. Moving around aimlessly in the middle of the street is likely to get you killed.
- You must be capable of identifying undergrowth and overgrowth. Most bushes and some special made grass fields will render at long distances, but most grass will generally not render at long distances. Using undergrowth as concealment is placing you a major disadvantage.
- When moving along a fence, wall etc., standing, crouching or laying prone too close to the structure will cause you to clip through (Unfortunate BF2 engine problem). Keep this in mind if you're trying to hide or make a stealthy approach and/or ambush.
- Take the time to read and use team chat messages. Since VOIP is limited, useful information can be obtained through text, especially between two or more squads.
- When referring to the map, you can read it just like any other grid coordinate. Sometimes players will add an additional coordinate to further break down a location (Ex: D5, Keypad 3). To understand the keypad part, simply look at the locations of each number on the keypad section of your keyboard. Then visualize the keypad within the grid square.
Last edited by [T]Terranova7 on 2008-04-26 02:37, edited 1 time in total.
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- stay away from most DEV's and affiliated members ingame, its a known fact that they hack
-[R-DEV] Rhino is a noob. nuff said.
-[R-DEV] Rhino is a noob. nuff said.
Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
- bad_nade
- Support Technician
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- Joined: 2008-04-06 18:26
- Location: Finland
Not so long ago I was playing Fools Road (IIRC) and there was this one squad with six(!) sinpers (yeah, all 6!) in it. Naturally and for no one's surprise, they did not follow any orders, nor did they do anything to help common cause.[R-CON]Nickbond592 wrote:- stay away from most DEV's and affiliated members ingame, its a known fact that they hack
Unfortunately I didn't take a screenshot
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-listening to music whilst playing PR Does Not improve you playing abbitlity.
- if super-timo is in a Typhoon or Mig-29 and is on your tail, Bail out you haven't got a chance
-when flying a jet rember to regularly check behind by pressing change camra key (c is default) an enmey jet may be behind you with his radar off
(i do this all the time its fun! go up close and pop an Aim-9 up their arse)
-don't try to take on a marksman, at range, with your iorn sights. you will fail miserably
-several really good pilots (me!) have licences to teamkill
-never forget your a noob
-standing on the wing of an A-10 is never a good idea
-if the big attack heicoper hasnt seen you yet, dont shoot at it, get the hell out of sight
-if you hear a noise like a pig, run like F*** an A-10 is near
-don't push the nose down too far on a huey, its only going to end in tears
-don't cry when playing PR people will laugh at you
-if you got shot down by an enemy jet and didnt get a look on tone or feel any cannon blasts, it probably means he is really awesome, (i shot a mate down from quite far behind with my cannon by, firing into his turn, and it was just like a missile he couldnt beleive i hadnt used one)
-JDAMs hurt, A LOT
-showing off by flying a helicopter through a hanger on a public server is not a good idea.
- if super-timo is in a Typhoon or Mig-29 and is on your tail, Bail out you haven't got a chance
-when flying a jet rember to regularly check behind by pressing change camra key (c is default) an enmey jet may be behind you with his radar off
(i do this all the time its fun! go up close and pop an Aim-9 up their arse)
-don't try to take on a marksman, at range, with your iorn sights. you will fail miserably
-several really good pilots (me!) have licences to teamkill
-never forget your a noob
-standing on the wing of an A-10 is never a good idea
-if the big attack heicoper hasnt seen you yet, dont shoot at it, get the hell out of sight
-if you hear a noise like a pig, run like F*** an A-10 is near
-don't push the nose down too far on a huey, its only going to end in tears
-don't cry when playing PR people will laugh at you
-if you got shot down by an enemy jet and didnt get a look on tone or feel any cannon blasts, it probably means he is really awesome, (i shot a mate down from quite far behind with my cannon by, firing into his turn, and it was just like a missile he couldnt beleive i hadnt used one)
-JDAMs hurt, A LOT
-showing off by flying a helicopter through a hanger on a public server is not a good idea.
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- Joined: 2006-11-29 00:40
You're not full of yourself at allSuperTimo wrote:-listening to music whilst playing PR Does Not improve you playing abbitlity.
- if super-timo is in a Typhoon or Mig-29 and is on your tail, Bail out you haven't got a chance
-when flying a jet rember to regularly check behind by pressing change camra key (c is default) an enmey jet may be behind you with his radar off
(i do this all the time its fun! go up close and pop an Aim-9 up their arse)
-don't try to take on a marksman, at range, with your iorn sights. you will fail miserably
-several really good pilots (me!) have licences to teamkill
-never forget your a noob
-standing on the wing of an A-10 is never a good idea
-if the big attack heicoper hasnt seen you yet, dont shoot at it, get the hell out of sight
-if you hear a noise like a pig, run like F*** an A-10 is near
-don't push the nose down too far on a huey, its only going to end in tears
-don't cry when playing PR people will laugh at you
-if you got shot down by an enemy jet and didnt get a look on tone or feel any cannon blasts, it probably means he is really awesome, (i shot a mate down from quite far behind with my cannon by, firing into his turn, and it was just like a missile he couldnt beleive i hadnt used one)
-JDAMs hurt, A LOT
-showing off by flying a helicopter through a hanger on a public server is not a good idea.