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Posted: 2008-04-05 14:30
by [uBp]Irish
read his posts... he said 1 transport, and 1 attack..



i'm still said theres no armor. armor is getting shafted on everything

Posted: 2008-04-05 15:54
by marcoelnk
Pride wrote:I think he means he downloaded some real heightmap data from some place in the world and used it in his map. There is a tutorial for this here:

Lorne's Online Portfolio
wow..that looks impressive...im gonna test it :D

Posted: 2008-04-05 17:02
by Jantje|NL^
coderedfox wrote: Image
There's a little thing wrong, that tiny vase.


look at it.


For the rest it looks cool :"D

Posted: 2008-04-05 18:19
by Hans Martin Slayer
http://www.coderedfox.com/milsim/pr/khara-09.jpg

think it's not a good idea to put destructibles upon destructibles. if the one on the ground gets blown up, the other one will float in the air...

Posted: 2008-04-05 19:31
by CodeRedFox
Destructible:
Yeah I now seeing the problems, oh well I still have allot of work to go.

Attack chopper:
The attack chopper will be a tricky one. While I would really like it in the map, it has its balance issues (as in it can wipe out allot). The transpo chopper will stay as later on in the map it will be needed.

Posted: 2008-04-05 19:32
by CodeRedFox
xxx

Posted: 2008-04-05 20:02
by CodeRedFox
xxx

Posted: 2008-04-05 20:41
by Bernt
wow this is so nice :|

Posted: 2008-04-05 20:51
by CodeRedFox
Image

Posted: 2008-04-05 20:56
by Mora
whats the map size? 3x3?

Posted: 2008-04-05 22:52
by CodeRedFox
*see below

Posted: 2008-04-05 22:54
by bosco_
Mhh an attack chopper seems like overkill on a map of that size.

Posted: 2008-04-05 23:18
by CodeRedFox
yeah your probably right.

Posted: 2008-04-06 00:25
by Mora
Yeah the map is too small for attack choppers. In about 5 seconds you are on the other side of the map.. only if the map was bigger, like twice as big then we could have some really good attack chopper fun :)

Posted: 2008-04-06 00:42
by CodeRedFox
yeah if this map goes over well I will double the size.

Now I just have to figure out how to delete the chopper with out crashing the editor :-|

Posted: 2008-04-06 01:57
by Mora
Maybe make the map even bigger then twice whats its now. A size like kashan with much high mountains like you have now that would be really cool :)

Something like this maybe?
LiveLeak.com - Apache Flying Through Afghanistan Really Fast And Low

Posted: 2008-04-06 10:15
by General_J0k3r
getting out the chopper isnt such a big problem, is it? someone will tell you how to get rid of it w/out crashing the editor man :D

Posted: 2008-04-07 00:23
by CodeRedFox
BETA KHARA - 65% done
Everything still in beta.
Nothing is set in stone.

Feedback welcomed.

Posted: 2008-04-07 11:01
by Mora
Be sure to place the houses and walls in good places, i mean when you place them to close to a straight down hill or something it will look very weird when its destroyed.
Image
And can you fix the bugged mountains?
Image

Posted: 2008-04-07 21:08
by CodeRedFox
Thank for checkin it out. Last night I went through and changed out all the destroyable walls and houses that would create that problem but left the ones in that dont.

As far as the holes in the hill I think its a BF2 problem (sharp angles create that). I'll look into it some more.

Today venture is to change out a few crop objects for underbrush. The PR crops sometimes flash on and off.

I'll have another version tonight (PST)