[Vehicle] M1A1 AIM

Discussion pertaining to the PR Australian Forces.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Vehicle] M1A1 AIM

Post by HangMan_ »

this is lookn cool. nice skin :)
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Vehicle] M1A1 AIM

Post by RHYS4190 »

[R-DEV]tonnie15 wrote:dont bag out the kangaroos they make good shooting targets lol
lol too right :)
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] M1A1 AIM

Post by Tonnie »

RHYS4190 wrote:lol too right :)
hehe good to see someone agrees ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Vehicle] M1A1 AIM

Post by WilsonPL »

;-) Looks good, i cant wait to see Austrian army in PR
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alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: [Vehicle] M1A1 AIM

Post by alexaus »

RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Vehicle] M1A1 AIM

Post by RHYS4190 »

mikethebear wrote:i recon you need to have some names like "lil rippa" on the side of the cannon. better yet some good old aussie humor, have a small sign on the back that says baby on board or something like that
Na it should have some thing like WARNING WIDE LOAD stuck to the back of the M1

may accompanying this this picture.


Image

WARNING WIDE LOAD!!!

a little picture diagram for those people who can't read.
Last edited by RHYS4190 on 2009-06-14 07:57, edited 3 times in total.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] M1A1 AIM

Post by Tonnie »

RHYS4190 wrote:Na it should have some thing like WARNING WIDE LOAD stuck to the back of the M1

may accompanying this this picture.


Image

WARNING WIDE LOAD!!!

a little picture diagram for those people who can't read.
HAHAHA,

we have got little easter eggs like that right though our textures and models not to worry there mate ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: [Vehicle] M1A1 AIM

Post by shifty66 »

WilsonPL wrote: ;-) Looks good, i cant wait to see Austrian army in PR
To bad this is the Australian army :wink:
Image[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] M1A1 AIM

Post by Tonnie »

WilsonPL wrote: ;-) Looks good, i cant wait to see Austrian army in PR
omg *slaps on head*

Hey chucy, anything come of the camo version ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] M1A1 AIM

Post by anglomanii »

what weapon does the commander get on this vehicle.
and if so can we please do it right and have it buttoned up like in reality, and the commander using his protected weapon station optics.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: [Vehicle] M1A1 AIM

Post by Solid Knight »

WilsonPL wrote: ;-) Looks good, i cant wait to see Austrian army in PR
They lost the first World War.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] M1A1 AIM

Post by Tonnie »

anglomanii wrote:what weapon does the commander get on this vehicle.
and if so can we please do it right and have it buttoned up like in reality, and the commander using his protected weapon station optics.
What???? lol its a tank

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] M1A1 AIM

Post by anglomanii »

thats what i mean, on every other tank in PR has the commander exposed, is this how its meant to be?



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: [Vehicle] M1A1 AIM

Post by Proff3ssorXman »

Thats because in PR, there isn't any actual 'Commander' position as such.

Sure he gets a .50cal, but that's it. The driver gets the Commander's periscope so there isn't an actual need for the commander.
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] M1A1 AIM

Post by anglomanii »

well there bloody well should be.
its just not realistic too have a black hat sticking his fang box out for some goat jockey to stick a flippin lead nut into it. and from my experience a spam can needs all the eyes it can get, it also helps in so many more ways, and frankly thats how it operates in the real world.
but then that's just me now isn't it?



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: [Vehicle] M1A1 AIM

Post by TempesT »

There is a 64 player limit on PR servers. You simply cannot afford to have more players taken from other roles to ones that are less essential, such as a commander spot in a tank. Fun has to be just as important a factor as realism.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] M1A1 AIM

Post by anglomanii »

i can see your point,
i dont "want" to agree with it, but i guess this has all been discussed before.
if we went for true realism the PLA would have millions of tickets, the american's would have 10 second breaks between artillery, the poms would use Phuc as every second word and the french wouldn't show up.
so i can see what your on about.
i just figured if you did have a third person on board they might as well be properly useful.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] M1A1 AIM

Post by Tonnie »

anglomanii wrote:i can see your point,
i dont "want" to agree with it, but i guess this has all been discussed before.
if we went for true realism the PLA would have millions of tickets, the american's would have 10 second breaks between artillery, the poms would use Phuc as every second word and the french wouldn't show up.
so i can see what your on about.
i just figured if you did have a third person on board they might as well be properly useful.
HAHAAHA yeah so true...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Vehicle] M1A1 AIM

Post by dtacs »

According to what pictures of the 1 Armored Abrams' I could find, the M1A1 AIM doesn't use a commander's CITV which is only present on M1A2's. I assume it is staying on the model for practical reasons?
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TBH the driver's hole should simply use the periscopes that are already there, for realisms sake.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: [Vehicle] M1A1 AIM

Post by Gu^n3r »

FYI: New M1A1 barracuda camoflauge(was a low res picture posted before but thought we need some more to show it off abit more)

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Source: Military vehicle camouflage | Ben and Camera
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Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
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