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Re: US Army Update Part 1

Posted: 2008-06-08 10:12
by markonymous
nice

Re: US Army Update Part 1

Posted: 2008-06-08 10:13
by bosco_
Guys, Part 1 :D

Posted: 2008-06-08 10:13
by mazur mikola
wow!!!!
this is awesom
cant wait dor next part
i cant imagin what you all doing in nrxt part

Re: US Army Update Part 1

Posted: 2008-06-08 10:23
by CareBear
arr was a fun night :P

Re: US Army Update Part 1

Posted: 2008-06-08 10:25
by ZaZZo
Maxfragg wrote:there is also an aimpoint, did you not see it
Ah, I see it now :)

I was hoping for the support classes (engineer, medic)) to get an aimpoint on thier carbines instead of the ironsights in the screenshots.

But I'll wait and see, and as Bosco said:
Guys, Part 1 :D
:)

Re: US Army Update Part 1

Posted: 2008-06-08 10:51
by Hitperson
will we be seeing a return of the mk12mod0?? for the US army??

Re: US Army Update Part 1

Posted: 2008-06-08 10:53
by Top_Cat_AxJnAt
The M4 and Stryker are absolutely top notch but i feel, regarding the images showing the M4 on Kashan Desert, it would be inappropriate of me not to ......

PR GUIDE_Weapons_Section wrote: Carbine Rifles


Important: Carbines in Project Reality are "zeroed" at 100m. With the BF2 engine this means that you will only have to compensate for the bullets trajectory at distances greater than this.

and thus THE END OF G3 BASHING


If you still dont follow, Kashan Desert has a view distance of 800m, you regularly spot your enemy at 300/400m. With the G3 and M16 it is just about possible to hit somebody at that distance but with the new M4....no chance mate! M14 and that 50cal on the Stryker are going to be in ludicrously high demand.

Re: US Army Update Part 1

Posted: 2008-06-08 10:59
by LekyIRL
Great update guys! Loads of smexy stuff :D

Re: US Army Update Part 1

Posted: 2008-06-08 11:14
by Scot
Awesome stuff! I wanna be a tester :( lol but very nice work, and can't wait for this :)

Re: US Army Update Part 1

Posted: 2008-06-08 11:15
by Viper5
You guys realize "zeroed" and "effective range" are two very different things? If its beyond your zeroed distance, you just have to aim up to compensate for gravity.

Re: US Army Update Part 1

Posted: 2008-06-08 11:17
by Swe_Olsson
i belive im the guy with a hat + reloading

Re: US Army Update Part 1

Posted: 2008-06-08 11:20
by Deadfast
So the Humvee is now completely closed?

That's great, now we just need to do something with the PLA's Nanjing family van :D

Re: US Army Update Part 1

Posted: 2008-06-08 12:03
by Scot
Which maps will US army be on? Cos I would like to see em on Hills of Hamygong(if its not being taken out) as it may suit them.. not to sure though...

Re: US Army Update Part 1

Posted: 2008-06-08 12:05
by KingLorre
if the US army is getting the stryker, what will the MEC counter part be then? caus the BTR has a 30mm cannon.

Re: US Army Update Part 1

Posted: 2008-06-08 12:07
by Duke
Yay im in those pics, but only as a measly .50 gunner. I have a feeling that i may take a more prominent role in the next update... :p

@ kinglorre, The BTR can chew through that striker in no time. Strikers only got a .50 after all.

Re: US Army Update Part 1

Posted: 2008-06-08 12:10
by ZaZZo
Will the USA get Bradleys with TOW's on them then? :D

Re: US Army Update Part 1

Posted: 2008-06-08 12:25
by Maxfragg
;-) i would say the USI Bradley is a hot candidate for part 2 of this update

Re: US Army Update Part 1

Posted: 2008-06-08 12:26
by Rudd
I was hoping the armoured up hummer would make it to 0.8, ahh well.

Can't wait to try it out. :D

Re: US Army Update Part 1

Posted: 2008-06-08 12:29
by LtSoucy
I love you guys, looks great. Just maybe add different versions of the Stryker in later versions.