[Map] Korengal Valley update

=Romagnolo=
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Re: [Map] Korengal Valley update

Post by =Romagnolo= »

Great map, but pictures are not enough, I want plaaaay it.


Nice work coderedfox
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CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

'[uBp wrote:Irish;758956']
Can you elaborate a little more on the whole cave ins/land slide comment?
Not now, only because its not totally finished and you guys are WAY to harsh on new items that you haven't played with :mrgreen:
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Rudd
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Re: [Map] Korengal Valley update

Post by Rudd »

[R-DEV]coderedfox wrote:Not now, only because its not totally finished and you guys are WAY to harsh on new items that you haven't played with :mrgreen:
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SGT.JOKER
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Re: [Map] Korengal Valley update

Post by SGT.JOKER »

sweet!! US Army FTW!!! Cant wait to play this one!!
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Scorch
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Re: [Map] Korengal Valley update

Post by Scorch »

sexy.cant wait to play it
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master of the templars
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Re: [Map] Korengal Valley update

Post by master of the templars »

shame about the small size, but will probably be the best 1 km in PR. :D
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CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

master of the templars wrote:shame about the small size, but will probably be the best 1 km in PR. :D
The comments so far have been "Are you sure this is a 1km map?"
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Sadist_Cain
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Re: [Map] Korengal Valley update

Post by Sadist_Cain »

I think of the thread thinking the hype will be better than the game.... HAHAHAHAHAHA!!!!!!!!!!
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master of the templars
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Re: [Map] Korengal Valley update

Post by master of the templars »

[R-DEV]coderedfox wrote:The comments so far have been "Are you sure this is a 1km map?"
when i read what you said in first post i made the assumption that you would be pretty sure what the size of your own map was :grin:
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foxxravin
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Re: [Map] Korengal Valley update

Post by foxxravin »

really goood!!!
Rezza
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Re: [Map] Korengal Valley update

Post by Rezza »

Nice man :D
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Chuc
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Re: [Map] Korengal Valley update

Post by Chuc »

Best thing about this map is that it goes up and under, rather than spreading out.
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pwn3ge106
Posts: 145
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Re: [Map] Korengal Valley update

Post by pwn3ge106 »

Which maps in the game is the size of this one comparable to, not the size it feels, but the actual size.
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Waaah_Wah
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Re: [Map] Korengal Valley update

Post by Waaah_Wah »

Sadist_Cain wrote:I think of the thread thinking the hype will be better than the game.... HAHAHAHAHAHA!!!!!!!!!!
Been drinking have we?
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Ironcomatose
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Re: [Map] Korengal Valley update

Post by Ironcomatose »

[R-DEV]Chuc wrote:Best thing about this map is that it goes up and under, rather than spreading out.
Best thing about this map is that you suck! Oh yeah!! That just happened! :wink:


No but seriously, that sounds cool Chuc, thanks [R-DEV]coderedfox.

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Airsoft
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Re: [Map] Korengal Valley update

Post by Airsoft »

landslides and cave ins DURING gameplay?
Dude388
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Re: [Map] Korengal Valley update

Post by Dude388 »

Hmmmm...I wonder if those landslides/cave-ins are permanent once they occur, or if they can be blasted/dugout once they have settled.

P.S. Thank you for this update. It looks fantastic!
ReaperMAC
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Re: [Map] Korengal Valley update

Post by ReaperMAC »

pwn3ge106 wrote:Which maps in the game is the size of this one comparable to, not the size it feels, but the actual size.
7Gates, Assault on Mestia, Bi Ming, Operation Ghost Train, and Road to Kyongan Ni. :)
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Cyrax-Sektor
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Re: [Map] Korengal Valley update

Post by Cyrax-Sektor »

It's brilliant. It alone is another reason just to play PR and its epicness.
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