[Gameplay] Area Attack

Slavak
Posts: 81
Joined: 2008-02-04 05:56

Re: [Gameplay] Area Attack

Post by Slavak »

Mortars for Militia/insurgent.

Arty/jdam depends on faction and map.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: [Gameplay] Area Attack

Post by Proff3ssorXman »

wow this new release just keeps getting better and better.

Keep it up DEV's.
Image
Kirq
Posts: 70
Joined: 2007-07-28 12:44

Re: [Gameplay] Area Attack

Post by Kirq »

0.8 gona be so huge !
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: [Gameplay] Area Attack

Post by Sadist_Cain »

Dr2B Rudd wrote:have the explosions been modified in any way, e.g. Estate on Qwai river, JDAM hits the top and every1 is safe downstairs?
X2

I didn't even know about the artillery :D :D :D 60 seconds of hell baby!!! "CO SL4 come in" This is CO go ahead 4 "Roger, several Hostiles and armoured vehicles on this mark, request artillery Barrage" Roger 4, call it in when ready "Roger CO, BRING THE RAIN!!!!"

Not that I'm lookin foreward to saying that at all :o ops:
Image
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: [Gameplay] Area Attack

Post by Nitneuc »

I was waiting for somethings like this ; an effective way to reach the single bunkers/FB when the whole ennemy team constantly spawns on it.

Great job again, 0.8 gonna be epic (I'm tired to say that again and again lol).
Many thanks to everyone involved in the making of the best videogaming experience ever !
Renegade Warrior
Posts: 153
Joined: 2006-02-26 10:46

Re: [Gameplay] Area Attack

Post by Renegade Warrior »

What happens when you run out of phone credit though? D:
.:iGi:. clan website
Image
ImageSmoke going down!
unlocks_r_emo
Posts: 39
Joined: 2007-12-23 10:11

Re: [Gameplay] Area Attack

Post by unlocks_r_emo »

I hope the mortars recharge in at the most 5 mins. Having them any longer is just stupid.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Gameplay] Area Attack

Post by charliegrs »

people should be going aboslutely nuts, i know i am! do you know how long people have been asking for mortars and artillery!! can we maybe see a video devs?
known in-game as BOOMSNAPP
'
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Gameplay] Area Attack

Post by Ironcomatose »

charliegrs wrote:people should be going aboslutely nuts, i know i am! do you know how long people have been asking for mortars and artillery!! can we maybe see a video devs?
In good time. Hell we might end up seeing it in game for ourselves first 8)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Makee
Posts: 327
Joined: 2006-09-12 08:39

Re: [Gameplay] Area Attack

Post by Makee »

charliegrs wrote:people should be going aboslutely nuts, i know i am! do you know how long people have been asking for mortars and artillery!! can we maybe see a video devs?


A video???


I suppose that we can get a bit more, at this moment I can see 7 people playing Operation Baracuda at open, unlocked, TCombat.com PR (0. 8) server
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [Gameplay] Area Attack

Post by Phoenix.86 »

I do approve. Very much!

Can't even count the times when i saw brits camping in basrah and bitching about how the insurgents can't have mortars... same for milita. And arti is back, really i do love this :D
Image

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Gameplay] Area Attack

Post by hall0 »

Great arty is back :D
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: [Gameplay] Area Attack

Post by Neo_Mapper »

oh dear i can see the mortar spamming at the mainbase xD every 5min some mortars falls at the heli pad xD
Sorry for my bad english ^_^'
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Gameplay] Area Attack

Post by hx.bjoffe »

Will there be any difference in conventional armys mortars vs insurgent (hommade/improvised/old?) mortars? Range accuracy etc.?
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Gameplay] Area Attack

Post by motherdear »

i hope that the artillery fire got more spread than the vanilla ones (as an example danger close is at 200 meters, so make it a bit inaccurate (possibly) or make the spead a lot bigger)
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [Gameplay] Area Attack

Post by Phoenix.86 »

hx.bjoffe wrote:Will there be any difference in conventional armys mortars vs insurgent (hommade/improvised/old?) mortars? Range accuracy etc.?
I don't think so, but then again you never know how detail obsessed the devs are on this ;)
Image

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
1rankman
Posts: 68
Joined: 2007-09-19 09:54

Re: [Gameplay] Area Attack

Post by 1rankman »

what about say the US in Afghanistan (not sure on this) i think they only use mortars due to heavy artillery being too heavy
FeldwebelSchultz
Posts: 42
Joined: 2008-04-11 18:36

Re: [Gameplay] Area Attack

Post by FeldwebelSchultz »

i have the question how works the mortar???
is this a requestable kit?? who gets information about degree and compass.
or is this a offline npc controlled unit..
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Gameplay] Area Attack

Post by hall0 »

Think it like the Jdam or the Arty you can request it by your commander.
Locked

Return to “2008”