[Gameplay] Area Attack
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- Posts: 81
- Joined: 2008-02-04 05:56
Re: [Gameplay] Area Attack
Mortars for Militia/insurgent.
Arty/jdam depends on faction and map.
Arty/jdam depends on faction and map.
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- Posts: 383
- Joined: 2008-03-23 08:07
Re: [Gameplay] Area Attack
wow this new release just keeps getting better and better.
Keep it up DEV's.
Keep it up DEV's.
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- Posts: 1208
- Joined: 2007-08-22 14:47
Re: [Gameplay] Area Attack
X2Dr2B Rudd wrote:have the explosions been modified in any way, e.g. Estate on Qwai river, JDAM hits the top and every1 is safe downstairs?
I didn't even know about the artillery 60 seconds of hell baby!!! "CO SL4 come in" This is CO go ahead 4 "Roger, several Hostiles and armoured vehicles on this mark, request artillery Barrage" Roger 4, call it in when ready "Roger CO, BRING THE RAIN!!!!"
Not that I'm lookin foreward to saying that at all ops:
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- Posts: 490
- Joined: 2007-09-16 08:39
Re: [Gameplay] Area Attack
I was waiting for somethings like this ; an effective way to reach the single bunkers/FB when the whole ennemy team constantly spawns on it.
Great job again, 0.8 gonna be epic (I'm tired to say that again and again lol).
Great job again, 0.8 gonna be epic (I'm tired to say that again and again lol).
Many thanks to everyone involved in the making of the best videogaming experience ever !
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- Joined: 2006-02-26 10:46
Re: [Gameplay] Area Attack
What happens when you run out of phone credit though? D:
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- Posts: 39
- Joined: 2007-12-23 10:11
Re: [Gameplay] Area Attack
I hope the mortars recharge in at the most 5 mins. Having them any longer is just stupid.
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- Posts: 2027
- Joined: 2007-01-17 02:19
Re: [Gameplay] Area Attack
people should be going aboslutely nuts, i know i am! do you know how long people have been asking for mortars and artillery!! can we maybe see a video devs?
known in-game as BOOMSNAPP
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- Posts: 3471
- Joined: 2007-02-21 06:07
Re: [Gameplay] Area Attack
In good time. Hell we might end up seeing it in game for ourselves firstcharliegrs wrote:people should be going aboslutely nuts, i know i am! do you know how long people have been asking for mortars and artillery!! can we maybe see a video devs?
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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- Posts: 327
- Joined: 2006-09-12 08:39
Re: [Gameplay] Area Attack
charliegrs wrote:people should be going aboslutely nuts, i know i am! do you know how long people have been asking for mortars and artillery!! can we maybe see a video devs?
A video???
I suppose that we can get a bit more, at this moment I can see 7 people playing Operation Baracuda at open, unlocked, TCombat.com PR (0. server
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- Posts: 424
- Joined: 2007-07-23 20:22
Re: [Gameplay] Area Attack
I do approve. Very much!
Can't even count the times when i saw brits camping in basrah and bitching about how the insurgents can't have mortars... same for milita. And arti is back, really i do love this
Can't even count the times when i saw brits camping in basrah and bitching about how the insurgents can't have mortars... same for milita. And arti is back, really i do love this
ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
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- Posts: 251
- Joined: 2008-04-08 16:51
Re: [Gameplay] Area Attack
oh dear i can see the mortar spamming at the mainbase xD every 5min some mortars falls at the heli pad xD
Sorry for my bad english ^_^'
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- Posts: 1062
- Joined: 2007-02-26 15:05
Re: [Gameplay] Area Attack
Will there be any difference in conventional armys mortars vs insurgent (hommade/improvised/old?) mortars? Range accuracy etc.?
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- Retired PR Developer
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- Joined: 2007-03-20 14:09
Re: [Gameplay] Area Attack
i hope that the artillery fire got more spread than the vanilla ones (as an example danger close is at 200 meters, so make it a bit inaccurate (possibly) or make the spead a lot bigger)
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- Posts: 424
- Joined: 2007-07-23 20:22
Re: [Gameplay] Area Attack
I don't think so, but then again you never know how detail obsessed the devs are on thishx.bjoffe wrote:Will there be any difference in conventional armys mortars vs insurgent (hommade/improvised/old?) mortars? Range accuracy etc.?
ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
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- Joined: 2007-09-19 09:54
Re: [Gameplay] Area Attack
what about say the US in Afghanistan (not sure on this) i think they only use mortars due to heavy artillery being too heavy
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- Posts: 42
- Joined: 2008-04-11 18:36
Re: [Gameplay] Area Attack
i have the question how works the mortar???
is this a requestable kit?? who gets information about degree and compass.
or is this a offline npc controlled unit..
is this a requestable kit?? who gets information about degree and compass.
or is this a offline npc controlled unit..
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- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Gameplay] Area Attack
Think it like the Jdam or the Arty you can request it by your commander.