[Vehicle] CV9030 [WIP]

Discussion pertaining to the PR Norwegian Forces faction.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Vehicle] CV9030 [WIP]

Post by KP »

Each poly is made up from several triangles, depending on the amount of vertices for each poly.

But, as I said, those numbers are old and could be pushed a fair bit. E.g. the recommended tri limit for assault rifles is around 3000-3500, but some of the PR ones (like the M4 + ACOG + M203) are almost twice that. For tanks, I've seen examples with 8000 tris, even though the guide says 6000. Just go on and make the model, then you can make any necessary changes later.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

OK, will do :)
halvor1
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Joined: 2007-03-11 18:29

Re: [Vehicle] CV9030 [WIP]

Post by halvor1 »

great work fast :D
Z-trooper
Retired PR Developer
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Joined: 2007-05-08 14:18

Re: [Vehicle] CV9030 [WIP]

Post by Z-trooper »

Last I heard was the Scimitar being the highest lod'ed vehicle at 10K or 12K tris.

I'd aim for 10K though.. Like KP mentioned - the handheld weapons are getting detailed pretty good now and I've heard about lod0 1p meshes being nearly 9K.. so if a handheld weapon can have that - level of detail of around 10K for a vehicle of this size should only be fair..
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"Without geometry, life is pointless"
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

I Guess that can be arranged, but I cant confirm it just yet. Probably it wont be a problem but my spare time is limited :) Can I get back to you on a later time?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] CV9030 [WIP]

Post by Glimmerman »

Sure take all the time you need, its not THAT high on our list YET.

We are focussing on infantry first but as soon as those are all done we need more vehicles.
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Just PM me when the time comes :)
Glimmerman
Retired PR Developer
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Joined: 2007-08-14 11:12

Re: [Vehicle] CV9030 [WIP]

Post by Glimmerman »

Well start on it as soon as you have the time, the sooner its done the better. :)
But its not that we are dead in the water at this moment without it.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Vehicle] CV9030 [WIP]

Post by jbgeezer »

i like it fastwinston :D
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Updated render. Have started working on the turret, most other things on the body are finished, but need some finalizing og optimization. As of now the turret is quite crude, but the general shape is correct. Model is now sitting at 7880 tris :)

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johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: [Vehicle] CV9030 [WIP]

Post by johnandreas »

Smooth!
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] CV9030 [WIP]

Post by Glimmerman »

Looks incredible, keep up the good work :)
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Vehicle] CV9030 [WIP]

Post by jbgeezer »

Good job fastwinston!
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Vehicle] CV9030 [WIP]

Post by KP »

Aweshum! :D
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Vehicle] CV9030 [WIP]

Post by Zimmer »

nice1
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Scot
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Joined: 2008-01-20 19:45

Re: [Vehicle] CV9030 [WIP]

Post by Scot »

Great work mate :)
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halvor1
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Joined: 2007-03-11 18:29

Re: [Vehicle] CV9030 [WIP]

Post by halvor1 »

Sweet got some pictures of the interior come at msn asap!
Wicca
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Joined: 2008-01-05 14:53

Re: [Vehicle] CV9030 [WIP]

Post by Wicca »

Me like, me like alot!
Xact Wicca is The Joker. That is all.
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