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Re: [Info] Problems with 4km vs 2km

Posted: 2008-12-22 06:17
by Madhouse
Say, the map isn't going to have any aircraft, would that allow us to smooth the map less?

Re: [Info] Problems with 4km vs 2km

Posted: 2008-12-22 07:30
by space
Madhouse wrote:Say, the map isn't going to have any aircraft, would that allow us to smooth the map less?
The morphing is alot more apparent in aircraft, due to the fact that you cross the zone where the resolutions change, much faster.

Its still very apparent on foot or in road vehicles though.

Ive just been spending another couple of hours removing some morphing from my map :/ As a rough estimate, I would say that you cant get away with anything more than a 45 degree angle change over the space of 3 terrain grids. After youve been mapping for a bit, you start to get a feel for what will morph and what will not.

Re: [Info] Problems with 4km vs 2km

Posted: 2009-01-05 12:41
by Deer
In very first setup when you start making map and you select how many polys and what scale map it is... there is also something like "low res scale" is it that option which makes terrain change so much when you go close, or is "low res scale" surrounding terrain's scale, or both ?

If you make scale 2 map, low res scale is 8 by default, if you change normal scale to 4, low res scale automaticly changes to 16

Makes me think if you set low res scale to 8 for scale 4 maps, there shouldnt be any worse problems than there is in scale 2 maps..?

Re: [Info] Problems with 4km vs 2km

Posted: 2009-01-05 13:00
by Rhino
low rez scale is surrounding terrain, just leave it at default unless you know what your doing since otherwise it will mess up your surrounding terrain.

Re: [Info] Problems with 4km vs 2km

Posted: 2009-07-24 22:15
by mp5punk
so does this mean i cant have big mountains on my map?

Re: [Info] Problems with 4km vs 2km

Posted: 2009-07-24 22:33
by J.F.Leusch69
you can, but you need to smooth them out so there wont be any LOD (level of detail) conflicts at distance. you can see that a bit on nearly all PR maps, even if there are very good hidden :)

Re: [Info] Problems with 4km vs 2km

Posted: 2009-07-27 07:51
by CodeRedFox
You cant get away with anything more than a 45 degree angle change over the space of 3 terrain grids.
Thats what I came to as well, you get a cookie

Re: [Info] Problems with 4km vs 2km

Posted: 2009-08-20 02:36
by Black Magic
Thanks now i need to sort my texture problem on my map!