[Vehicle] YPR-765 APC

Discussion pertaining to the PR Dutch Forces faction.
Glimmerman
Retired PR Developer
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re: [Vehicle] YPR-765 APC

Post by Glimmerman »

Just as a little tease to show you what we are working on here are some Work In Progress screenshots of a reskin done by NemeanHavoc of EoDmod's M113 model.

We are also trying to make the PRI model with the 25mm Oerlikon and a 7.62 coaxial on a small turret.

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This is the real one:

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Remember its not done yet!!!
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

re: [Vehicle] YPR-765 APC

Post by NyteMyre »

What a tin-can....how many pistol bullets can it take? :p
Last edited by Glimmerman on 2009-11-25 14:57, edited 2 times in total.
Bellator
Posts: 511
Joined: 2009-07-13 13:52

re: [Vehicle] YPR-765 APC

Post by Bellator »

NyteMyre wrote:What a tin-can....how many pistol bullets can it take? :p
It's like a match, scratch it and it'll combust.
Glimmerman
Retired PR Developer
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Joined: 2007-08-14 11:12

re: [Vehicle] YPR-765 APC

Post by Glimmerman »

[R-COM]162eRI wrote:Nice reskin! Can't wait to see the armored one (I mean with all the plates on the sides).
Don't forget that the Taiwanese faction need a pretty similar vehicle, so if you get a modeler, he can kill two birds with the same stone ;)
We found someone willing to do the task but he is a bit busy atm so it will be after .9 :)
Wakain
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Re: [Vehicle] YPR-765 APC

Post by Wakain »

looks nice, but is that still the eod2-skin below the dutch markings and all that dust?
Hauteclocque
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Re: [Vehicle] YPR-765 APC

Post by Hauteclocque »

Looks really nice.
You should maybe add some dust on the wheels as well. There is a contrast between them and the armor.

@Wakain : He has added more than sand and Dutch markings if you compare both textures.... 8-)
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Glimmerman
Retired PR Developer
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Re: [Vehicle] YPR-765 APC

Post by Glimmerman »

Hauteclocque wrote:Looks really nice.
You should maybe add some dust on the wheels as well. There is a contrast between them and the armor.

@Wakain : He has added more than sand and Dutch markings if you compare both textures.... 8-)
Yep, looks like the wheels could use a little touchup aswell, thnx for the input :)
H.sta
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Re: [Vehicle] YPR-765 APC

Post by H.sta »

I suggest adding even more sand, so that it looks more natural. also gives better camo
BloodBane611
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Re: [Vehicle] YPR-765 APC

Post by BloodBane611 »

Sweet, M113 in PR finally!
[R-CON]creepin - "because on the internet 0=1"
Glimmerman
Retired PR Developer
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Re: [Vehicle] YPR-765 APC

Post by Glimmerman »

The YPR family is a continued development of the M113 range of APC's

It has a more powerful engine and other improvements.

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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Vehicle] YPR-765 APC

Post by WilsonPL »

Add antennas and BAGS attachted to vehicle.
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Glimmerman
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Re: [Vehicle] YPR-765 APC

Post by Glimmerman »

those would need to be added as child object.
Dev1200
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Re: [Vehicle] YPR-765 APC

Post by Dev1200 »

[R-COM]Glimmerman wrote: Length: 5,258 m
Width: 2,819 m
Hight: 2,794 m
I'll assume the , are .'s ;P

Looks good. I'd love to see this in the game
Roguehellhound
Posts: 134
Joined: 2009-05-18 21:13

Re: [Vehicle] YPR-765 APC

Post by Roguehellhound »

Love the M113 :)

soo many variants!

is it possible? :D
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Doom on You
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Finally back for some Project Reality-been a couple of years.
Glimmerman
Retired PR Developer
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Re: [Vehicle] YPR-765 APC

Post by Glimmerman »

Dev1200 wrote:I'll assume the , are .'s ;P

Looks good. I'd love to see this in the game
Not where we live where the , = a . :)
NyteMyre
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Re: [Vehicle] YPR-765 APC

Post by NyteMyre »

[R-COM]Glimmerman wrote:Not where we live where the , = a . :)
That's a very hard to read sentence.....
Glimmerman
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Re: [Vehicle] YPR-765 APC

Post by Glimmerman »

WilsonPL wrote:Add antennas and BAGS attachted to vehicle.
Took a while but you rang...? ;)

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The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: [Vehicle] YPR-765 APC

Post by The_MDexs »

nice work
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