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re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 12:04
by Glimmerman
Just as a little tease to show you what we are working on here are some Work In Progress screenshots of a reskin done by NemeanHavoc of EoDmod's M113 model.
We are also trying to make the PRI model with the 25mm Oerlikon and a 7.62 coaxial on a small turret.
This is the real one:
Remember its not done yet!!!
re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 13:34
by NyteMyre
What a tin-can....how many pistol bullets can it take?
![Razz :p](./images/smilies/imported_icon_razz.gif)
re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 13:45
by Bellator
NyteMyre wrote:What a tin-can....how many pistol bullets can it take?
It's like a match, scratch it and it'll combust.
re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 14:25
by Glimmerman
[R-COM]162eRI wrote:Nice reskin! Can't wait to see the armored one (I mean with all the plates on the sides).
Don't forget that the Taiwanese faction need a pretty similar vehicle, so if you get a modeler, he can kill two birds with the same stone
We found someone willing to do the task but he is a bit busy atm so it will be after .9
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 16:25
by Wakain
looks nice, but is that still the eod2-skin below the dutch markings and all that dust?
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 16:49
by Hauteclocque
Looks really nice.
You should maybe add some dust on the wheels as well. There is a contrast between them and the armor.
@Wakain : He has added more than sand and Dutch markings if you compare both textures....
![Cool 8-)](./images/smilies/icon_cool.gif)
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 17:52
by Glimmerman
Hauteclocque wrote:Looks really nice.
You should maybe add some dust on the wheels as well. There is a contrast between them and the armor.
@Wakain : He has added more than sand and Dutch markings if you compare both textures....
Yep, looks like the wheels could use a little touchup aswell, thnx for the input
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 18:06
by H.sta
I suggest adding even more sand, so that it looks more natural. also gives better camo
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-25 20:17
by BloodBane611
Sweet, M113 in PR finally!
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-26 09:51
by Glimmerman
The YPR family is a continued development of the M113 range of APC's
It has a more powerful engine and other improvements.
AIFV - Wikipedia, the free encyclopedia
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-26 10:30
by WilsonPL
Add antennas and BAGS attachted to vehicle.
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-26 11:13
by Glimmerman
those would need to be added as child object.
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-28 02:10
by Dev1200
[R-COM]Glimmerman wrote:
Length: 5,258 m
Width: 2,819 m
Hight: 2,794 m
I'll assume the , are .'s ;P
Looks good. I'd love to see this in the game
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-28 07:18
by Roguehellhound
Love the M113
soo many variants!
is it possible?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-28 09:17
by Glimmerman
Dev1200 wrote:I'll assume the , are .'s ;P
Looks good. I'd love to see this in the game
Not where we live where the , = a .
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Vehicle] YPR-765 APC
Posted: 2009-11-28 12:15
by NyteMyre
[R-COM]Glimmerman wrote:Not where we live where the , = a .
That's a very hard to read sentence.....
Re: [Vehicle] YPR-765 APC
Posted: 2010-02-26 21:00
by Glimmerman
Re: [Vehicle] YPR-765 APC
Posted: 2010-02-26 22:17
by The_MDexs
nice work