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Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-10 20:02
by BabylonCome
Sorry if I sound think.... but when I unzip the download the main folder is called 'client.zip', to which folder do I unpack this file within the bf2/mods/pr directory...?
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-10 20:41
by McBumLuv
No need, just place the downloaded file into your BF2/mods/pr/levels folder. Really quite simple, actually
![Wink ;-)](./images/smilies/icon_e_wink.gif)
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-10 23:30
by TF6049
6 air vehicles?
Hmm...I think there will be a similar reaction from Alex
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-11 03:14
by LineHog
Map looks fun, can't wait for the weekend. Thanks guys.
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-11 21:57
by cptste el_74
I'll be there with bells on
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-12 16:10
by amazing_retard
McLuv wrote:No need, just place the downloaded file into your BF2/mods/pr/levels folder. Really quite simple, actually
which file do I put in the folder?
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-12 20:08
by DesmoLocke
I downloaded the file. I opened it using WinRAR. I placed the file folder in the PR levels folder C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels
It was automatically extracted into the levels folder from WinRAR.
There it is. 8th from the top.
![Image](http://i536.photobucket.com/albums/ff327/DesmoLocke/PRcapture.jpg)
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-12 21:08
by jbgeezer
Cool!
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-13 13:17
by sav112
I moved from PR to FH2 and god I’m getting good at it and enjoying it…………….great thing is you can shoot in FH unlike Pr when I left it………..it would be good to get back…………as there is just no team play in FH2
might try this.......one thing i did see FH do fantastic statics in there maps and a few night maps that work..........and tanks have traction
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-13 15:45
by McBumLuv
amazing_retard wrote:which file do I put in the folder?
The file you've downloaded, The Desert Rats Level file
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-14 07:08
by DesmoLocke
I haven't seen the server full all weekend... whats the deal?
And what are the UN vehicles for?
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-14 22:13
by laikiunreal
There is any chance to see this map again in January or in a near future? because im not going to be able to play until January
The UN vehicles are used only for "admins" or the people that represent the role, i saw the rules in the previous match, UN vehicles cant be engaged by any soldier in game.
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-15 08:05
by Snakedoctor
mostly ... the big UN was the last thing u saw from ur tank befor some retard crashed a big fat white chopper right in ur face
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-15 17:21
by Royalwolf
I played this map one round during the weekend for a couple of hours and..
Best armour map ive played, much better than normal kashan, infact its the best large scale map ive played.
Even with less than a full server the flow of battle still works.
Having the factor of time taken moving to the front lines, rather than waiting for assests to respawn makes the game much more enjoyable. And attacking the enemies base feels like a challange rather than walk over like standard maps. Because you don't have the problem of having already flattend thier assests in the field and they are on timers for respawn, leaving the base defenseless. The stack AT and AA posistions are great as well.
The usual ingame ratio of land units to air in battle seems alot more realistic than normal maps, when no jets are up it makes a single attack chopper actually feels justified when theres is multiple armour - it can decimate all the tanks (when infantry properly use lasers), but it also means that it if destroyed, it gives a valuable advantage to the team which does so. ensuring that AA is utilised in a column.
This version rearly should be made a standard map
![Very Happy :grin:](./images/smilies/icon_e_biggrin.gif)
love it
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-15 20:34
by vik.casar
are you guys planning to include it in PR 8.5?
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-15 20:54
by UK_Force
vik.casar wrote:are you guys planning to include it in PR 8.5?
No thats not the purpose of the Community Map/Matches.
Re: 7Armd Bde - Desert Rats - Public Weekend
Posted: 2008-12-15 21:02
by PlaynCool
Thank god, i mean for a community match its ok, but so much armor and choppers, its just too much of a rape!