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Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 10:58
by Rangu
Looks fappalicious, my Lord!
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 12:21
by HeXeY
Rangu wrote:Looks fappalicious, my Lord!
x2
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 12:34
by AfterDune
Looks nice!
Now, if you could just do the Dutch version as well, I'll give you the rest of the year off
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 12:39
by Glimmerman
hehehehe, lol
For real looks great man keep it up
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 13:06
by hall0
Nice model
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 13:23
by johnandreas
johnandreas wrote:There should also be a
rail "slot" available on the right side of the handguard for a light:
M3xIlluminator
When mounting the light under the handguard, it might get broken when the rifle is rested against a rock or something similar.
Sweet model! =D
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 13:35
by single.shot (nor)
what will the norwegian designation of the weapon be? AG-4(automatgevær 4) or AK-4(automatkarabin 4) since we're going 5.56
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 13:43
by Scot
Beaaautiful!!
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-23 16:53
by hx.bjoffe
Looking really good.
Have you started naking the carbine`version as well?
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-24 10:56
by KP
johnandreas wrote:When mounting the light under the handguard, it might get broken when the rifle is rested against a rock or something similar.
Sweet model! =D
I phail at reading.
Mind if I put it on the left, so you can actually see it?
'[R-DEV wrote:AfterDune;877486']Looks nice!
Now, if you could just do the Dutch version as well, I'll give you the rest of the year off
What changes do you want? The EOTech version is pretty much done, I think.
Re: [WEAPON] HK416 versions [WIP]
Posted: 2008-12-26 12:17
by Zimmer
[R-CON]halvor1 wrote:The H&K 416 should not have any flashlights! Seriously? I know i am the boss but cmon i dont want too wreck your dreams soo? guys what do you think?
I am just taking this to the H&K 416 thread. WEll giving them an appperance of a flashlight would indeed make the 416 alittle more non main stream. It would be cool just for the appearance.
Re: [WEAPON] HK416 versions [WIP]
Posted: 2009-01-01 03:59
by single.shot (nor)
specops = 1337
flashlights = 1337
=specops + flaslight 1337 i annen!
Re: [WEAPON] HK416 versions [WIP]
Posted: 2009-01-01 14:57
by HeXeY
single.shot (nor) wrote:specops = 1337
flashlights = 1337
=specops + flaslight 1337 squared!
Translated
Please, leave the flashlight on, for looks only. No real purpose
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [WEAPON] HK416 versions [WIP]
Posted: 2009-01-30 11:32
by FPaiva
I forgot to say that this i pretty awesome. Since the normal 416 don't have a proper Rail to attach the EO-Tech. By the way, i loved the Com M4 Aimpoit + LAM Version.