[Static] New Fields

S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Re: [Statics] New Fields

Post by S.P.C-[Reality]- »

indeed, it is really nice looking and as you said it doesnt disapear in great distances(!?). overall, its AMAZING :D
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: [Statics] New Fields

Post by Ragni<RangersPL> »

This will be perfect for my map :D
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Statics] New Fields

Post by Rangu »

That's cool!
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Statics] New Fields

Post by foxxravin »

NICE!!! :D that is *** in my ear
Rezza
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Re: [Statics] New Fields

Post by Rezza »

Rhino as always bringing up the goods :) Nice job
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=Romagnolo=
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Re: [Statics] New Fields

Post by =Romagnolo= »

Fantastic work (again, as usual). Too bad we won't have these new grass statics for Qwai in 0.85 ... Why not ? (just curious)
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Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: [Statics] New Fields

Post by Smuke »

Great work Rhine and Pride, can't wait to see this in some of the retro maps.
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LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Statics] New Fields

Post by LeChuckle »

now lets add some more trees/objects to qwai and increase the VD a bi :thumbsup: :2gunsfiri :2gunsfirit
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Statics] New Fields

Post by HunterMed »

cool.

every new detail makes this game even better...
I really like it :)
Charity Case
Posts: 179
Joined: 2008-02-15 22:27

Re: [Statics] New Fields

Post by Charity Case »

Looks like my idea caught on real fast :-P . Great work on these fields, I'm looking forward to seeing them in .85 and .9.
AfterDune
Retired PR Developer
Posts: 17093
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Re: [Statics] New Fields

Post by AfterDune »

Charity Case wrote:Looks like my idea caught on real fast :-P
Lol, you joker ;)
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Rhino
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Re: [Statics] New Fields

Post by Rhino »

=Romagnolo= wrote:Fantastic work (again, as usual). Too bad we won't have these new grass statics for Qwai in 0.85 ... Why not ? (just curious)
because there are loads of floaters which will take me days of solid work to clean it all up and get it all looking spick and span as such so I want to fully confirm that there are no huge performance issues with some type of GFX card range or something as on paper this should really be quite laggy in some respects :p

And I didn't have that much time to clean it up before .85 :p
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [Statics] New Fields

Post by PlaynCool »

So does that mean that 0.85 is coming very soon?
Rhino
Retired PR Developer
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Re: [Statics] New Fields

Post by Rhino »

no it just means there are higher priority stuff I need to be working on.
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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Statics] New Fields

Post by NyteMyre »

Looks nice,
Kinda reminds me of those screenshots that Invasion 1944 for Operation Flashpoint usually released. (they had some nice flower/grass fields in their mod aswell)

Example #1, Example #2, Example #3, Example #4.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Statics] New Fields

Post by McBumLuv »

Amazing stuff, can't wait for .85 :smile:
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sn1p3rslippinz
Posts: 58
Joined: 2008-05-29 00:21

Re: [Statics] New Fields

Post by sn1p3rslippinz »

Yeh awesome work!! keep it up! :D
Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: [Statics] New Fields

Post by Simmage »

Looks pretty awesome ;)
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Statics] New Fields

Post by hall0 »

Nice one but one thing bugs me
Qwai will NOT have these fields in it for v0.85
Damn was so happy when i saw this version :(
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