[Deployable] Razor wire & Tank traps

sentinel
Posts: 110
Joined: 2008-07-29 16:19

Re: [Deployable] Razor wire & Tank traps

Post by sentinel »

Finally tank traps! Defence. Will C4 and tank rounds blow em up?
"- Jackson_Action"
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Deployable] Razor wire & Tank traps

Post by Spec »

sentinel wrote:Finally tank traps! Defence. Will C4 and tank rounds blow em up?
Uhm, that much boom will most likely do the job. I mean, C4 is like the most powerful thing you can have, except from air strikes or artillery.
Orthas
Posts: 72
Joined: 2006-09-16 08:02

Re: [Deployable] Razor wire & Tank traps

Post by Orthas »

sentinel wrote:Finally tank traps! Defence. Will C4 and tank rounds blow em up?
Well if they can blow up bridges and buildings, probably a piece of metal and barbed wire won't be too much of a problem. Interesting is if .50s can blow them as discussed here and if infantry aside from Spec Ops (and HAT) will have way to destroy them. Maybe something fancy for engineer.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [Deployable] Razor wire & Tank traps

Post by Tartantyco »

-This would be the best time to give Engineers Bangalores.

:D
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [Deployable] Razor wire & Tank traps

Post by Tartantyco »

Marc-5ive wrote:Wait,how do vehicles get out if they spawn at a firebase thats boxed in by these new barbed wire fences?
-Armored vehicles are significantly wider than other vehicles so you just have to place two of these at an angle, leaving a small space large enough to fit a light vehicle but small enough to keep out any APCs or tanks.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Deployable] Razor wire & Tank traps

Post by Redamare »

LOVE IT ( DIDNT EVEN THINK ABOUT THAT :O Great Idea )
Belhade
Posts: 16
Joined: 2007-06-11 23:29

Re: [Deployable] Razor wire & Tank traps

Post by Belhade »

Tartantyco wrote:-This would be the best time to give Engineers Bangalores.

:D
I've always wanted to be able to take down enemy emplacements with a shovel. But this is a great idea. How about a Banga-LIC, a cross between a Bangalore and a MICLIC? Imagine, throwing it like a grapple hook and detonating from 20feet away.
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Deployable] Razor wire & Tank traps

Post by foxxravin »

wow epic ! , this is a white christmas for my pants :D
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Razor wire & Tank traps

Post by CodeRedFox »

gas104 wrote:is it possible to press e to enter it and mov it for frend cars and squads
What???????????????????????????

no :roll:
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"apcs, like dogs can't look up" - Dr2B Rudd
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Deployable] Razor wire & Tank traps

Post by M_Striker »

Tartantyco wrote:-This would be the best time to give Engineers Bangalores.

:D
Good Idea or a tool to get rid of these emplacements... I think it would give them more value.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Deployable] Razor wire & Tank traps

Post by Outlawz7 »

Invisible picture strikes again? I think there's something wrong with your account album thingie, I cannot see any of the pics that are in there.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Razor wire & Tank traps

Post by CodeRedFox »

Did you ever think its something wrong with YOUR account thing ;-) Seems like all R-COM are missing permissions. I'll see if we can have someone look into it.
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"apcs, like dogs can't look up" - Dr2B Rudd
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: [Deployable] Razor wire & Tank traps

Post by Airsoft »

yeah i can see this being purosly put in a high trafficed area for their misfortune of the team :\
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Deployable] Razor wire & Tank traps

Post by foxxravin »

gas104 wrote:is it possible to press e to enter it and mov it for frend cars and squads
your kidding right? that would be some trippy shit lol
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Deployable] Razor wire & Tank traps

Post by Outlawz7 »

[R-DEV]CodeRedFox wrote:Did you ever think its something wrong with YOUR account thing ;-) Seems like all R-COM are missing permissions. I'll see if we can have someone look into it.
Well I could never do anything about that anyway, could I :lol:
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Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: [Deployable] Razor wire & Tank traps

Post by Proff3ssorXman »

Tartantyco wrote:-This would be the best time to give Engineers Bangalores.

:D
gas104 wrote:what is that
Bangalores, or Bangalore Torpedoes are a breaching tool, mainly for breaching Razorwire, Concertina Wire and Minefields. They consist of a hollow tube filled with explosives. The Tube or Torpedo would be flung across the obstacle and then detonated severing the wire and detonating any mines in the vicinity.

Read more Bangalore torpedo - Wikipedia, the free encyclopedia
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Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Re: [Deployable] Razor wire & Tank traps

Post by Ablack77 »

great work, this should really add to gameplay.
hopefully only c4 will be able to destroy it?
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
random pants
Posts: 205
Joined: 2007-04-21 21:48

Re: [Deployable] Razor wire & Tank traps

Post by random pants »

Dr2B Rudd wrote:"hello, this is Sajad, you're commander from coneticuit, please hold...

*cheap music*"
Lol....



I like this change, but I'm going to miss being able to drive my Vodnik through the barb wire....
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