Your PRSP .85 thoughts

Suggestions and feedback pertaining to Project Reality Single Player.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Your PRSP .85 thoughts

Post by mp5punk »

well apperantley people are loving it so gotta say yea you guys really pulled this one off, the jets well there fine maybe im just complaining to much, and yes the AI bots do you squad based tactics its sick.
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DHoff
Posts: 19
Joined: 2008-01-10 18:24

Re: Your PRSP .85 thoughts

Post by DHoff »

Awesome mod! Althought I get a CTD Whilist loading Kashan.

Other than that its great.
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Your PRSP .85 thoughts

Post by mp5punk »

I wanna know if the devs have played yet i wanna hear their thoughts.
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Your PRSP .85 thoughts

Post by Mad-Mike »

love it ! almost as good as mp

just 2 things that i have a problem with is when i finish one map and the next one loads it stop and goes to my desktop ? anyone help?

and also i cant choose how many bots i want i just puts lots on and even though the bot ratio is on 50 the teams are uneaven by alot :-x
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Your PRSP .85 thoughts

Post by Maxfragg »

i love it, its by far the best PR_SP, but still i would prefere it, when you could make the apcs and tanks controlled by a single player, because currently they are almost useless as long as you don't play coop
zone36
Posts: 19
Joined: 2007-04-03 02:00

Re: Your PRSP .85 thoughts

Post by zone36 »

Mad-Mike wrote:and also i cant choose how many bots i want i just puts lots on and even though the bot ratio is on 50 the teams are uneaven by alot :-x
Locate the following file:

\mods\pr_sp_08\ai\aidefault.ai, open the file in notepad.

You will see the following code:

aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 47
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 0.9

Edit that code so it reads like this:

rem aiSettings.overrideMenuSettings 1
rem aiSettings.setMaxNBots 47
rem aiSettings.maxBotsIncludeHumans 0
rem aiSettings.setBotSkill 0.9

Save the file. Now your bot level customizations will work properly.

Credit for fix to [R-DEV]AncientMan
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: Your PRSP .85 thoughts

Post by tmnoobage »

I have to say it's a great release, the best so far. Deviation is about right, and the bots are much better at getting into tanks/apcs. I agree with Maxfragg though that it would be best if you could control the tank and the gun, bots are pretty shakey drivers, and there is no way of telling them to "stop".
[url=noobage.wordpress.com][/url]
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Your PRSP .85 thoughts

Post by Mad-Mike »

zone36 wrote:Locate the following file:

\mods\pr_sp_08\ai\aidefault.ai, open the file in notepad.

You will see the following code:

aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 47
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 0.9

Edit that code so it reads like this:

rem aiSettings.overrideMenuSettings 1
rem aiSettings.setMaxNBots 47
rem aiSettings.maxBotsIncludeHumans 0
rem aiSettings.setBotSkill 0.9

Save the file. Now your bot level customizations will work properly.

Credit for fix to [R-DEV]AncientMan
Thanks alot mate its solved it :D
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Your PRSP .85 thoughts

Post by torenico »

Ya i hope the Players can get, a couple of extra vehicles and one seat tanks/apcs..
swatchyoself
Posts: 8
Joined: 2009-03-02 11:44

Re: Your PRSP .85 thoughts

Post by swatchyoself »

Is it possible to stop the enemy team from using mortar strikes?
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: Your PRSP .85 thoughts

Post by RAW HOMICIDAL »

swatchyoself wrote:Is it possible to stop the enemy team from using mortar strikes?
no, not ingame, if thats what you mean. best thing i can tell you to do is not camp a spot. thats when bots seem to lock on most of the time.

but there are other ways of getting rid of it, through file alterations.
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WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Re: Your PRSP .85 thoughts

Post by WallyJas »

I agree with most .... it is the best release so far.

Bots are great. Mind you I think it depends on the map you play on as to how good they are. I am finding that Fallujah is quite a bot friendly map so they play really smart on there. Lots of stairs etc so the bots can pretty much go where ever you are ..... and trust me they like to hunt you down. :)

I am mainly using iron sights and have been frustrated with bots shootin at me with their AK's long before I can even see them. So I have adjusted the range at which they engage and am finding it much better now.

Mind you, playing just against bots soon gets boring. Spicing it up in a coop game with a handful of my mates and I reckon I am having the best gaming experience I have had in PR to date.

Well done to all the PRSP team. BY FAR THE BEST SINGLE PLAYER / COOP GAME.
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Your PRSP .85 thoughts

Post by ballard_44 »

WallyJas wrote:So I have adjusted the range at which they engage and am finding it much better now.
Wimp :razz:
Well done to all the PRSP team. BY FAR THE BEST SINGLE PLAYER / COOP GAME.
Thanks from all of us.
WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Re: Your PRSP .85 thoughts

Post by WallyJas »

[R-CON]ballard_44 wrote:Wimp :razz:
Doesn't mean they are any less aggressive within 100m, they still kick my arse more often than I would like ..... just means that they don't shoot at me when they are barely a pixle off in the distance.

It feels a liitle more real as well. Jst about when I am ready to start to enage, they will also want to start. :)
Knight
Posts: 18
Joined: 2005-05-09 14:34

Re: Your PRSP .85 thoughts

Post by Knight »

I made a thread last night talking about the aimin in PR but it has dissapeared.
Do they delete any thread that is critical of PR?
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Your PRSP .85 thoughts

Post by ballard_44 »

No knight, I just moved it to the general PRMP discussion forum.

Your question brings up some interesting issues, but they are not SP related, more PR as a whole related.

link here...

https://www.realitymod.com/forum/f10-pr ... iming.html
Knight
Posts: 18
Joined: 2005-05-09 14:34

Re: Your PRSP .85 thoughts

Post by Knight »

Oh. thanks. Sorry for being paranoid.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Your PRSP .85 thoughts

Post by mp5punk »

swatchyoself wrote:Is it possible to stop the enemy team from using mortar strikes?
yea that gets really annoying when your a sniper and you go onto a building and with in minutes there's a mortar strike on you.
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