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Re: Custom objects and vegitation

Posted: 2009-05-06 14:23
by Tonnie
how you do that i have no idea... I know this is a rather big question but [R-DEV]Rhino do you think you could do me or well the PR community a tutorial for dummies on what you have just done?

Re: Custom objects and vegitation

Posted: 2009-05-06 14:33
by Rhino
'[R-CON wrote:tonnie15;1014571']how you do that i have no idea... I know this is a rather big question but [R-DEV]Rhino do you think you could do me or well the PR community a tutorial for dummies on what you have just done?
hehe, for me to cover everything from modelling to texture pallets, to uving to texture pallets, to exporting and coding would take at least a month of solid work if not more tbh.

This sign wasn't really 100% ordinary since you never really add to vbf2 texture pallets like I just did :p

https://www.realitymod.com/forum/f316-2 ... crane.html

There is a pretty good overview of the process of making a static but it doesn't got into detail on how to do it :p

I'll think about it some more about doing static tuts, I (well more we) have known that static creation tuts have been lacking for a very long time but its something that's very hard to cover as its a comply different process of modelling from the normal vehicle/weapon modelling methods.

Re: Custom objects and vegitation

Posted: 2009-05-07 00:02
by Tonnie
What about a video??? would be easier then taking like 59 screen shots lol, anyway hope the static tuts get updated soon.

Re: Custom objects and vegitation

Posted: 2009-05-07 07:48
by Rhino
I've never done a video tut before, and personally not that much of a fan of them I prefer well written tuts with lots of pictures but ye, might be an idea.

Re: Custom objects and vegitation

Posted: 2009-05-08 10:59
by anglomanii
i wish i wasn't such a useless munt with a PC because i think i'd actually enjoy making statics more than anything else. just because i could go onto a map and say " i made that"

pity i suck.

Re: Custom objects and vegitation

Posted: 2009-06-13 12:48
by Warpig-
Sorry for the delay in interest, but if any of you guys have any progress on the custom props I'd most definately use em' at the moment, roo signs, highway markers. custom trees, things like that would be greatly appreciated

In future some town buildings would also be great, things like a general store, post office, butcher, feed store etc etc. But for now, just getting the farm houses and paddocks done is my focus

Cheers

Re: Custom objects and vegitation

Posted: 2009-06-13 12:59
by Tonnie
we will when i figer out how to use texture paletes

Re: Custom objects and vegitation

Posted: 2009-06-13 23:07
by Tiny
[quote=""'[R-DEV"]Rhino;1014551']

Image


Download: http://realitymodfiles.com/rhino/static ... o_sign.rar
(extract into your pr_edit mod)[/quote]

[quote="Warpig-""]Sorry for the delay in interest, but if any of you guys have any progress on the custom props I'd most definately use em' at the moment, roo signs, highway markers. custom trees, things like that would be greatly appreciated



Cheers[/quote]

Merry Christmas ;-)

Re: Custom objects and vegitation

Posted: 2009-06-13 23:30
by Warpig-
Legend!

Re: Custom objects and vegitation

Posted: 2009-06-13 23:33
by niknastee
Wow, keep em out, very nicely modeled pub, signs and such would really add a bit of character to an Aus map.

Re: Custom objects and vegitation

Posted: 2009-06-25 13:02
by bpugsley
I think if the Pub was made a CP on an Australian Map, the Aussies would always get that flag!

Re: Custom objects and vegitation

Posted: 2009-06-25 13:02
by Tonnie
bpugsley wrote:I think if the Pub was made a CP on an Australian Map, the Aussies would always get that flag!
thats a given lol

Re: Custom objects and vegitation

Posted: 2009-06-27 01:14
by Madhouse
Tonnie, reckon you could model me a Wind farm static for my map? Please :)

Re: Custom objects and vegitation

Posted: 2009-06-27 01:20
by Tonnie
Madhouse wrote:Tonnie, reckon you could model me a Wind farm static for my map? Please :)
get me some refs of the version you need... tho i cant export statics yet donno how to use the texture pallets but i can get the model dont and look into it ;)

Re: Custom objects and vegitation

Posted: 2009-06-27 01:24
by Madhouse

Re: Custom objects and vegitation

Posted: 2009-06-27 01:26
by Tonnie
with the red stripes?

Re: Custom objects and vegitation

Posted: 2009-06-27 01:32
by Madhouse
Yeah I think it'll look goods.

Re: Custom objects and vegitation

Posted: 2009-06-27 01:37
by Rhino
could use the BF2:EF one?

Image


I haven't taken much of a look at it thou but should fit your needs.

Re: Custom objects and vegitation

Posted: 2009-06-27 01:42
by Tonnie
[R-DEV]Rhino wrote:could use the BF2:EF one?


I haven't taken much of a look at it thou but should fit your needs.
madhouse do you wanna just use those ones?? all they would need is a fix up on the texture

Re: Custom objects and vegitation

Posted: 2009-06-27 01:46
by Rhino
ye just taken a quick look at the texture and its very tweakable to get the effect you want.

afaik this is also animated so the blades do spin round too and since its an animated object shouldn't require lightmaps.