masterceo wrote:Combined Arms or simply CA is an addon for PR that's currently in beta testing. it focuses on more realistic approach to everything, but mostly vehicles. the goal for the DEV team of CA is to recreate as close to reality functioning of vehicles/weapons/aircraft, like tank tracking system, radar for AA and aircraft, longer possible engagement range for aircraft. it isn't already implemented in PR for 2 reasons:
1.it's still a beta, some things don't work good, they need to be tested or fixed
2.PR DEVs say that some features of CA do not fit PR style of gameplay and do not require teamwork, promoting lone-wolfing instead. i disagree with this, because i have actually played the mod and can say that teamwork > lone wolfing, it just works as it should in CA, no false compromises.
Re: [Video] Combined Arms Gameplay
Posted: 2009-04-30 13:05
by Freelance_Commando
I'd love to see that draw distance implemented into PR, it just looks so much more natural when compared to the "grey curtain" which does not allow your eyes to see past.
But I'm guessing there's a drawback in performance for this prettiness.....
Re: [Video] Combined Arms Gameplay
Posted: 2009-04-30 13:08
by Alex6714
Freelance_Commando wrote:
But I'm guessing there's a drawback in performance for this prettiness.....
Depends on the map really. Unless you have a dinosaur age computer kashan is absolutely fine.
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-01 14:17
by Wicca
Alex6714 wrote:Depends on the map really. Unless you have a dinosaur age computer kashan is absolutely fine.
They didnt make PC in thr dinasaur age daaaaH! Everyone knows that
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-01 15:10
by McBumLuv
Wicca wrote:They didnt make PC in thr dinasaur age daaaaH! Everyone knows that
ORLY?
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-01 19:41
by Cpt. Trips
Those were some top dogfights. Tom Cruise would be proud.
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-01 22:34
by sakils2
To be honest, the "Combined Arms Kashan" ran smoother than PR Kashan. Don't know why, though. Should be the opposite, shouldn't it?
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-01 22:49
by PlatinumA1
eh..think what you want.
New updates, check it out
Clips from today's testing. Most of them are dogfights. Including a 2 on 2 dogfight.
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-10 07:33
by arthuro12
pretty sick looking, PR should include these.. also.. do the A2G targetting have a lock on system as well?
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-10 19:35
by CanuckCommander
arthuro12 wrote:pretty sick looking, PR should include these.. also.. do the A2G targetting have a lock on system as well?
Not the ones that you saw. The missiles that you saw in the Black and White missile launches was in manual guidance mode. There is an option to use the aircraft's lock-on mode though. But i prefer the manual personally because it is more satisfying to destroy vehicles that way.
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-10 19:40
by McBumLuv
And safer. Unless you have a visual confirmation and no other vehicle clutter, you can never be sure if it'll hit the target you want. It usually does, but there are times where the TKs start racking up. Not to say it'll be full of TKing, rather that it forces a new tactical decision to be made on how to go about destroying the reported target, etc... etc..
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-10 19:59
by Alex6714
Yeah sometimes you want to watch those missiles.
Plus, manually guided is just too awesome, especially bombs. DonĀ“t worry about the missile spam of them there though, accidentally left in infinite ammo from testing.
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-10 20:07
by McBumLuv
It's just a not-so-disguised easter egg
Re: [Video] Combined Arms Gameplay
Posted: 2009-05-23 20:41
by 503
Radar-locking missiles, AA-locking guns to aircraft, and a bunch of other stuff