HK-416 export

Discussion pertaining to the PR Norwegian Forces faction.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: HK-416 export

Post by Hitperson »

i meant it sarcastically (somthing which doesn't broadcast over the interwebz)
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 export

Post by FPaiva »

MaFiA_do_OsAmA wrote:Ok then, as i see you are having issues with that, but here is normal. I can send to you the HK-416 model with my ACOG merged on the scene, that will make things more easier to you. Do you want it?
So, i did it for nothing? :(
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: HK-416 export

Post by Qaiex »

Experience points Mafia XD
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: HK-416 export

Post by foxxravin »

very nice!! :) but the EoTech reticule is a bit big?
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: HK-416 export

Post by waldo_ii »

I was bored, so here are some of my ideas on the EOTech sight.

In this first one, I shrunk the reticle down to what looks to me a more appropriate size. These are just rough ideas, I know the center dot in the EOTech sight is 1 MOA, you'll have to whip out your math skills to put that down as a pixel size. The one on the left is your reticle resized, the one on the right is one that I drew with (obviously) thicker lines that seem to reflect the pictures and videos I have seen more accurately.
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The second one explains itself.
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Everything else in your post looks great. I love the model you have, and the flashlight is a nice touch (I understand it is standard issue, so awesome!).
|TGXV| Waldo_II

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